1453 R, on 01 September 2021 - 07:35 AM, said:
The data as given seems to back up my admittedly entirely, unscientific-ay-eff gut feeling that truly top-heavy teams win more. Not because of the Terrible Matchmaker or Ohh-Pee ******** Assault 'Mechs or any of that junk, but simply because a team with 5+ assault 'Mechs against a team consisting mostly of leaner, lighter 'Mechs can out-bulk its enemies to death. It takes more time, more ammo, more firepower to bring down top-heavy super-durable Sphere assault 'Mechs; after a while a team on the receiving end of a significant tonnage imbalance is simply worn down and less able to kill yet another assault 'Mech. One or two assault 'Mechs' fatness doesn't make a significant difference; five or six assault 'Mechs' fatness very much can.
I would just like to point out that in my analysis tonnage difference was relative to the other team. The heavier team does not have to be overloaded with assaults, necessarily, or even heavier than "average". Team composition with respect to distribution of tonnage/weight class is something I am working on at the moment. A motivating question for me is, "when a team is heavier than the other team, what makes that team heavier?". For example, did the lighter team have a four man in stealth Fleas? Mean mech tonnage is about 65 tons (median 65 tons), so a four man in stealth Fleas brings the team weight down 180 tons from the mean team tonnage of about 779. As my analysis shows, heavier teams in that scenario tend to win more.
I will agree with your underlying point, though: significant disparity in weight class composition can create the effect you observe and intuitively sense. It's really about the potential firepower (maximum possible modified by effective application of firepower) versus the raw amount of armor (modified by the ability to spread damage among locations and among teammates).
Everyone knows a good Flea pilot can murder, almost without taking a scratch, an assault pilot who is in a vulnerable position irrespective of how that pilot got into that position (bad choices by assault pilot, good choices by Flea pilot, or both, and maybe even the random nature of a running battle). The real question is in the course of a match, across a team of pilots, how often, on aggregate, does this situation occur? I would very much consider the scenario I described as an outlier that is both generally attributable to unusual high skill by the Flea pilot and unusual low skill by the assault pilot, and attributable to favorable battlefield conditions.