Hello, well, your are the Commander of your Unit you decide where to go based on the information you have at your hands.
For start simply stick to the region that is close by as it should have mission at the right difficulty for your.
Do you already have the Jenner Pilot form the one mission?
He is a great asset and will help you much...i think your should already have him.
Get yourself a third pilot on a planet where the tolltip of the mouseover tells you it has Pilots for hire available.
so oyu get your Javelin manned and that 4 Medium Laser variant will help you out as well.
Now, while you do so its time to work on your Mech in the Mechbay:
Up the armor!
Do so by going into the Mechbay and in the loadout screen set the switch on the upper left of the Mech to "Detail".
Now you see a detailed view of your Mech, its weapons, it armor values etc.
I guess you play the story campaing...
The Centurion (your Command Mech) - up the amor on the Centurion as follows:
Head 24
Center Torso 50/14 (front/back)
Left/Right Torso 40/8
Arms 31
Legs 45
Now you get an overweight warning and need to reduce weight removing other stuff.
Put the Heatsinks away - they do nothing for you.
Then adjust the LRM amunition to 1ton + 0,5ton (you need to buy half ton ammunition in the planetary shops).
For the AC10 i use 2,5 tons of ammunition as in longer fights i experienced to run out of it with 2 tons only.
The weight should be fine - use the LRM to get rid of the pesky VTOLS and far away Tanks the AC for the ground targets nearby, the Laser are backup weapons that you only use in case of emergency.
Hint - allways get rid of the easy Targets first unlike you only want to kill very fast a very specific Target (like in an assassination) as that reduces the incoming damage he fastest way and makes you able to stay in combat for longer.
The Jenner
Head 24
CT 40/10
R/LT 25/6
Arms 14
Legs 30
I think i got down to 2 Jumpjets, changed to 0,5 tons of SRM Ammunition and removed as many Heatsinks as needed till i matched its weightlimit.
The big weakness of the Jenner is Center Torso and Legs so they need to be uparmored, the Arms are as bad as their are but most of the time it works and if not they are cheap to replace.
Lt.Freeman will do great hings in it!
The Javelin
Head 24
CT 30/10
L/RT 20/6
Arms 20
Legs 26
Reduce Jumpjets down to 2 and remove Heatsinsk until matching the weightlimit, if there is half a ton left add a Jumpjet.
Get your self a Pilot hired that is good a Energy Weapons (Blue Value) and Damage avoidance (lower right Pilot value) and that thing will do really well.
Now, when you go fighting never rush into a situation, the pathfinding of the enemy at that level isnt good, they fight incoherently ad outright ignore you quite often - never stop moving as moving make you a harder target - and go for the units at the edges of a formation and use the Lance commands to kill them off.
The Lance commands come in quite handy and you need 2 of them.
F1 is order all your Lance.
another F1 then is kill my target (the target you have in your target lock (key R) and they will fight it till its dead (handy for assassination too).
F2 instead is calling them to form around you when it appears they got scattered - avoid to get scattered and allways call them back to you when there is no specific target you want dead., they will still shot at anything in range in whatever sequence they see fit until you order them otherwise.
As rule of thumb - kill Air targets first as they are the easiest to kill with LRM (use R to get a lock on the target you want to shot the LRM at is has a range of 700+ meters or more).
Then get rid of Tanks/Turrets.
Then get rid of Mechs.
Allways move (slightly curvy) never slow down never stop!!!
For an Assassination mission you need to find your target and until that has happened do as above - then when you have found your target give the Lance Command F1+F1 to kill that target locked (Key R) assassination target and depending on the situation retreat after killing the target with the Lance Command F1+F2 to the evacuation point or keep fighting if the enemy force is to weak to hurt you.
Never be afraid to evacuate if your mission is fullfilled..some mission simpyl have never ending waves of incomeing enemies.
Do not so called multiple missions that have multiple stages without repair at this time - you need at least 8 Mechs to do that type of mission.
Hope this could help you - have fun!
PS: In the early stage of the game you go for money in the contracts, do not more than 1 point into salvage and repair.
Edited by Thorqemada, 15 June 2021 - 12:13 AM.