Match Score
#21
Posted 15 May 2022 - 08:28 AM
#22
Posted 15 May 2022 - 10:26 AM
#23
Posted 15 May 2022 - 03:36 PM
1453 R, on 26 July 2021 - 09:37 AM, said:
Anyways. Yeah, match score sucks. It won't ever not suck. There's no algorithmic way to determine how much impact you had on the match, so they just throw out a guesstimate approximation because people shriek when they can't see detailed stats. Even then, there's easy ways to fix the formula that we'll never see because active development of this game is dead. We're just getting corpse twitches at this point. if that ain't enough for you, I recommend abandoning ship, because it'll never get better.
I vote alway vs Conq- Domination after Assault is time saving, if you have a a hidden.
And in Dom you can do MORE playing and TEAM-Paly than any other mode.
In Skirmish you can do real tactics, but broken down, you can do that much TICTACS also in Domination.
I went from Skirmish to Assault to Domination.
So yeas DOM brought me to T1-100% !!!
AND CONQUEST NOT ONLY SUCKS BUT IT IS A TIME WASTE.
YOU HAVE TO PLAY REALLY THROUGH THE 15 Min!!!!
15 min of LIFE TIME AND MWO TIME FOR SUCK???
REALLY?
You have no standards for your time?
Edited by Seelenlos, 15 May 2022 - 04:07 PM.
#24
Posted 15 May 2022 - 03:58 PM
Wildstreak, on 31 July 2021 - 08:08 PM, said:
At first I thought Domination won because it forced some people into Brawl range thus Brawlers were happy.
Over the past several months I have seen more Domination matches than you know play out as 2 people get to circle,
11 on one team go around the edge never coming near circle.
Other 11 realize this and leave circle to fight first 11.
One of the two in circle dies so the timer counts down while 22 people fight outside circle.
I still remember the one time I was in my ECM Javelin on Mining, I hit circle and hid by a wall.
My 11 allies all saw an Awesome in F row so they all go there to fight over who gets to kill it.
The 11 enemies who rushed center saw this and left circle to fight my 11 allies in the F row.
First I tried telling my allies they needed to get in circle but when the whole enemy team left it, I just laughed in All Chat at how most of those in F row on both teams voted for this mode only to abandon it while the timer counted down to Victory.
This happens more than you think.
I know and this shows (as one wrote) soem do not want to learn or do, what they KNOW, and still defy Logic.
No one can help them, you can only use TACTICAL INSULT with the risk of getting banned, cause they can insult you in voice but the moment you write it PGI can BANN you!
Some Tac-Ins are already successful and results in good ends, but risky ...
Still for the smarts it is also a lesson not play Or how to sploit that!
Edited by Seelenlos, 15 May 2022 - 04:05 PM.
#25
Posted 15 May 2022 - 04:28 PM
Ihlrath, on 15 May 2022 - 08:28 AM, said:
I tend to agree. What PGI should have implemented was unlimited 'Mech respawn on a timer, then all objectives would matter since they would be the means to win. 'Acing' an enemy team would be important of course, especially if respawn timers were extended as the match carried on. Alas, objectives will never mean much when knocking out the enemy combatants removes them from the game entirely, either with 1 kill in QP or 4 in FP.
#26
Posted 16 May 2022 - 01:49 AM
Seelenlos, on 15 May 2022 - 03:36 PM, said:
YOU HAVE TO PLAY REALLY THROUGH THE 15 Min!!!!
15 min of LIFE TIME AND MWO TIME FOR SUCK???
The only way a conquest match lasts 15 minutes is if both sides fight over a single cap point - with mutual cap-stopping - while completely ignoring the other four.
In any regular conquest game the ticket counter automatically fills out within 250 seconds of the third cap taken (i.e. at around the 6-minute mark), prolonged only by countercapping.
#27
Posted 16 May 2022 - 06:10 AM
RickySpanish, on 15 May 2022 - 04:28 PM, said:
there should have been respawn modes, outside of fp. not every mode mind you. skirmish assault and domination all seem to be better with one life than say 4 or more. fp domination is definitely one of my least favorite modes in the game. permadeath simply makes objectives meaningless if you can win by killing everyone. and that's also where the points are.
modes like incursion would be more fun with respawn as game would end with a hard fought battle at one of the bases. conquest would have let you spawn at bases you own. so they way to win would be not by tickets but by denying the other team respawns by taking all 5 bases. escort would be fun if you made the target capable of fighting back, something like superheavy that can shoot you with a lot of firepower. mabye even a drop ship or rattler, something you have to really shoot at to kill. give one to each team and have them head to a combat zone for the last 5 minutes of the match for a a huge close quarters brawl.
it might be something we see in event queue, who knows.
Edited by LordNothing, 16 May 2022 - 06:12 AM.
#28
Posted 11 March 2023 - 12:48 AM
#29
Posted 11 March 2023 - 03:34 AM
Iconath, on 11 March 2023 - 12:48 AM, said:
you have also, in all those years of mwo, not learned a thing about time&space - or in practical terms:
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