FupDup, on 21 August 2021 - 12:16 PM, said:
The thing about the anti-quirk crowd is that they never propose an alternative way to make the bad mechs usable without quirks. Removing quirks from a bad mech doesn't make it less quirk reliant, it just makes it useless.
Quirks are a bit sloppy and can feel hamfisted at times, but they are completely necessary as a counterbalance to the inherent inequalities baked into Battletech.
Exactly. The goal should be to have all variants be workable on a similar level. It's impossible, of course, but it should be the goal. Quirks are pretty much the only option in a world where things like the JR7-K (literally the -D less a hardpoint) exist. I would love to see quirks be more creative, more varied and more variant specific, but abandoning them wholly is nuts and consigns 80-90% of variants to being sub-optimal.
I think most of the anti-quirk folks like to trot out "don't pigeonhole mechs!" but that's silly too IMO. With over 600 variants, they just can't all be useful without some pigeonholing.