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Lb 10-X Ammo

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#21 LordNothing

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Posted 22 August 2021 - 04:27 PM

View Posttechnopredator, on 21 August 2021 - 08:33 PM, said:



its cute when t5s think they know stuff. how well you do at a game depends on how well you understand the mechanics before you even factor in skill or experience. this games got a learning curve and i wont fault you for being new, but i can fault you for being arrogant. you can learn from the good players (not that i claim to be one), or you can talk down to them and cling to a position that nobody agrees with.

anyone who needs more than 2t ammo per gun with a 10 class (with the possible exception of the uac which can actually put ammo down range fast enough for you to actually run out during the course of the match and thus it pays to do so) cant aim worth a damn. especially alarming since were talking about an lb-10, the most usable of the lb autos from either techbase (yes lb20s are also good but its a brawl weapon and thus situational).

Edited by LordNothing, 22 August 2021 - 05:04 PM.


#22 justcallme A S H

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Posted 22 August 2021 - 04:40 PM

Also another thing that seems to keep going via the wayside... Skill tree nodes buffing ammo counts.

LBX10 = 27 shots = 270dmg
HGauss = 7 shots = 175dmg
AC20 = 10 shots = 200dmg.

etc etc.

EG: Quad LBX10 Sleipnir / 7T has 189 shots with an optimised skill tree which is 1,890dmg. Anyone gonna tell me that isn't enough? Seriously?

If the base was upped to 27/28 per 1T you are talking over 2k damage with skills, that is not balanced at all and what I said earlier about then people dropping 1-2T of ammo would be entirely true, I know this, because I would absolutely do it.

#23 LordNothing

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Posted 22 August 2021 - 04:56 PM

the only place i really think ammo is a concern is with light mechs. id have liked to see some light mech ammo quirks on the august patch, especially any light with an autocannon stock. though i don't expect to see heavy ballistic lights (with the exception of the urbie) on the meta charts any time soon.

historically the 10 class had the best ammo/t in the game until there was an effort to normalize at 200 d/t or as close you can get with an integer multiple of the weapon damage. i dont think messing with the ammo is the way to balance a weapon that just cant put enough damage downrange.

the slot buff was pretty effective with the lb2, of course that was never a problem class as with its 3x max range is great at doing sustained damage at extreme ranges. it was just that it cost more than the capabilities of the weapon justify. the lb20 is too good at splattering squirrels to worry about, no onion is complete without one. but lb5s still suck. i mean the spread is much better than it used to be but for some reason its just not up to snuff. swap with standard ac5s for fun and profit. i wonder if giving it a 1 ton buff would enable more useful builds as per the lb10.

i dont think i use any of the clan lbs except the 20 (clan have onions too). at least not on any build i take seriously. really they have nothing going for them. for the same tonnage you can have an ultra and can fallback on the cac if the ultra is to hot for your build. but the clan lbs dont get the 3x max range, so no ranged annoyance damage that has a tendency to thin a firing line without actually putting out much damage. they cost more slots than the ultra, and the same tonnage. its a really tough sell.

Edited by LordNothing, 22 August 2021 - 05:22 PM.


#24 LordNothing

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Posted 22 August 2021 - 05:34 PM

View PostCurccu, on 22 August 2021 - 04:13 AM, said:

Bigger is always better? I'm pretty sure AC20 is more used now than AC10 because SNNPPC combo.


everyone loves to rag on the 20 class, but unless you get caught in a ranged trading match, the thing gets kills. the lb 20 is the preferred auto for squirrel hunting (i affectionately call them squirrel guns) and shredding structure late game. the ac20 is pure stopping power, and the uac20 is pain incarnate. they all get kills fairly regularly. and that was before the patch made them better.

#25 Curccu

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Posted 23 August 2021 - 04:50 AM

View PostLordNothing, on 22 August 2021 - 05:34 PM, said:


everyone loves to rag on the 20 class, but unless you get caught in a ranged trading match, the thing gets kills. the lb 20 is the preferred auto for squirrel hunting (i affectionately call them squirrel guns) and shredding structure late game. the ac20 is pure stopping power, and the uac20 is pain incarnate. they all get kills fairly regularly. and that was before the patch made them better.

Oh yeah I love LB40 and UAC40 HBK-IIC and LB40+SRM Scorch, those are fun things to play. Not meta but they carry their own weight and more usually.

#26 The6thMessenger

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Posted 23 August 2021 - 09:06 PM

View PostLordNothing, on 21 August 2021 - 04:46 PM, said:

the is lb-10 is also the only lb that really makes sense. if all the is lb autos had a -1 ton advantage over their solid shell bretheren, they might get more use. been trying to use lb-5s but they still feel anemic. having a 5-ton lb-2 would help is ballistic lights somewhat. for the lb20, i think a -1 ton buff would make up for some of the std engine requirement, though i think the lb20 is a lot more useful in a brawl than the uac20 for its crit seeking ability, while encouraging you to delay brawling till the late game. clan side is problematic though, with all gun types being the same weight its hard to maintain balance across a single size class (uacs have damage and cacs run cool, idk what clan lbs are good for, except the 20, which is still up to par in a brawl).


Amen to that. If LB10Xs on the IS side was just as heavy as the standard AC10, I honestly won't bat an eye to it. The crit damage in my experience, ain't as useful as simply brute forcing your way into stripping damage.

Of course they could simply just front-load damage, like the LB20X dealing 1.20 damage/pellet, or 24 damage/shot with increased CD and reduction of DPS, that would have mechanical relevance. But this is just as well a can of worms.





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