Hpg Out Of Bounds, You Gotta Be Kidding Me.
#1
Posted 31 August 2021 - 09:12 AM
no i was not up there trying to snipe, i was trying to get someone, but some places have fairly tight paths, and i just misjudged by a little and i fell. As i was falling i heard the out of bounds warning, and landing i had no where to go,. Instant death.
My point is why is this the way it is designed? Is it to punish people that want to snipe and fall or the others that accidentally fall when fighting? Why can't there be a raised bit that you can't walk over? God knows there are enough pipes on caustic that i can't get over.
Please rethink think this and add an edge.. If people JJ over, ok that sucks to, but thats a lot harder to do accidentally than just reversing, or making a slightly wider turn.
Honestly i would rather let you fall, but have it not out of bounds, and have a better way to run around and fight out there, even if it was small, but maybe they don't want that many more hiding spots.
#2
Posted 31 August 2021 - 10:56 AM
#3
Posted 31 August 2021 - 10:58 AM
#4
Posted 31 August 2021 - 12:28 PM
#5
Posted 31 August 2021 - 12:35 PM
Thorqemada, on 31 August 2021 - 12:28 PM, said:
I tested that too. A spider or assassin with 6 jump jets plus jump skills can land, recharge, and make it back. Short of that... no.
#6
Posted 31 August 2021 - 04:58 PM
#7
Posted 31 August 2021 - 05:17 PM
#8
Posted 31 August 2021 - 07:17 PM
#9
Posted 31 August 2021 - 08:39 PM
Edited by Saved By The Bell, 31 August 2021 - 08:41 PM.
#10
Posted 01 September 2021 - 12:56 AM
Minimap? Ever use it? See those red lines? Dont cross them.
I'm up on the wall a lot, hunting snipers, my new favorite sport, and have never once had an issue.
#12
Posted 01 September 2021 - 11:46 PM
#13
Posted 02 September 2021 - 01:50 AM
#14
Posted 02 September 2021 - 06:04 AM
#15
Posted 02 September 2021 - 02:47 PM
We are not talking about targeting!
We are talking about out of bounds and map boundaries.
The map boundaries are not visible on the playing field, only visible on the mini map.
If you cross those boundaries, whether on the playing field or mini map your mech will die.
Not checking the mini map regularly is a pilot issue.
Checking the mini map is something new pilots are reminded of by more experienced players all the time.
The fact that experienced pilots forgot to check the mini map is amusing.
And in this case, it seems to me the op was aware of the map boundaries but made an oppsie/mistake due to errors in spatial awareness or mech control.
They suggested that having a raised border would of prevented the oppsie, but I think their should be consequences for oppsie's/mistakes due it errors in spatial awareness or mech control in some places.
Its not like these places/spots are everywhere.
We could even give the spot an amusing name like the Black Hole as not even Lights can escape it.
The mini map has many uses, its use for staying within the maps boundaries is but one.
Their are many more uses for the mini map.
Its an essential tool,
That pilots if they choose to ignore do so that their peril.
Edited by RoadToDohWhere, 02 September 2021 - 02:49 PM.
#16
Posted 02 September 2021 - 04:30 PM
#17
Posted 08 November 2021 - 09:41 AM
This is all said with the understanding that I am not a game developer, and what seems simple and straightforward to me may have complications, or system interactions, or.... I don't know! But the way I'm seeing it, this is a fix that could be quick and easy, though sadly it would go missed by many people as not everyone is aware of the poor demarcation of the edges of HPG Manifold.
#18
Posted 03 February 2022 - 10:13 AM
Let the walls be out of bounds at all times by introducing horizontal+vertical out of bounds coordinates!
#19
Posted 13 February 2022 - 01:26 PM
Either that or install a guardrail to protect tourists.
#20
Posted 02 December 2022 - 02:14 AM
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