What if we increased all structure globally by 10x. (Goal: reduce the value of pinpoint, increase fight duration)
Removed Ghost Heat globally OR increased Heat Pool Globally.(Goal: Account for increased firing durations, unpunished boating)
Increased critical values on Targeting Computers. (Goal: Make them a generally more viable option on any build)
Increased ammo value per Ton. (Goal: Rebalance to compensate for 10x the target health pool)
Added 3 new Armor types: (can only install one)
(Goal: Increase players voluntarily tanking for the team, Promote team/community cohesion)
-Composite Armor -15% damage from ballistic weapons
-Ceramic Armor -15% damage from energy weapons
-Chemical Reactive Armor -15% damage from missile weapons
These META BREAKER armor types would compete for critical slots in the same way as Endo Structure, Stealth etc.
(Globally it would become a great tool for perking the damage resistance of an under performing chassis/geometry.)
(Weapons would crit dead before component destruction offering some semblance of machine durability or endurance)
I know this is pie in the sky. I just like to game theory for fun.
Edited by Dauntless Blint, 18 June 2021 - 04:35 AM.