MechNexus, on 02 July 2021 - 04:58 AM, said:
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Procgen tech is just fine - however, the way it works just wouldn't suit a multiplayer FPS. Procgen works best at large, expansive spaces that are pretty to look at, but it struggles a lot at making something that's fun to fight in, which is when they require human assistance.
Procgen tech is just fine - however, the way it works just wouldn't suit a multiplayer FPS. Procgen works best at large, expansive spaces that are pretty to look at, but it struggles a lot at making something that's fun to fight in, which is when they require human assistance.
The trouble is it could work for a shooter. There's no reason it can't. That's why this idea keeps coming back up from time to time. The challenges with procedural generation are almost always related to development time and testing and games that rely on it spend a majority of their development time on that feature alone.
If you are going to do that, its a box feature, because the money spent on it better damn well be made up in sales. It's quite simply outside the realm of possibility for a game like this, and its entirely unnecessary when clever use of objectives and spawn points could have a transformative effect on existing maps.
Edited by Armchair General, 02 July 2021 - 06:52 AM.
quote cleanup