November11th, on 01 June 2021 - 07:58 PM, said:
Here's the thing: There is no good reason as to why a mech needs to be 80-100 tons to run 40 points of damage from autocannons. They are too heavy, and mechs that should be able to boat them reasonably well, cant.
yes there is. heat.
autocannons weigh a lot because they generate considerably less heat than other weapons.
youre not paying all that tonnage just for 40 damage. youre paying all that tonnage for 40 damage that ALSO generates very little heat.
But I will say that LBX kindve sucks and could use a decent buff. ACs/UACs are just generally better.
And yes there should be more lightweight ballistic weapons in the game like light ACs, mech rifles, protomech autocannons, etc... However the heavier ballistic weapons weigh as much as they do for a reason.
Quote
Also laser vomit can be made to be super cold by offsetting with heat sinks. Im just saying, there has to be an easier way to get 40 points of spread damage out of a cannon, that doesnt limit one to super heavy mechs.
Laser vomit is never as super cold as ballistics though. Even with 22+ DHS. You cant alpha forever with lasers, eventually you have to duck behind cover to cool down. Ballistic loadouts can fire almost indefinitely without overheating. That makes ballistics absolutely dominant when you push enemy mechs out in the open because you never have to stop firing.
When it comes to damage per heat generated ballistics are king.
November11th, on 01 June 2021 - 08:40 PM, said:
The HAG wouldnt actually work in mwo, however, if mwo was more like traditional mmorpg's ahere you could
I agree HAGs wouldnt work well in MWO.
They should focus instead on adding lightweight ballistic weapons to the game so light and medium mechs have more ballistic options. Mech rifles, protomech autocannons, and light ACs would all be game changers in MWO. Clan RACs would also fall into the category of lightweight ballistics since they weigh 2 tons less than their IS counterparts.
Quote
And if PGI has given up on an ammo switch for LBX autocannons, there’s no way they could implement multi-missile launchers or PPC capacitors.
I believe they can implement ammo switching. I dont think theyve explored creative ways of doing it.
PGI is right that its probably impossible for one weapon to switch between two different fire modes with two different ammo types.
However what if equipping an LBX added two different weapons to your mech's weapon list? Both a LBX and a Regular AC. And then linked them together in such a way that they couldnt both be fired within X seconds of eachother. Thats effectively the same thing as ammo switching; youd have two different weapons, using two different ammo types, but only one could be fired at a time. And they would both share the same crit slot for purposes of being critted as well as share the same weapon mesh.
Similarly an MML could add a separate SRM launcher and an LRM launcher to your weapons list. But firing one would disable the other from being fired for X seconds. Where X would be the cooldown of the weapon.
I definitely dont think PGI has explored workarounds to ammo switching. They just told us no because they didnt want to do it lol.
As for PPC Capacitors they dont really require weapon switching. PPC capacitors could simply be an entirely new weapon called PPC+Capacitor that weighs an extra ton and extra crit. They could use a game mechanic similar to gauss chargeup and do bonus damage and extra heat proportional to how much theyre charged before they fire.
Edited by Khobai, 01 June 2021 - 10:15 PM.