IE, if normal jumpjet shot you up at 80 degrees, pressing W would launch you more at 30-45 degrees.
To make this useful, have the forward distance potential be twice as much as the vertical distance potential in all cases.
IE: 1 point of jump fuel gets you X high, that same point of jump fuel gets you 2X far and 1/2X as high.
This will make a number of mechs more viable and universally make jump jets a prized possession for adding bursts of agility.
Edit: also indirectly increases TTK, as fitting more jump jets = slightly less tonnage for weapons and ammo.
Edited by Tibbnak, 16 November 2016 - 08:50 PM.