These are the Mechs that i found most usefull/favoured/liked by myself:
The Centurion - my command Mech:
I allways try to change the AC 10 to a burstfire one bcs its probably more close to how ACs work and its visually and soundwise more impressive also.
The LRM gives me a tool for fighting far away air targets and assist Teammates while a make a distance to pick of easy but damage doing targets the AI ignores.
Its a durable Mech as long you dont fight far outside your weight class and you shield your right arm.
The Enforcer - a good Mech for the AI
the combination for ammo based and energy Weapons gives it a good heat management profile as well as battlefield durability.
The Hunchback 4J - a good durable Medium Missile support
Where the Trebuchet is haunted by its lack of protection the HBK 4J shines and survives.
Its 2x LRM10 have enough punch and the 5 ML give it good close combat capability.
It usualy does much damage piloted by AI
The Panther - the Light Medium
I change the SRM4 for a SRM6 and keep the PPC.
It usually does as much damage as an Enforcer and is most often pretty ingored for not seen as the highest priority target by the enemy AI so its lack of pretection does not haunt it.
The Vulcan - the Medium Light
1 Light Rifle + 1 ton of ammo in weapon group 1
4 ML+ 1 high tier SL in weapon group 2
No additonal heatsinks - 5JJ
It usually outdamages and outkills all other AI controlled Light and Medium Mech
The Warhammer
2x PPC + 7 additonal Heatsinks
2ML + 1 high tier SL
1 SRM6
Doubles the amount of kills and damage the AI does compared to every other Mech i have so far (these mentioned above).
The Pirate Dragon
The faster and more protected Centurion - my Medium Heavy Command Mech
The AC20 BF is a dream - needs at least 3 tons of Ammo
LRM10
Large Laser + 1 high tier SL
Its speed of 81kph is most usefull as avantgarde Mech and quick response Unit with a pure Killer weapon attached to its arm (which is the only weakness as Arms need so much protection for their low armor values).
Honorable Mentions:
The Javelin with 4 ML - a gifted horse that does its Job good enough early on
The Jenner - another gifted Horse
The Javelin with 2 Missile slots - poor mans early on LRM boat...
The Crab - barely keeping up with the Enforcer but better than the worse alternatives
The Mechs i felt were outside my (or the AIs) Window of Comfort:
Flea
Locust
Commando - though the Large Laser + SRM one may have some use case
Spider
Urbanmech - though i like the BF AC to loot
Firestarter
Assassin
Vindicator - a bigger, heavier Panther
Phoenix Hawk
Black Jack - Arms are to vulnerable
Griffin - to one sided and pretty much an even bigger and heavier Panther
Wolverine - does nothing well and is to limited in the armament
Trebuchet - Paperarmor or massive downarmament
These are so far the Mechs i have salvaged and played either in the field of comabat and/or the Mechlab.
My positive surprises so far are the Panther, Vulcan and Dragon that perform better (even exceptionally) than i expected.
Ofc this assessment is for a battle environment where you face Lights, Medium and a few Heavys specifically and not for fighting Heavy/Assault only opponents.
Edited by Thorqemada, 16 June 2021 - 10:55 PM.