1453 R, on 02 September 2021 - 08:56 AM, said:
You're asking to switch the jump jets on the COU-H from the torso into the legs.
Correct, available to all Cougar chassis. Lets make them removable similar to the recent myst lynx \ probe change. Removable ( in case you don't want them or need 2 more tons and dont mind being grounded) jump jets to all Cou chassis in the legs. The armor currently in the legs goes to the L\R side torsos ( unless you choose not to equip the JJ ).
1453 R, on 02 September 2021 - 08:56 AM, said:
Every other COU has fixed armor slots in the legs. When you switch the COU-H legs into another cougar, there's a slot conflict, and when you use the COU-H side torsos with extra ferro in them on another COU chassis, you're now paying four more slots than you need to for Ferro.
Its exactly the same legs on them all. I never mentioned anything whatsoever about swapping the Cou-H legs into other cougar variants. Could be a good idea, just mount them on the H variant and if you want them equip them. Maybe that would be easier but like i say, if you do it that way and just simply attach them to the Cou-H leg pods then once its equipped on a variant, the armor slots go to the torsos.
Additionally, if this happened, there is no need to swap in a Cou-H side torso unless they added 1 weapon hard point to each one. With the JJ in the legs now... you use whatever Cougar side torsos you want. There is no extra ferro involved, and there is nothing pointing towards paying 4 more slots than you need for ferro either and now Cougar pilots are not being penalized x2 weapon hardpoints for jumping. Its a direct swap. 4 armor slots in the legs traded to the L\R side torsos (if you equip JJ) and 4 JJ in the side torsos swapped to the leg slots currently occupied by the fixed armor slots. Its a direct swap like i said, there is no loss of podspace as far as i can tell , there is no slot conflicts, 57 \ 78 slots no matter what. The slot availability, tonnage, armor, its all the same as it is right now.
1453 R, on 02 September 2021 - 08:56 AM, said:
Now, I get it - you're asking for Piranha to unlock armor/structure and just let it float like on BattleMechs so you can have the best of all worlds. Okay. What's the drawback for OmniTech, then? The fixed base chassis is the price Omnis pay for being OmniMechs. Some items are fixed in the lore that don't really make sense, such as the Adder's flamer or the Mist Lynx's active probe. Armor and structure slot allocations, on the other hand, are just kinda there. There's no reason to break them loose unless you're redoing the customization rules for all OmniMechs period. And...well. That ain't gonna happen.
Well that would be interesting if they did that. Why has there got to be a drawback for omni tech? We are long past sticking to the lore 100% as i mentioned before. The ol' "but thats not lore!" argument is dead. Lore has been broken time and time again where this game is concerned. This will in no way tip the scales to this mech being overpowered either. It would be nice to have more chassis viable on the battlefeild that are rarely used or seen due to the disadvantage(s) that comes with them. And this is not an IS vs Clan issue either. Its about making the chassis more fun and versatile and visually correct. That is a start - who has other ideas to improve the Cougar?
Edited by BLOODREDSIN, 02 September 2021 - 11:38 AM.