Obviously there is some confusion around how Streaks in MWO work and certain myths are repeated again and again:
Streaks hit 100% of the time
Streaks lock on with no need to aim, maybe even immediately
Streaks only launch if they hit with guaranty
Streaks be an instant delete button
...
Where do we start....lets start with real ingame stats:
STREAK SRM 2 213 42,150 28,735 68.17%
STREAK SRM 6 14 191 97 50.79%
C-STREAK SRM 6 2 864 629 72.80%
Very obviously they do not hit 100% of the time and as i am the same player regardless what tech i use Clan Streaks seem to hit a tad better than IS Streaks which probably has the reason in that Clan Mechs be more mobile and you get in a better firing position which results in a higher to hit rate.
No aim - easy lock on:
Complete Myth!
First and foremost we need to understand that Streaks share the lock on mechanic with all other lock on missiles and get no special treatment in that regard.
So, unless you or someone else sharing targets aims at the target as a whole inside the target box you get no target lock at all!
Second - ECM will disrupt and impair your ability to lock on as it does to any other lock on weapon.
You could use TAG to overcome that but like a laser it needs to be pointed at the target steadily to achive lock on.
BAP could counter ECM but its a numbers game and with excessive amounts of ECM in the wild the chance you are on the losing end of the numbers game is high.
Third - locks can be broken by breaking LOS and that happens quite quick scince the changes to target lock already some years ago - you can counter it a little with the skilltree but then for streaks these points in the skilltree seem wasted as it is a direct fire weapon.
4th - it takes quite a time to lock on at fast and erratically moving targets close by and i have seen the comp matches and have witnessed that streaks mechs were completely useless against charging in and out highspeed Lights.
Streaks only launch when the hit is guaranteed:
Unless i missed some patch notes that is a myth bcs they share the lock on mechanic with the other lock on weapons and that means they launch when a lock on is achieved...maybe they added a LOS check, i am not sure about that, i doubt it and it would not mean a guaranteed hit anyway.
Even when Streaks are fired it is still some time to the impact bcs they are not hitscan weapons and as such their tracking makes them vulnerable for premature impact detonations on geometry or other mechs.
It would be a common tactic to dodge behind enemy mechs and induce streak damage to them that way while shilding oneself in their shadow.
Or the highspeed Lights dodge around a corner and have the Streaks blow up bcs they dont track paths but targets and would hit whatever big enough obstacle the target dodged around instead.
You simply could move out of range...
Streaks be an instant delete button:
No, not if you have a fully intact Mech and have spend enough points on armor.
That scenario would be such an edge case that it would need some of the lightest armored Mechs in the game hit by one of the most uparmed Streakmechs available it simply is not a concern for practicality reasons.
Then the way how Streaks work is that their spread is guaranteed by a predefinded weighting what Mech bones are hit by what amount of Streaks - that was at times posted and whoever wants can search for it - but it is pretty much guaranteed that a healthy Mech survives.
Albeit it can be crippled which is the very reason you mount a weapon!
Though - but that is to the lobbying of the people of the same Sphere that now defines the new foodchain in MWO - there is a caveat:
It was lobbied by the Sphere that Streaks as they in the lore have this in MWO mythical 100% hit chance no longer hit destroyed mech locations and would not waste their damage away on already gone parts.
That has the effect that Streaks become the more dangerous the more Mech parts have been already destroyed bcs they now concentrate on the intact Mech parts and especially Clan Mechs but also a few IS Mechs can field insane amount of Streak Launchers which will lead to utmost destructive power in such a scenario.
I hope i could shed some light on the Streak situation.....
PS: I will add some words to the target sharing thing bcs it may be a bit misunderstandable.
Target sharing does NOT remove the necessity for you to get a lock on - in only enables you to get a lock on at a target that is outside your LOS.
It comes pretty much down to a dual aiming teamwork effort.

PPS: Ande there are so ******* many typos and the numbers arent formatted but this editor simply sucks.
The numbers are perfectly formatted but not saved and the auto correct thing allways interferes with my typing plus i get keystrokes lost somehow...mybe a connection thing.
I leave it as it is bcs it is nevertheless perfectly understandable.
Edited by Thorqemada, 28 July 2021 - 04:11 AM.