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Skill Tree, Perspective On Progression.


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#21 The Basilisk

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Posted 01 August 2021 - 11:50 PM

View PostCerebus23, on 01 August 2021 - 04:42 AM, said:

yea let take our noob light or assault mechs into matches, do garbage damage have no tank no agility and drag that and EVERY team down for the next 20 to 40 ish matches until you get enough points in the key damage/tank trees to just make your mech preform to an non group nerfing level.



meanwhile you are flamed for being a drag on a team, and your ranking will tumble like a rock.


the entire idea you have to perk up your stompy robot to get decent is daft, team play only gets you sofar and not every team in the lowest tiers plays as a team, its often impressive how often they manage to pull that off.


No dude, you realy hard missed here.
ATM there is not a single assault in game so bad that you are a total failure to your team even if its skilltree is empty. Especially not in QP below T3.

#22 Nerokar

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Posted 02 August 2021 - 03:22 AM

I enjoy skilling my mech and see the power increase all 3-4 games.

If I had to change something to it, I would either give 10 skillpoints to every new mech for free for high priority points.
or I would put some of the high value points closer to the root to give the first, lets say, 10 points more impact on mech power. Compared to the other 81.

But actually I find current tree OK how it is now.

#23 MechB Kotare

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Posted 02 August 2021 - 07:11 AM

View PostAidan Crenshaw, on 01 August 2021 - 11:03 PM, said:

That's not quite accurate. Canon max. speeds are derived from TT running speeds. But those include the rounding of odd-numbers. Mechs with 3/5/7/9 walking MP are moving faster than they should. They should go 4.5/7.5/10.5/13.5, but since you can't go half hexes in TT, those numbers are rounded up and then the canon speeds were derived from those TT running speeds. MWO's approach is actually the correct one and sees a linear progression in weight/engine size.


I think people should stop comparing fsp mech simulation game to table top, its far from being close to it, like any previous mw title. ..
Also, is there a skill mechanic in tt?

#24 Goedmaker

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Posted 02 August 2021 - 11:48 AM

The skill tree is unnecessarily large and tedious to fill out. I could understand a really scaled down tree where you choose a handful of perks, but the skill tree as a whole system seems pointless when the same quirks or tweaks can just be implemented into the base mechlab.

*Also the xp grind that it takes to fill out these trees makes matches less balanced, as some people will be going in with a completely unskilled mech to level it up, while others will be bringing mechs with full skill trees.

Edited by Goedmaker, 02 August 2021 - 11:50 AM.


#25 Kanil

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Posted 02 August 2021 - 01:01 PM

View PostMechB Kotare, on 02 August 2021 - 07:11 AM, said:

I think people should stop comparing fsp mech simulation game to table top, its far from being close to it, like any previous mw title. ..
Also, is there a skill mechanic in tt?


So you do not want MWO to take inspiration from table top, then complain that MWO 'mechs don't move as fast as they do... in table top.

... what?

Edited by Kanil, 02 August 2021 - 01:01 PM.


#26 MechB Kotare

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Posted 03 August 2021 - 08:31 AM

View PostKanil, on 02 August 2021 - 01:01 PM, said:


So you do not want MWO to take inspiration from table top, then complain that MWO 'mechs don't move as fast as they do... in table top.

... what?


Eh what? Im complaining that basic clan heavies dont run 86,2 basic (you know... without skills) like they are supposed to according to battletech franchise ( you know sarna, older mw games etc...)

If you actually read the replies, you'd realize that according Aidan, the way it is now its more closer to tt which i dont like. I dont want them to have tt speed values.

#27 Scout Derek

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Posted 03 August 2021 - 08:54 AM

It used to be alot worse. Back before the changes it used to be 3 mechs you had to buy, mechbays included if you were F2P, and complete the "basic" skill tree for them before unlocking "elite", which also had to be grinded for each mech individually.

These days the grind is like.... 20% longer for a single mech I'd say but the overall grind for skills has been reduced tenfold in my opinion.

#28 Aidan Crenshaw

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Posted 03 August 2021 - 09:16 AM

View PostMechB Kotare, on 03 August 2021 - 08:31 AM, said:

If you actually read the replies, you'd realize that according Aidan, the way it is now its more closer to tt which i dont like. I dont want them to have tt speed values.


You misunderstood. Your 86kph on a Hellbringer is a derivative of TT rules, not vice versa. A Hellbringer in TT runs 86kph max.

#29 Kanil

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Posted 03 August 2021 - 11:13 AM

View PostMechB Kotare, on 03 August 2021 - 08:31 AM, said:

Eh what? Im complaining that basic clan heavies dont run 86,2 basic (you know... without skills) like they are supposed to according to battletech franchise ( you know sarna, older mw games etc...)

If you actually read the replies, you'd realize that according Aidan, the way it is now its more closer to tt which i dont like. I dont want them to have tt speed values.


Canon 'mech movement speeds are based off tabletop values. Tabletop values are inconsistent due to limitations of tabletop, namely hexagons and 'mechs movement points having to be whole numbers. Thus some 'mechs go faster in TT/canon than their engine values would suggest they should. (which Aidan already told you, and yes, I did read his post.)

MWO doesn't have these limitations, and as such 'mech movement speeds are consistent with engine values.

Consider a Night Gyr with a 300 rated engine versus a Timber Wolf with a 375 rated engine, or 25% more powerful.
In MWO, the Night Gyr does 64.8 kph, and the Timber Wolf does 81 kph, or 25% faster, in line with it's 25% more engine power.
In TT, the Night Gyr still does 64.8 kph, but the Timber Wolf now does 86.4 kph, or 33% faster despite it's 25% more powerful engine.

Making the Timber Wolf (and all the others) move it's canonical speed would reintroduce these inconsistencies which only exist due to hexagons, and we don't have those here. PGI did this one correctly for a first person shooter.

Edited by Kanil, 03 August 2021 - 11:33 AM.


#30 Wildstreak

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Posted 03 August 2021 - 04:43 PM

View PostKanil, on 03 August 2021 - 11:13 AM, said:

Consider a Night Gyr with a 300 rated engine versus a Timber Wolf with a 375 rated engine, or 25% more powerful.
In MWO, the Night Gyr does 64.8 kph, and the Timber Wolf does 81 kph, or 25% faster, in line with it's 25% more engine power.
In TT, the Night Gyr still does 64.8 kph, but the Timber Wolf now does 86.4 kph, or 33% faster despite it's 25% more powerful engine.

That actually begs a question regarding balance, science and engine values have nothing to do with it.





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