#1
Posted 24 August 2021 - 11:15 AM
- F3/F2 next to one of the new ramps is an entire floating wall that a light mech can get inside of and "powerdown/hide"
- C4 ramp has a gap in it which a mech again can "powerdown/hide"
- B6 topside has an overhanging lip in an enclave that people will never search for/in, " "
-D4, on the "cube" the commando stands on in testing grounds there are 3 "things" that could be removed and serve no purpose except to piss off players which are the floor boobs right in the middle of an active walkway and some square jutting out blocking a pathway for the ramp in E4
And don't think I didn't see that shotty bridge job in E3 (you know what i'm talking about....just rescale the 1 bridge instead of having 2 misaligned ones...)
I would love to post up the photos to show these things but these forums man...
#2
Posted 24 August 2021 - 11:29 AM
Instead of making new maps they just keep altering old ones to their personal preferences. Nothing new.
#3
Posted 24 August 2021 - 12:00 PM
#4
Posted 24 August 2021 - 02:21 PM
Editing to add frustration to my post.
Who thought it was a good idea to allow **** like a direwolf up on the walls
Edited by Hierarch, 24 August 2021 - 02:39 PM.
#5
Posted 24 August 2021 - 10:42 PM
#6
Posted 25 August 2021 - 03:14 AM
It's now on my never vote for list
#7
Posted 25 August 2021 - 07:05 PM
PresidentRoslin, on 24 August 2021 - 10:42 PM, said:
If you want to be helpful, screen cap or identify the areas of concern by map coordinates and a description, don't just whine about something being 'wrong'
https://ibb.co/TP3rS3V
In the attached photo link - I witnessed an assault dropping off the wall directly above the two streetlights in the image, and got stuck in a endless animation loop of falling dunno if that was a disconnect glitch or the map, but thought I'd mention it.
BoredOuttaMeNut, on 25 August 2021 - 03:14 AM, said:
It's now on my never vote for list
Nobody cares i about your "Never" list - on the brighter side, you can always re-learn how to be a sniper, since it is indeed a significant part of battlefield tactics
#8
Posted 27 August 2021 - 09:19 AM
#9
Posted 28 August 2021 - 11:09 AM
KingCobra37, on 27 August 2021 - 01:11 PM, said:
LOS easily blockable unless they want to know if lights are trying to flank, or on your side of the map or trying to go up the ramp as they have very clear sight lines and bottlenecks. Oh what's that you want to snipe them well too bad they have high ground. There is no disadvantage for been on the wall and the meta will be wait until they have nascared into you and pin them for the walls to deal with.
If they added ramps to inside I wouldn't mind but to deal with the wall you have to jet pack or walk into their spawn area and up the ramps what for anything heavier than a medium is tedious so you have free reign to snipe unmolested up there effectively. Frankly it's piss poor map design if a play style can be abused without any return fire. This is more egregious than old highlands as at least there you could punish mass LRMS by pushing hard into them.
Edited by roekenny, 28 August 2021 - 11:10 AM.
#10
Posted 28 August 2021 - 12:42 PM
#11
Posted 28 August 2021 - 02:55 PM
#12
Posted 29 August 2021 - 04:35 PM
that's a 95% Stomp rate way worse than the old HPG, I Can't believe I'm saying this but bring back Nascar.
#13
Posted 29 August 2021 - 07:58 PM
Edited by MW Waldorf Statler, 29 August 2021 - 07:59 PM.
#14
Posted 31 August 2021 - 09:30 AM
#15
Posted 31 August 2021 - 03:34 PM
#16
Posted 31 August 2021 - 10:42 PM
#17
Posted 02 September 2021 - 10:37 AM
#18
Posted 04 September 2021 - 06:56 AM
EDIT: Like i said: Comp guy gid gud post incoming in 3, 2, 1. Like clockwork.
Edited by zzoxx, 10 September 2021 - 02:22 AM.
#19
Posted 07 September 2021 - 04:19 AM
really??
sniper sniper every where
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