Edited by D A T A, 06 September 2021 - 03:32 PM.
How Do People Handle Precise Aiming And Fast Torso Twisting?
#21
Posted 06 September 2021 - 03:32 PM
#22
Posted 06 September 2021 - 07:11 PM
AjerWerklWerkl, on 05 September 2021 - 07:13 AM, said:
But then torso twisting is very slow...
How does one get the best of both worlds?
On one hand I know some people actually click a button mid-fight to change their mouse sensitivity, torso twist, and then click back down to low sensitivity... that sounds hard but I guess it can be learned.
On the other hand, the best players seem to play with a GIANT mousepad (my mouse area is like 8 inches by 8 inches and it would be tricky to set up a huge space).
Like VeeOt Dragon below, I just flick the mouse and turn my feet and that seems to get decent results. But would love better ideas! (I keep some slight acceleration on for that... what I would LOVE is a "dead zone" where there is no acceleration, and then lots of acceleration outside of that zone. That would balance precise aiming with fast torso twisting!)
Advice/thoughts? Thanks in advance!
I played all the time (six years) on sensitivity 1.0 and DPI 1200 and had low-average game efficiency.
Two years ago, I started to decrease sentivity to -0.2 and DPI -50 every month.
As a result, I reduced the sensitivity to 0.1 and DPI to 800 - after I got used to it, my game efficiency has increased a lot, and if before that headshots were an accident, now it is a regularity.
And yes, I bought a nice mouse and a LARGE mouse pad - it helps a lot.
Advice - there is a difference in the rotation of the torso when the arm lock is off (can be turned on while aiming and off when turning).
#23
Posted 06 September 2021 - 08:04 PM
D A T A, on 06 September 2021 - 03:32 PM, said:
i honestly havent used a mouse pad since optical sensors became a thing. i used to always say a mouse pad was so your mouse doesn't get splinters in its balls. then they castrated all the mice. i have however had to sand the gloss out of a desk or two.
Edited by LordNothing, 06 September 2021 - 08:17 PM.
#24
Posted 07 September 2021 - 06:14 AM
LordNothing, on 06 September 2021 - 08:04 PM, said:
i honestly havent used a mouse pad since optical sensors became a thing. i used to always say a mouse pad was so your mouse doesn't get splinters in its balls. then they castrated all the mice. i have however had to sand the gloss out of a desk or two.
Same since my 1st lazor sensor mouse, no need for mouse pad IMO with good mouse and smooth table surface.
#25
Posted 07 September 2021 - 03:13 PM
SO go take a look, and COMPUTER for you mech, 2 most used buttons should be R for target, and V for zoom, give 2 gauss rifles a try. and then 2 large lazers, and then add skills for range, slow mouse. and hear the WHAT THE HELL, sorry he looked at me and never moved : ) at 1100 range, and died.
SAWK Clanner
#26
Posted 10 September 2021 - 02:22 PM
#27
Posted 10 September 2021 - 04:12 PM
BUT there is good NEWS, it can be learned talent, in the army i helped folk learn to shoot, sometimes you have to wait, until it clicks, that is what movies are made for WOOT
SAWK Clanner
#28
Posted 11 September 2021 - 10:09 AM
Razer DeathAdder v2 Pro @ 3200 DPI
Windows mouse setting set to max
In game setting: 1
#31
Posted 11 September 2021 - 03:52 PM
SAWK CLANNER
#32
Posted 11 September 2021 - 04:07 PM
#33
Posted 12 September 2021 - 09:58 PM
Aidan Crenshaw, on 06 September 2021 - 05:37 AM, said:
I use this, too. It doesn't speed up your torso movement, though. What it does is let you cover more twist range per mouse movement.
It sure seems like it does especially in Assaults.. maybe its deceptive in the cockpit but for me it seems way faster. as you said it helps with twisting with a mouse.
I use a cheap chinese mmo mouse that works better than razers and other top brands..
Reddragon Impact.. for its price and what you get its amazing, i bought two.
Edited by MechaGnome, 12 September 2021 - 10:00 PM.
#34
Posted 13 September 2021 - 07:40 AM
MechaGnome, on 12 September 2021 - 09:58 PM, said:
Years ago I tested arm lock on/off with the urbie, taking advantage of the 360-degree torso rotation. IIRC, I made a script that simulated constant mouse movement in one direction, and then took videos of the Urbie spinning contantly with arm lock on and off. Then I split-screen synced the videos to show the difference.
There was a very small difference, <5% if I recall. You could only really notice it after a full 360-torso twist on the urbie. I recall thinking it was way too small to make a difference in an actual game.
#35
Posted 13 September 2021 - 08:21 AM
Best of both worlds is how mechs that have upper but no lower arm actuators behave. Mechs with locked arms should always behave like that.
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