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Salvaging Mechs Is Completely Counter Intuitive


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#1 Lanisu

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Posted 04 June 2021 - 01:05 PM

Ok so headshotting and legging mechs doesnt seem to have any effect on whether or not a mech will show up for salvage at the end of the mission.
HOWEVER!!!! Headshotting an otherwise intact mech will increase the price of the wreck and thus the share cost! I headshotted a highlander and the share cost for taking it was 44 points which I was unable to get while one thats been cored and also missing a leg, a side torso and an arm only costs 36.
So, if you really want that mech and are unsure if you got enough points to take it, take off a leg and both sides then core it? Makes no sense and is completely opposite of how it works even in universe lore.

Edited by Lanisu, 04 June 2021 - 01:06 PM.


#2 Wildstreak

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Posted 04 June 2021 - 04:40 PM

Well headshotting is tougher since they buffed Head Armor to 30 leaving everything else at MWO values.

I do wonder about hitboxes. When I look at paper dolls of Mechs, I note for example the Cicada CT is so small while the Head seems so huge for example.

#3 LordNothing

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Posted 04 June 2021 - 05:50 PM

saw an atlas with a share cost of like 47. so far thats the biggest one. seems they have way upped the number of points you get, but there is always that one mech that comes up and no matter how many salvage points you have, its unobtanium. i mostly salvage the biggest mechs i can get and sell them for cbills.

#4 Thorqemada

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Posted 04 June 2021 - 11:15 PM

I would think that a Mech is cheaper the more it is destroyed so Headshotted Mechs should be the most expensive, followed by legged ones...they are the cheapest to repair, need the least spare parts, manhours etc. so their value is higher than a cored out Mech that needs 3 other Mechs canibalized to be repaired...

...so that is reasonable to me you need more salvage shares for more valueable Mechs...

#5 Lanisu

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Posted 05 June 2021 - 08:27 AM

View PostThorqemada, on 04 June 2021 - 11:15 PM, said:

I would think that a Mech is cheaper the more it is destroyed so Headshotted Mechs should be the most expensive, followed by legged ones...they are the cheapest to repair, need the least spare parts, manhours etc. so their value is higher than a cored out Mech that needs 3 other Mechs canibalized to be repaired...

...so that is reasonable to me you need more salvage shares for more valueable Mechs...

It's reasonable, realistic even. One of the core tenets of mechwarrior is outright stated to be, kill the meat, save the metal. Except saving the metal in this game just makes it harder to actually get said metal due to the sharecost point system. If a head shotted mech always showed up as salvage at the end it would be one thing but headshotting and coring makes no discernible difference in that regard and a cored mech is EASIER to salvage than a headcapped one when the mech does show up on the list.
Maybe if they changed it so that headshotted mechs always shows up on the list and that you were always guaranteed your choice at least 1 mech for salvage and the share cost points were only spent on weapons and equipment salvage, then it would make going for headshots on enemy mechs that you want worthwhile. As it is, if you want that mech, its better to completely demolish it before going for the kill which is counter intuitive.

#6 LordNothing

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Posted 05 June 2021 - 08:36 AM

View PostThorqemada, on 04 June 2021 - 11:15 PM, said:

I would think that a Mech is cheaper the more it is destroyed so Headshotted Mechs should be the most expensive, followed by legged ones...they are the cheapest to repair, need the least spare parts, manhours etc. so their value is higher than a cored out Mech that needs 3 other Mechs canibalized to be repaired...

...so that is reasonable to me you need more salvage shares for more valueable Mechs...


i know i once salvaged a mech with the only intact part being the head. fahad must be really good at what he does. it kind of seems off that if my techs can rebuild 80% of a mech, they should be able to build new mechs right on the drop ship.

the masochist in me kind of wishes the game had mech entropy, where if you lost a section of a mech, you would have to find a replacement section from another mech (salvage or store). salvage would take on a collect all 8 parts to unlock the mech format. of course that also means if one part was completely destroyed you would need to find another one. but the other side of it is you wouldnt need to sink so many salvage points into a mech, you just get the parts you need (about 1/8th the salvage cost of the mech). would be a lot more common to drop in mechs with parts missing, the enemy would have the same problem, so reinforcing mechs may not be all there.

Edited by LordNothing, 05 June 2021 - 08:37 AM.


#7 Lanisu

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Posted 05 June 2021 - 08:53 AM

View PostLordNothing, on 05 June 2021 - 08:36 AM, said:


i know i once salvaged a mech with the only intact part being the head. fahad must be really good at what he does. it kind of seems off that if my techs can rebuild 80% of a mech, they should be able to build new mechs right on the drop ship.

the masochist in me kind of wishes the game had mech entropy, where if you lost a section of a mech, you would have to find a replacement section from another mech (salvage or store). salvage would take on a collect all 8 parts to unlock the mech format. of course that also means if one part was completely destroyed you would need to find another one. but the other side of it is you wouldnt need to sink so many salvage points into a mech, you just get the parts you need (about 1/8th the salvage cost of the mech). would be a lot more common to drop in mechs with parts missing, the enemy would have the same problem, so reinforcing mechs may not be all there.

I would love a system where you salvage individual mech parts instead of a whole. Would solve both of my issues. You get rewarded for careful aim instead of penalized. Need to be careful not to destroy the part you need.. And if you want a new chassis you still have to go for a headshot at least once to salvage the CT.

#8 LordNothing

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Posted 05 June 2021 - 08:58 AM

View PostLanisu, on 05 June 2021 - 08:53 AM, said:

I would love a system where you salvage individual mech parts instead of a whole. Would solve both of my issues. You get rewarded for careful aim instead of penalized. Need to be careful not to destroy the part you need.. And if you want a new chassis you still have to go for a headshot at least once to salvage the CT.


you could also take legs if you dont feel like aiming. didnt much like that they kept the mwo sized hitboxes for the headshots. bots dont complain when you splatter their meatparts.

#9 Lanisu

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Posted 05 June 2021 - 09:12 AM

View PostLordNothing, on 05 June 2021 - 08:58 AM, said:


you could also take legs if you dont feel like aiming. didnt much like that they kept the mwo sized hitboxes for the headshots. bots dont complain when you splatter their meatparts.

I've completely forgotten about legging. See what this game's salvage system has done to me!?

#10 Vanguard319

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Posted 05 June 2021 - 09:11 PM

View PostThorqemada, on 04 June 2021 - 11:15 PM, said:

I would think that a Mech is cheaper the more it is destroyed so Headshotted Mechs should be the most expensive, followed by legged ones...they are the cheapest to repair, need the least spare parts, manhours etc. so their value is higher than a cored out Mech that needs 3 other Mechs canibalized to be repaired...

...so that is reasonable to me you need more salvage shares for more valueable Mechs...

Reasonable, but the problem is that the point value is so damned high that you have no hope of salvaging some mechs via headshot, even if you are a hero to the faction, and maxed out points on salvage.

I have literally been fighting high difficulty missions, one of which dropped nearly a full lance of assault mechs on me when the heaviest mech I had at the time was the Warhammer you get during the campaign, and the very first assault they threw at me? A goddamned Atlas, with Banshees, Victors and Battlemasters ever since. With all that metal out to murder me, you'd think I'd have salvaged one by now, but even with maximum points in salvage, I keep coming up short on the necessary points, especially if I got lucky and blew it's head off. The only reason I have an Awesome in my lance is because it popped up as a rare mech on an industrial hub world, and it was not cheap.

The salvage system in HBS's Battletech by comparison let me claim the Atlas that I took pristine via Highlander burial to the head. Seriously, stop punishing us for being awesome.

#11 InvictusLee

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Posted 06 June 2021 - 12:59 AM

I headshot nearly everything to death and I've always found the salvaging system to be irritating as hell.

In any other battletech or mechwarrior fiction our hero character would be salvaging every headless or legged mech and turning it on its allies barring a core explosion which usually leaves nothing left but bits.

#12 Thorqemada

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Posted 06 June 2021 - 03:03 AM

I would totally love a slavage system where you need to get the specific parts you need to build a mech and if you encounter a Mech nd need a left arm or a right leg you ned to keep these parts intact while killing the target.

Totally great gameplay!

Edited by Thorqemada, 06 June 2021 - 03:04 AM.






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