And so about the balance in QP: I do not know the "quick play" balance formula. On this I will reflect on the basis of my guesses.
I'm sure everyone has come across a situation where there are a lot of skillful players in one team, and there are no-names in the other - as a result, we have another stomp 0-12
You can often see in the chat how the team writes "we already dead" (or something like that)... Did you think why stomps happen so often?
Everything is very simple!
How I think the matchmaker will distribute the players by TIER or AMS (average match score).
But the players TIER doesn't matter - and never had it, because the devs did not do it correctly. Which does not mean anything, because TIER-1 can even take a lrmboat (I am not lrm-racist, but lrm is a trash in our reality).
The matchmaker does not take into account the indicators of WLR and KDR - although these are shown to be the main!
The problem of stomping in the game is most often due to a stupid balance - everyone who has encountered stomping knows this.
If you tell me that the matchmaker selects teams for AMS (average match score), I will say that this is still not correct, because AMS is not working correctly.
Why AMS is not working correctly?
Because the main indicators for high AMS are the amount of damage done, KMDD and kill assists or kills (kills and kill assists equal on scores). And this is a terrible mistake.
Why?
The fact is that if the kills was not done, then none of the players will receive a "kills assistant" and "KMDD".
That is, the player who kills the enemy does TWO necessary things - he gives the team a "kill assists" + "KMDD" and helps his team to win (and often brings victory).
No kills - no kill assistance, no KMDD, no scores, no victory! It's very simple, but not for devs - because they wanted to make a team game, in a shooter, really? Everyone wants to kill and win, nobody cares about team play! Team play happens situationally, and not everyone wants it.
We need to change the scoring formula, and after which we need to change the matchmaking formula.
Need to improve:
Solo kill - is the most underestimated indicator. If the player made a solo kill, he helped his team a lot, because the enemy did not have time to inflict damage or kill someone from your team.
Kills - the one who made the kill gave his team a "kill assist" + "KMDD" and helps his team to win.
Need to lower:
Kill assists - does not have the right to be equal to the kill, because you need to deal 1 damage to the enemy's mech to get kill assists.
KMDD - is a controversial indicator that does NOT indicate a player's efficiency.
and all other indicators too...
The scoring formula needs to be changed!
Because those who do more kills and solo kills should get more points than the one who did more damage or kill assists etc..
After that, we need to change the matchmaker formula!
Divide players into TWO groups - those who have AMS above 250 (for example) and those who have below 250 = these groups should not overlap in games (it also prevents twinks from messing around with newbies).
Everyone will be happy!
Beginners will play with others like them, and skilled players will play with skilled ones.
P.S.
You can change the balance of weapons and mechs... you can improve the maps, but if you do not change the balance of the players in the QP formula, then the stomps continue - then give me at least one reason why this game should be attractive to the players?
I brought over 40 friends to the MWO and none of them stayed because nobody likes stomping.
As they say: You need 5 minutes to find the game, you need 5 minutes to load into the game and reach the enemy, and you need 30 seconds to die... this is how an MWO beginner sees!
Edited by Rkshz, 31 August 2021 - 01:38 AM.




























