Pick one


How would you want MWOs mech criticals to be like
Started by Armored Yokai, Jan 01 2012 11:19 PM
8 replies to this topic
#1
Posted 01 January 2012 - 11:19 PM
#2
Posted 01 January 2012 - 11:32 PM
I chose 1.
The reason i chose 1 is it makes it a chalange to redesign a mech. I hope since the devs have said thay are following the TT rules that this is the way thay chose to go.
The reason i chose 1 is it makes it a chalange to redesign a mech. I hope since the devs have said thay are following the TT rules that this is the way thay chose to go.
#3
Posted 02 January 2012 - 01:57 AM
I didn't vote because I would like to see PGI do their own system, it's a long time since even the MW4 system and I think they can come up ith their own version.
#4
Posted 02 January 2012 - 02:31 AM
I choose the MW4 approach; since all video games are limited to model design, the true Battle Tech rules cannot be applied. I find that MW4's approach was a good compromise between video game limitations and Battle Tech Customization.
#5
Posted 02 January 2012 - 03:32 AM
I like the Mechwarrior Living Legends one - they add omnipods, hardpoints, hardmounts (even though it's currently without a mechlab, the devs have said that that's how it works
).
I also like the way MekTek redid the MW4 system with omnimounts, but I'd prefer the MWLL system, or a mix.
Hopefully PGI gets the best way

I also like the way MekTek redid the MW4 system with omnimounts, but I'd prefer the MWLL system, or a mix.
Hopefully PGI gets the best way

#6
Posted 02 January 2012 - 04:17 AM
I chose MW 4 system, but as long as they can manage to do something like in MW: LL, then I don't care about it.

#7
Posted 02 January 2012 - 08:36 AM
Option 1 and 3 are pretty much the same, MW2 did have a limit on weapons, but MW2: Mercs threw that out completely.
And MW4 didn't really have any criticals outside of weapons. ECM, heatsinks, BAP, etc were victims of the dumbing down.
And MW4 didn't really have any criticals outside of weapons. ECM, heatsinks, BAP, etc were victims of the dumbing down.
#8
Posted 02 January 2012 - 09:56 AM
I choose option number 1, because truth be told, MW4 mechlab was absolutely horrible.
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