Jump to content

Anyone Else Jonesing For That 'quirk Preview' Daeron Mentioned On Sean's Show?


35 replies to this topic

#1 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,578 posts

Posted 16 August 2021 - 10:29 AM

I know A S H has hinted that people who "know where to look" have already gotten their preview, but since "where to look" is the MWO Competitive Discord server, i.e. a closed venue to the overwhelming majority of players...well.

Anyone else really keen to see what constitutes "major quirk rework" and see if it's just more in the infinite dance of random number shuffling, or if we're getting some cool new stuff, qualitatively different from "make [X] weapon 5% better" or "live through [Y] more points of damage because bad geo"? Daeron said he'd be getting something up the day after the Hunter pack drop. It's now two days and a weekend. Where our sneaky-peeky @?

#2 John Bronco

    Member

  • PipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 966 posts

Posted 16 August 2021 - 10:49 AM

There's nothing "closed venue" about the comp server, even if you're not interested in comp it's a good source of information for anyone interested in MWO.

But the previews are not so much there anyway, more on popular streamer's discords, which are also open to everyone.

#3 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,020 posts
  • LocationCO

Posted 16 August 2021 - 01:41 PM

the JJ changes and the mobility changes have not amounted to much (as far as my games are concerned)

let me know if the changes have any effect on your Mech stats

so I am just ignoring the changes this time

HPG changes should be interesting

#4 pattonesque

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,427 posts

Posted 16 August 2021 - 02:05 PM

View PostDavegt27, on 16 August 2021 - 01:41 PM, said:

the JJ changes and the mobility changes have not amounted to much (as far as my games are concerned)

let me know if the changes have any effect on your Mech stats

so I am just ignoring the changes this time

HPG changes should be interesting


I've noticed a huge change in certain chassis. Firestarters catapulted from bad to legitimately powerful (also helped by buffs to red lasers and LPPCs), Atlases can tank damage like they used to, the Timber Wolf is exceptional again. The JJ buff is slightly less obviously noticeable but you can definitely find your way into all kinds of new places with it.

#5 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 16 August 2021 - 02:34 PM

View PostDavegt27, on 16 August 2021 - 01:41 PM, said:

the JJ changes and the mobility changes have not amounted to much (as far as my games are concerned)

let me know if the changes have any effect on your Mech stats

so I am just ignoring the changes this time

HPG changes should be interesting


Not trying to be rude, but I can't imagine what you must be doing to have not noticed a huge impact.

#6 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,141 posts
  • LocationAustralia

Posted 16 August 2021 - 08:27 PM

Most of the changes imo have been detrimental so i'm not really playing much to even follow the latest version of changes.

View PostDavegt27, on 16 August 2021 - 01:41 PM, said:

the JJ changes and the mobility changes have not amounted to much (as far as my games are concerned)

let me know if the changes have any effect on your Mech stats

so I am just ignoring the changes this time

HPG changes should be interesting


I agree, funny how we are in the same tier yet those disagreeing are not. I personally have not noticed any changes in JJ since before.

Edited by MechaGnome, 16 August 2021 - 08:29 PM.


#7 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 17 August 2021 - 02:33 AM

Dont think we will have any fun stuff like the old 30-40% quirks. Without these it doesn't really matter to me.

#8 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,943 posts
  • LocationOn the farm in central Minnesota

Posted 17 August 2021 - 03:36 AM

View PostMonkey Lover, on 17 August 2021 - 02:33 AM, said:

Dont think we will have any fun stuff like the old 30-40% quirks. Without these it doesn't really matter to me.


I’m kind of on the same page. If they do a quirk pass and give under performers things like 5% here, 10% there; a bit of structure here, a bit of armor there, then I just don’t see it being much of a game changer. If the quirks provided to under performing mechs that really suffer from being oversized or having bad hit boxes, and the quirks are provided iteratively with an eye toward a rescale that may never come, then those mechs are going to not only still be underperforming, but distinctly so. Some are going to need giga quirks to justify playing them, and I get the feeling that such giga quirks will not be provided.

At best, I expect that we will get some meme worthy giga quirks to return some of the 2017 era offensive novelty to specific variants (e.g. the LPL Locust), but overall I expect most of the crappier variants to remain crappy. At the same time I expect the quirk pass will further the emphasis on mid to long range trading that has become the norm (in my games) while doing very little to helping short range or brawler builds (i.e. I expect the quirks will be much more offensively oriented rather than defensive). Guess we will see…at some point.

#9 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 17 August 2021 - 03:52 AM

The only thing that would bring me back is if they switch all the structure quirks to armor quirks on my huge collection of mothballed IS mechs.

The fact that barndoor IS mechs like the zeus dont have big armor quirks is a sad joke.

#10 Wid1046

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 277 posts

Posted 17 August 2021 - 04:02 AM

View PostJohn Bronco, on 16 August 2021 - 10:49 AM, said:

[redacted]
But the previews are not so much there anyway, more on popular streamer's discords, which are also open to everyone.

Why are they there instead of mwocomp.com/patches ? They have a place where they stated that their patch previews would go and they are elsewhere for some reason?

#11 pattonesque

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,427 posts

Posted 17 August 2021 - 04:39 AM

View PostWid1046, on 17 August 2021 - 04:02 AM, said:

Why are they there instead of mwocomp.com/patches ? They have a place where they stated that their patch previews would go and they are elsewhere for some reason?


There have been a few individual mechs highlighted on discords but my understanding is that the full preview list will come out when it's confirmed by PGI so as to not mislead folks if there are any big changes

View PostMechaGnome, on 16 August 2021 - 08:27 PM, said:

I agree, funny how we are in the same tier yet those disagreeing are not. I personally have not noticed any changes in JJ since before.


I'm honestly not sure how you're not seeing them. Assaults and heavies can easily reach areas they couldn't before, lights who invest in JJs are practically shooting to the moon. Like have you not seen one single Spider-5V since the patch?

#12 Wid1046

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 277 posts

Posted 17 August 2021 - 05:31 AM

View Postpattonesque, on 17 August 2021 - 04:39 AM, said:

There have been a few individual mechs highlighted on discords but my understanding is that the full preview list will come out when it's confirmed by PGI so as to not mislead folks if there are any big changes

They could always just post clearly that it is a work in progress and may change. That isn't really any different if it is on the Cauldron's patch page or on someone's discord. Posting it to someone's discord doesn't somehow make it any more or less likely to mislead people.

View Postpattonesque, on 17 August 2021 - 04:39 AM, said:

I'm honestly not sure how you're not seeing them. Assaults and heavies can easily reach areas they couldn't before, lights who invest in JJs are practically shooting to the moon. Like have you not seen one single Spider-5V since the patch?

Some chassis didn't change by much or at all in the mobility patch, so he could just be playing a handful of mechs that happened to either not change or not noticeably change. No idea how he couldn't see the JJ changes though. Mediums are the only weight class that weren't really affected, so most people should have noticed the difference.

#13 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,578 posts

Posted 17 August 2021 - 07:18 AM

Any time a developer says "these are WIP values and may change", people assume they're Gospel anyways. Players just straight-up do not believe/pay attention to "WIP". Limiting exposure makes sense, even if it is annoying. Kinda why I was hoping for some official word on the subject.

As for jump jets? Yeah...I don't know what to tell someone who doesn't see the improvement. It's night and day for a lot of 'Mechs. Some maps are whole new ball games for a lot of 'Mechs. Mining Collective is a big one for NuJetz - my Warden Charlie Whale can get to places on Mining Collective now that nobody would've ever imagined seeing a Whale before, and it's been super nice. Solaris is another one, jets can significantly shorten your travel times in the outer suburbs(?) where the roofs are a lot lower and you can hop over them instead of having to swing wide. The Night Gyr's forced/integrated jump jets are quite useful now too, though I'll admit I have skills invested in the Jumps tree on both 'Mechs. I don't tend to pilot a huge number of heavy and assault machines so I don't have a lot else to go on, but yeah. The jets update was a big deal.

#14 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,141 posts
  • LocationAustralia

Posted 17 August 2021 - 08:08 AM

View PostLordBraxton, on 17 August 2021 - 03:52 AM, said:

The only thing that would bring me back is if they switch all the structure quirks to armor quirks on my huge collection of mothballed IS mechs.

The fact that barndoor IS mechs like the zeus dont have big armor quirks is a sad joke.

Same here exactly what we need.

View PostWid1046, on 17 August 2021 - 05:31 AM, said:

They could always just post clearly that it is a work in progress and may change. That isn't really any different if it is on the Cauldron's patch page or on someone's discord. Posting it to someone's discord doesn't somehow make it any more or less likely to mislead people.


Some chassis didn't change by much or at all in the mobility patch, so he could just be playing a handful of mechs that happened to either not change or not noticeably change. No idea how he couldn't see the JJ changes though. Mediums are the only weight class that weren't really affected, so most people should have noticed the difference.

I've played Assaults heavies and mediums and they all still feel like lead weights holding them down.. Maybe i missed the few that got cherry picked. Mostly IS mechs didn't seem to change imo.

View Post1453 R, on 17 August 2021 - 07:18 AM, said:

Any time a developer says "these are WIP values and may change", people assume they're Gospel anyways. Players just straight-up do not believe/pay attention to "WIP". Limiting exposure makes sense, even if it is annoying. Kinda why I was hoping for some official word on the subject.

As for jump jets? Yeah...I don't know what to tell someone who doesn't see the improvement. It's night and day for a lot of 'Mechs. Some maps are whole new ball games for a lot of 'Mechs. Mining Collective is a big one for NuJetz - my Warden Charlie Whale can get to places on Mining Collective now that nobody would've ever imagined seeing a Whale before, and it's been super nice. Solaris is another one, jets can significantly shorten your travel times in the outer suburbs(?) where the roofs are a lot lower and you can hop over them instead of having to swing wide. The Night Gyr's forced/integrated jump jets are quite useful now too, though I'll admit I have skills invested in the Jumps tree on both 'Mechs. I don't tend to pilot a huge number of heavy and assault machines so I don't have a lot else to go on, but yeah. The jets update was a big deal.


Can you list some of these night and day mechs? specifically IS side that now feel lighter when we jump jet? Do you need like 5 or 6 JJ to feel these changes?

Edited by MechaGnome, 17 August 2021 - 08:13 AM.


#15 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,578 posts

Posted 17 August 2021 - 08:21 AM

I don't play Sphere 'Mechs much at all. I came into BattleTech from MW2 and the Clanner bias never left. All I can say is that if my Dire Whale can make meaningful jumps, so can everything else. You just have to invest in your hopes. A hundred-tonner taking one single jump jet with no jet tree enhancements, you're not gonna jump anywhere, no. But previously, even with maximum jet count and the Jumpy tree, heavy 'Mechs with fewer than five jets or anything with assault jets weren't getting anywhere worth going. Now my four-jet Night Gyr can access terrain quite well, and my three-jet Dire Whale can get to places nobody is expecting a hundred tons of poor disposition.

#16 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 17 August 2021 - 11:34 AM

Posted Image

#17 El Cid

    Member

  • PipPip
  • 28 posts

Posted 17 August 2021 - 12:28 PM

one thing about Quirks I really want to see is !

I want them to be listed separate or in blue or something

not mixed up with the listing of the skills

as it is now the easiest way to see what Quirks my mechs have is to check them out in the store

#18 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 17 August 2021 - 01:10 PM

Still no quirk preview ;_; i can't hold out much longer.

#19 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 17 August 2021 - 03:05 PM

View PostHeavy Money, on 17 August 2021 - 01:10 PM, said:

Still no quirk preview ;_; i can't hold out much longer.


Same. If only we had an updated estimated drop day/time...

#20 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,514 posts
  • LocationWubbing your comrades

Posted 17 August 2021 - 03:14 PM

View PostMechaGnome, on 16 August 2021 - 08:27 PM, said:

Most of the changes imo have been detrimental so i'm not really playing much to even follow the latest version of changes.



I agree, funny how we are in the same tier yet those disagreeing are not. I personally have not noticed any changes in JJ since before.


The Wolverine is better, but I have not played many games recently in 'Mechs other than the Spider 5V, and that has so many jets adding even more lift would go un-noticed. My understanding is you will get different results on different 'Mechs, depending on how screwed they used to be with respect to their weight versus jump jet class.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users