Storming Angel said:
I strongly recommend that you indeed try the mechs in question because ...
Storming Angel said:
... now you're mixing up two (three) distinct variants of the PIR. The PIR-1 is the one that can reasonably well boat 10 to 12 machine guns and usually adds 3 heavy small lasers or 3 micro pulse lasers. That's the variant that could be subject to a negative machine gun quirks under the stipulation that one wanted to buff machine guns in general.
As far as 8+ micro lasers are concerned: Realistically we're only talking the non ghostheat maxed 12 micro pulse lasers on either the PIR-2 or the PIR-3 because with "only" 8 to 10 we're suddenly having a Kit Fox in the mix, the Arctic Cheetah coming pretty close and various mediums that can do that as well - and IIRC the latter were also part of the decision to revert the original buff to 3.0 damage back to 2.8 on micro pulse laser instead of "just" the PIR-2/-3 being the "outlier".
Storming Angel said:
Mech Mortars would be interesting, but again would mostly likely require programmers to do. Fluid gun could be interesting too do, maybe corrosive effect or creating a low signal effect as well disrupting targeting.
Dunno if Binary laser Cannons or Bombast Lasers would ever be a thing either. Might as well go with flamers really and the fluid gun could be cool to mess around with.
Well, coding requirements aside with the exception of the er-flamer I personally would not consider any of the weapons you mentioned still being true "support weapons". ~shrug~
Edited by Der Geisterbaer, 03 July 2021 - 04:36 AM.