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So Many Stomps


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#1 Private Wino

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Posted 30 August 2021 - 03:49 PM

What's with all the Stomps lately? Games are not even close, and I'm on about 75% of the losing end. It's getting very annoying and I'm thinking of moving onto something else and putting a stop to wasting my time on an obviously unbalanced online experience I'm a relatively new player but enough is enough PGI The last quarter of 2021 looks to be good for new games and I plan on trying those and uninstalling this to make space for them You can only polish a **** so much PGI so good luck and good riddance

#2 pattonesque

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Posted 30 August 2021 - 03:52 PM

one thing I would caution is that because of the way damage works in this game, individual matches can be a lot closer than they appear.

Say you have a 12-4 match. That's a stomp, right? Well, maybe. Or maybe all eight enemy mechs are cored or barely functional, and if one thing went different the match would be 12-8, or 12-10, or even 10-12.

Anyway, what kinda builds are you using? I'm happy to suggest something you'll enjoy playing that might be more effective (and lead to fewer stomps where you're on the losing end).

#3 Wid1046

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Posted 30 August 2021 - 06:38 PM

This is a game that snowballs hard which is why stomps are more common than close matches. That said, typically you should be winning the stomps roughly half the time.

If you're losing far more often than winning, typically one of two things are going on. The first is that both win and loss streaks happen and you just remember the streak of 8 losses a lot clearer than the streak of 8 wins. The second is that the loss streak is making you frustrated and that's affecting how well you play, leading to losing more often. Either way, I suggest stopping for a while and coming back another day.

It could also be, as pattonesque is suggesting, that you're using subpar builds. GrimMechs is a good source for decent build ideas. Bad builds (or even good builds that don't match your play-style) can have a large impact on how well you do in a match.

#4 Half Ear

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Posted 30 August 2021 - 06:40 PM

  • Private Wino 46 46 1.00 / 54 67 0.81 / 93 games w/avg 248 MS - AND of those drops, almost all but 2 or 3 in lights Posted Image (cannot say on the tie)
  • Private Wino 44 46 0.96 / 54 66 0.82 / 91 games w/avg 247 MS (lights)
New account - Either a previous player who created a new/alt account or a player who caught on quickly. Currently your W/L ratio is 1.0, and based on win/loss and total matches, at least one game was a tie (dont see that often).

And since your overall match score is 248 for those 93 games, you have moved out of Tier 5 and currently in Tier 4 or may be even Tier 3. Are you playing solo or as part of a group in Quickplay? Anyhow, in your games you are the only constant.

Edited by Half Ear, 30 August 2021 - 06:41 PM.


#5 Wid1046

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Posted 30 August 2021 - 07:10 PM

View PostHalf Ear, on 30 August 2021 - 06:40 PM, said:

  • Private Wino 46 46 1.00 / 54 67 0.81 / 93 games w/avg 248 MS - AND of those drops, almost all but 2 or 3 in lights Posted Image (cannot say on the tie)
  • Private Wino 44 46 0.96 / 54 66 0.82 / 91 games w/avg 247 MS (lights)
New account - Either a previous player who created a new/alt account or a player who caught on quickly. Currently your W/L ratio is 1.0, and based on win/loss and total matches, at least one game was a tie (dont see that often).


And since your overall match score is 248 for those 93 games, you have moved out of Tier 5 and currently in Tier 4 or may be even Tier 3. Are you playing solo or as part of a group in Quickplay? Anyhow, in your games you are the only constant.

Where are you getting that information from? At least according to Jarl's List his W/L ratio is 0.86, not 1.0.

#6 feeWAIVER

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Posted 30 August 2021 - 09:26 PM

View Postpattonesque, on 30 August 2021 - 03:52 PM, said:

one thing I would caution is that because of the way damage works in this game, individual matches can be a lot closer than they appear.

Say you have a 12-4 match. That's a stomp, right? Well, maybe. Or maybe all eight enemy mechs are cored or barely functional, and if one thing went different the match would be 12-8, or 12-10, or even 10-12.



It's funny you say that. I was in a game the other day that was 12-4. I was one of the 4 dead on my team, and as I cycled through my team, every single one of them was like cherry red 1 touch CT.. And I was compelled to tell the other team "gg, it was a lot closer than it looks."

We were probably about 240 points of damage away from losing.

Edited by feeWAIVER, 30 August 2021 - 09:56 PM.


#7 Aidan Crenshaw

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Posted 30 August 2021 - 10:04 PM

View PostWid1046, on 30 August 2021 - 07:10 PM, said:

Where are you getting that information from? At least according to Jarl's List his W/L ratio is 0.86, not 1.0.


https://mwomercs.com...er=Private+Wino

Jarl's only shows past seasons. There is no observable imbalanace in Private Wino's W/L ratio in the current season. I'd call this a clear case of observation bias and recommend to not make assumptions based on feelings rather than checking the facts first.
Or rename to Private Whiny Posted Image

Edited by Aidan Crenshaw, 30 August 2021 - 10:04 PM.


#8 Wid1046

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Posted 31 August 2021 - 04:34 AM

View PostAidan Crenshaw, on 30 August 2021 - 10:04 PM, said:


https://mwomercs.com...er=Private+Wino

Jarl's only shows past seasons. There is no observable imbalanace in Private Wino's W/L ratio in the current season. I'd call this a clear case of observation bias and recommend to not make assumptions based on feelings rather than checking the facts first.
[redacted]

Thanks, I hadn't seen that section before and it looks pretty useful for keeping track of my own stats.

#9 PocketYoda

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Posted 31 August 2021 - 05:34 AM

View PostAidan Crenshaw, on 30 August 2021 - 10:04 PM, said:


https://mwomercs.com...er=Private+Wino

Jarl's only shows past seasons. There is no observable imbalanace in Private Wino's W/L ratio in the current season. I'd call this a clear case of observation bias and recommend to not make assumptions based on feelings rather than checking the facts first.
Or rename to Private Whiny Posted Image


According to that my W/L is 4.00? I guess i'll have to start using crappy mechs again lol

Edited by MechaGnome, 31 August 2021 - 05:36 AM.


#10 Aidan Crenshaw

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Posted 31 August 2021 - 05:37 AM

View PostMechaGnome, on 31 August 2021 - 05:34 AM, said:


According to that my W/L is 4.00? I guess i'll have to start using crappy mechs again lol


Yes, you have played 16 Matches in August so far. 12 Wins, 3 Loss and 1 tie.

#11 pbiggz

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Posted 31 August 2021 - 08:17 AM

View PostfeeWAIVER, on 30 August 2021 - 09:26 PM, said:


It's funny you say that. I was in a game the other day that was 12-4. I was one of the 4 dead on my team, and as I cycled through my team, every single one of them was like cherry red 1 touch CT.. And I was compelled to tell the other team "gg, it was a lot closer than it looks."

We were probably about 240 points of damage away from losing.


This x10000

I wonder how many players would complain about stomps if at the end of the match we had bars that showed total armour left for each team.

For example, your team has 12 mechs each with 200 armour for a total of 2400 armour. Your team wins but you have 300 armour left between you and the 8 or 9 survivors of your team. That means the other team didn't get kills but they did shred each and every one of you, and had there been a few less missed shots, the kill count might have been alot more even.

That said, stomps are entirely a byproduct of a game where perma-death means not only are you out of the game, but the enemy team is now a man up. Without respawns (dropdecks or otherwise) quick play matches tend to snowball very quickly, basically from the instant someone makes a mistake or gets a lucky shot. It's not as big a deal as everyone makes it out to be, but I do understand and agree that it's a feelbad, and I think respawns would help address this problem.





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