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Psa: Only Assaults Use Tonnage Effectively.


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#1 Sumdumbum

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Posted 03 June 2021 - 11:53 PM

If everyone played assaults, only assaults would be on teams. Therefore, every team would have the same number of assaults. So if you're not playing an assault, you're not effectively using your tonnage.

#2 justcallme A S H

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Posted 04 June 2021 - 12:07 AM

ummm Posted Image


plz explain.

#3 Leone

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Posted 04 June 2021 - 12:09 AM

I too find the information provided insufficient. I feel you are wrong. Convince me.

~Leone

#4 Sumdumbum

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Posted 04 June 2021 - 12:29 AM

Okay lets say everyone on MWO played assaults for a day. The matchmaker would put together games containing only assaults. Matchmaking would take longer that day because the matchmaker looks for appropriate pairings but ultimately the restrictions would be lifted and a 12 on 12 match of assaults would be created The maximum tonnage discrepancy would be 240 tons right? if it was like 1 team of 80 tonners and 1 full group of 100 tonners.

And im hoping everyone is kinda taking this tongue in cheek. Im kinda reducto absurdum-ing the match maker =-p

#5 Gagis

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Posted 04 June 2021 - 12:36 AM

View PostSumdumbum, on 04 June 2021 - 12:29 AM, said:

Matchmaking would take longer that day because the matchmaker looks for appropriate pairings but ultimately the restrictions would be lifted and a 12 on 12 match of assaults would be created

There are currently not tonnage restrictions so this would happen without delay.

The matchmaker runs on the old group queue code where every group has a maximum allowed tonnage depending on how large it is. Solo players are "groups of one" with 100 tons allocated each.

#6 MW Waldorf Statler

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Posted 04 June 2021 - 02:28 AM

sounds like the Random Multiplayer Battles in MW4 ,all drives Assaults with unlimited Ammo and Heath and without each Tactics

#7 Teenage Mutant Ninja Urbie

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Posted 04 June 2021 - 03:59 AM

you know what that ends in, right..?

24ppl pick the best assaultmech there is-
24 Urbies.

..

I want that in the game. like now! :)

#8 Khobai

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Posted 04 June 2021 - 04:15 AM

urbie deathmatch should absolutely be a thing

#9 KodiakGW

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Posted 04 June 2021 - 05:15 AM

To OP. Hmmm. Well, they are obviously not imposing the 3/3/3/3 weight limits. So, every solo player can take up to 100 tons.

Two man groups can take 100 tons each. Stick together and the teammate can make short work of any mech that gets behind the other by firing 1-2 alphas through the opponent’s CT back.

Three man groups can take an average of 85 tons each. Three Battlemasters?

Four man groups it gets a bit tricky, since it is 70 tons average. Easy answer, take a Heavy that has the firepower of an assault, the Night Gyr. They gave it away two months ago, so most people should have it. Plus, it got some mobility buffs last patch. The biggest bonus was the torso pitch from 15 to 25 degrees. Just the fourth would need to take a 55 tonner. Easily filled by a Bushy or Vapor Eagle.

OP, your suggestion seems doable.

Khobai said:

1622808904[/url]' post='6408685']
urbie deathmatch should absolutely be a thing


I remember suggesting an Urbie only division for Solaris. If only they would figure out how to do deathmatch, we could have three divisions. 1v1, 2v2, and deathmatch. Add in Urbie 2C, and that old take up another three of the Solaris 7 so they can keep the monicker. Make the last a “flavor of the season” deathmatch. First season, Centurions?

Edited by KodiakGW, 04 June 2021 - 05:23 AM.


#10 justcallme A S H

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Posted 04 June 2021 - 05:57 AM

View PostSumdumbum, on 04 June 2021 - 12:29 AM, said:

Okay lets say everyone on MWO played assaults for a day. The matchmaker would put together games containing only assaults. Matchmaking would take longer that day because the matchmaker looks for appropriate pairings



That is not how the MM works. It has not tried to match weight class for a number of years.

It would appear you need to do better research.

Edited by justcallme A S H, 04 June 2021 - 05:57 AM.


#11 Moldur

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Posted 04 June 2021 - 06:08 AM

As a returning player, the shift toward heavier tonnage is more noticeable to me in its effect on gameplay compared to any balance change PGI has implemented since I've been gone.


To connect to if OP's dreams came true, when the Kodiak came out, we started getting 10-12 Kodiaks per game once everyone found out how extremely broken the KDK-3 with 4xUAC-10s was. Imagine the KDK with mobility quirks and no UAC-10 ghost heat (it was implemented solely because of the KDK-3.)

It was insane. Click click 80 damage. Click click 80 damage.

Edited by Moldur, 04 June 2021 - 06:10 AM.


#12 martian

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Posted 04 June 2021 - 06:12 AM

View PostTeenage Mutant Ninja Urbie, on 04 June 2021 - 03:59 AM, said:

you know what that ends in, right..?

24ppl pick the best assaultmech there is-
24 Urbies.

..

I want that in the game. like now! Posted Image


You have got it wrong ...

The Assault Urbie is called "Imp". Posted Image

Posted Image

#13 Teenage Mutant Ninja Urbie

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Posted 04 June 2021 - 06:36 AM

View Postmartian, on 04 June 2021 - 06:12 AM, said:


You have got it wrong ...

The Assault Urbie is called "Imp". Posted Image

Posted Image


nah.. the imp is a good try to "up" the urbie - by somebody with too many resources. but you just can't beat the classics.
look at the classic beetle vs the "new" one from 25+ years ago. the same thing.
-only that our classy urbie carries anti-traffic-jam-measures on top Posted Image

#14 Vlad Ward

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Posted 04 June 2021 - 09:12 AM

Don't worry, OP. I get the joke.

Instead of moaning about how there were more assaults on the OpFor than your team, everyone should just shut up and play Assaults. Ain't no one's job to make sure the OpFor is equally handicapped whenever you decide to take an inferior 'Mech.

#15 Leone

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Posted 04 June 2021 - 12:10 PM

In the game of all assaults, the Pirate's Bane is king.

~Leone





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