MechB Kotare, on 03 August 2021 - 08:31 AM, said:
Eh what? Im complaining that basic clan heavies dont run 86,2 basic (you know... without skills) like they are supposed to according to battletech franchise ( you know sarna, older mw games etc...)
If you actually read the replies, you'd realize that according Aidan, the way it is now its more closer to tt which i dont like. I dont want them to have tt speed values.
Canon 'mech movement speeds are based off tabletop values. Tabletop values are inconsistent due to limitations of tabletop, namely hexagons and 'mechs movement points having to be whole numbers. Thus some 'mechs go faster in TT/canon than their engine values would suggest they should. (which Aidan already told you, and yes, I did read his post.)
MWO doesn't have these limitations, and as such 'mech movement speeds are consistent with engine values.
Consider a Night Gyr with a 300 rated engine versus a Timber Wolf with a 375 rated engine, or 25% more powerful.
In MWO, the Night Gyr does 64.8 kph, and the Timber Wolf does 81 kph, or 25% faster, in line with it's 25% more engine power.
In TT, the Night Gyr still does 64.8 kph, but the Timber Wolf now does 86.4 kph, or 33% faster despite it's 25% more powerful engine.
Making the Timber Wolf (and all the others) move it's canonical speed would reintroduce these inconsistencies which only exist due to hexagons, and we don't have those here. PGI did this one correctly for a first person shooter.
Edited by Kanil, 03 August 2021 - 11:33 AM.