Gagis, on 27 May 2021 - 12:29 PM, said:
Gauss + 2ERPPC is just 35 points of alpha so its a bit undergunned, and suffers from Ghost Heat. MAD-BH2 has quirks for it though.
I'd do something like this instead:
https://mech.nav-alp...1e41b2bf_MAD-3R
one-sided so you can try to shield with your empty left side
I'd get the BH2 but unfortunately I don't have the MC for it, so the 3R seemed like a good compromise for C-Bills only.
I thought ERPPCs only suffer GH on 3 or more simultaneous shots? I could be mistaken, though. Also, iirc, PPCs have an extra 5 physical damage not shown in the menu, so it's closer to a 45 alpha than a 35, right? I could also change out the MLs for ERMLs to get that improved midrange performance for a 45/55 damage alpha?
Edit: Oh, if you fire 3 PPCs and/or Gauss at the same time you incur GH. I suppose I'll have to get around it by timing.
I'll... also admit to wanting the arm symmetry because it looks better, but deadsiding would be much better, as you've pointed out. I'll give it a try and see how I fare with just the one arm.
Leone, on 27 May 2021 - 12:44 PM, said:
So, I feel an XL on an InnerSphere heavy would be a bad choice, so good call on the light Fusion engine. The Marauder's also fairly decent at spreading damage from the front, so a good chance you'll lose a side torso before the center.
Skill tree wise, reasons for going laser duration instead of gauss charge and magazine? I feel the gauss and not the two mediums are more core to the build.
But yeah, looks fun!
~Leone
So, with the Gauss Charge I figured I'd pass, since I
think (from a bit of playing around with them) they seem to increase the time you can hold the charge before it dissipates. I don't consider that to be a big advantage when I can mitigate this by learning to charge my gauss at the right time, so while it might be a bit harder at first, I think I can overcome that with time.
I've got the weapon grouping set up so that the gauss and the ppcs are mapped to the left mouse button and a button on the side, where my thumb rests, so by just clenching a bit I can fire all 3 off. To get them going at the same time, I just have to exert a bit of thumb pressure, then release as I click.
Valid point on the magazine size, though. I've altered the firepower tree a bit to replace the duration nodes with more cooldown and heat gen: a454307cf60de5447bb0d87c3bc7ff6a200000000e80e137039c3a0000000
Edited by B3taCentauri, 27 May 2021 - 01:23 PM.