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How To Play A Piranha


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#1 D A T A

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Posted 28 September 2021 - 03:15 AM

1) equip max survival tree (the smaller the mech, the more convenient it is to run max survival tree)

2) equip 9micropulse+6machineguns

3) launch a game and [redacted]: this will prevent you from going rambo mode, suicide 1v5 and then cry that your light mech doesn't tank the alpha of 5 assaults and needs more overbuffing.

4) after 2-4 minutes of gameplay, the time that a common mwo player usually needs to power up his own mech, you look at the minimap.

5) you hold [redacted] until the nascar has started

6)once the nascar has started, you go in the back and you kill a poor assault by going UNDER it from behind: plain and simple, not only assaults don'have enough agility to turn because they got trolled by the agility pass (especially clan assaults), but even if they turn, they don't have the pitch to look down and shoot, if you hug the enemy legs, the enemy can not hit you.
this basically turns the game into a PvE mechanic where you are basically allowed to farm another player for free, and there is nothing he can do about it: he can not shoot you, he can not see you, he can not outrun you.

Edited by Ekson Valdez, 07 October 2021 - 04:57 AM.
language


#2 John Bronco

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Posted 28 September 2021 - 04:24 AM

Posted Image

Posted Image

View PostD A T A, on 28 September 2021 - 03:15 AM, said:

1) equip max survival tree (the smaller the mech, the more convenient it is to run max survival tree)

2) equip 9micropulse+6machineguns

3) launch a game and [redacted]: this will prevent you from going rambo mode, suicide 1v5 and then cry that your light mech doesn't tank the alpha of 5 assaults and needs more overbuffing.

4) after 2-4 minutes of gameplay, the time that a common mwo player usually needs to power up his own mech, you look at the minimap.

5) you hold [redacted] until the nascar has started

6)once the nascar has started, you go in the back and you kill a poor assault by going UNDER it from behind: plain and simple, not only assaults don'have enough agility to turn because they got trolled by the agility pass (especially clan assaults), but even if they turn, they don't have the pitch to look down and shoot, if you hug the enemy legs, the enemy can not hit you.
this basically turns the game into a PvE mechanic where you are basically allowed to farm another player for free, and there is nothing he can do about it: he can not shoot you, he can not see you, he can not outrun you.
gg agility pass.



[Image Redacted]


Bring Balance to The Game.

Nerf Assaults.

Buff Lights.

(PIR is ok though)

Edited by Andi Nagasia, 09 October 2021 - 03:20 PM.
you know why, you know better,


#3 The6thMessenger

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Posted 28 September 2021 - 04:29 AM

I honestly appreciate 6x SPL + 9x ERuL more. I mean it's like bam 51.6 alpha under 0.75s. Machinegun fire usually freaks out the enemy, but the laser burst just comes from nowhere.

#4 Curccu

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Posted 28 September 2021 - 06:24 AM

View PostThe6thMessenger, on 28 September 2021 - 04:29 AM, said:

I honestly appreciate 6x SPL + 9x ERuL more. I mean it's like bam 51.6 alpha under 0.75s. Machinegun fire usually freaks out the enemy, but the laser burst just comes from nowhere.

Yep dakka PIR is good against bad players but lazor is way better against those that shoot back (and hit).

#5 Ravni

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Posted 28 September 2021 - 07:53 AM

To expound a bit upon D A T A's excellent advice:

1. Always try to go after isolated mid/long-range assaults which have extremely high torso mounts. The KDK-3, BAS & BLR are particularly juicy targets. Normally those ultra-high mounts provide a major advantage in ranged trading due to low exposure & great ridge peaking, however a Piranha can turn that advantage against it by getting underneath their firing arc at point blank. These assault mechs typically min-max away from carrying much, if any, weaponry in their arms which are actually capable of hitting you.

2. Consider aiming for the legs instead of a back torso, even if you get a clean ambush on them. While it's tempting to always go for a quick back-CT kill, an aware player can quickly try to turn and get their back to a wall, extending your kill time considerably. Legs often lead to a much faster kill with less chance of taking return damage from the enemy team reacting for a few reasons:
  • Legs are much easier for a light to hit & isolate than back torsos, particularly as they are impossible for a large assault to shield effectively.
  • Most mid/long-range assaults heavily cut their leg armor, leaving primarily structure hitpoints for your machineguns to tear through. Typically the better the player the more they skip leg day. This provides their mechs with a big advantage for ranged trading where they are minimally exposed, but again you can turn that advantage against them by going after their weak spot.
  • Against ballistic builds like the KDK-3, those legs will typically be carrying significant amounts of ammo which will quickly explode against your MG fire. Go for the right leg first if you can as that is last in the ammo usage order and the most likely to still have ammo in it.


#6 GoodTry

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Posted 28 September 2021 - 07:59 AM

Standing with your back against the wall and not being 1km from your teammates is overrated

#7 AC Eregion never forgot

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Posted 29 September 2021 - 04:47 AM

D A T A is right, lights and medium mechs are too powerful at the moment and they dominate the game. It's a fact that in quick play Assaults are too penalized because of the weight/firepower ratio and the continuous nascar. A well-organized group of fast mechs does a lot of harm against a random QP group, especially against poor assaults who always ramain behind and can't do anything but die badly.

Edited by AC 130 Eregion never forgotten, 29 September 2021 - 04:48 AM.


#8 pattonesque

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Posted 29 September 2021 - 05:22 AM

View PostAC 130 Eregion never forgotten, on 29 September 2021 - 04:47 AM, said:

D A T A is right, lights and medium mechs are too powerful at the moment and they dominate the game. It's a fact that in quick play Assaults are too penalized because of the weight/firepower ratio and the continuous nascar. A well-organized group of fast mechs does a lot of harm against a random QP group, especially against poor assaults who always ramain behind and can't do anything but die badly.


what about a well-organized group of heavies and assaults?

Edited by pattonesque, 29 September 2021 - 05:22 AM.


#9 Sir LRMsalot

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Posted 29 September 2021 - 05:35 AM

View PostAC 130 Eregion never forgotten, on 29 September 2021 - 04:47 AM, said:

D A T A is right, lights and medium mechs are too powerful at the moment and they dominate the game. It's a fact that in quick play Assaults are too penalized because of the weight/firepower ratio and the continuous nascar. A well-organized group of fast mechs does a lot of harm against a random QP group, especially against poor assaults who always ramain behind and can't do anything but die badly.

So if lights are too OP, and assaults are penalized in QP...

... how do you explain that graph in the second post that CLEARLY shows assaults W/L ratio being the highest, and lights W/L ratio being the lowest? Posted Image

#10 RickySpanish

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Posted 29 September 2021 - 05:57 AM

View PostD A T A, on 28 September 2021 - 03:15 AM, said:

1) equip max survival tree (the smaller the mech, the more convenient it is to run max survival tree)

2) equip 9micropulse+6machineguns

3) launch a game and go to watch some pornhub: this will prevent you from going rambo mode, suicide 1v5 and then cry that your light mech doesn't tank the alpha of 5 assaults and needs more overbuffing.

4) after 2-4 minutes of gameplay, the time that a common mwo player usually needs to power up his own mech, you look at the minimap.

5) you hold your d*ck in your pants until the nascar has started

6)once the nascar has started, you go in the back and you kill a poor assault by going UNDER it from behind: plain and simple, not only assaults don'have enough agility to turn because they got trolled by the agility pass (especially clan assaults), but even if they turn, they don't have the pitch to look down and shoot, if you hug the enemy legs, the enemy can not hit you.
this basically turns the game into a PvE mechanic where you are basically allowed to farm another player for free, and there is nothing he can do about it: he can not shoot you, he can not see you, he can not outrun you.
gg agility pass.


And yet your performance in Assault 'Mechs massively out does your performance in Lights... Soo shouldn't you be complaining from the perspective of every Piranha player you've duped into trying to chase you / other Assaults down only to become a free kill?

#11 1453 R

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Posted 29 September 2021 - 06:08 AM

"Oh no! Light 'Mechs are actually getting the buffs and tools they need to do their job and punish my terrible positioning and awful misplays I've gotten away with in QP for the last three years! All my bad habits like not waking the hell up at match start and getting to work or tunnel-visioning on my favorite sniper hole and not noticing the team is moving away from me are starting to actually get me killed! This is terrible! Somebody nerf the fasties again so I can keep on sticking with my bad habits I never should've gotten away with in the first place instead of getting spanked for them like I would in literally any other competent shooter!"

#12 AC Eregion never forgot

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Posted 29 September 2021 - 06:32 AM

View PostFishy Fingers, on 29 September 2021 - 05:35 AM, said:

So if lights are too OP, and assaults are penalized in QP...

... how do you explain that graph in the second post that CLEARLY shows assaults W/L ratio being the highest, and lights W/L ratio being the lowest? Posted Image


Because even a ******** person can shoot 3 or 4 alpha with an assault and kill something, different thing is if a ******** person use a light... not many people are good to use a light so that chart doesn't explain anything useful for this topic...

#13 AC Eregion never forgot

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Posted 29 September 2021 - 06:36 AM

View Postpattonesque, on 29 September 2021 - 05:22 AM, said:


what about a well-organized group of heavies and assaults?


The max tons for a well mixed group of heavies and assaults mechs is 280, if we test i'm pretty sure that the fat ones will die most of the time.

Edited by AC 130 Eregion never forgotten, 29 September 2021 - 06:37 AM.


#14 D A T A

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Posted 29 September 2021 - 06:40 AM

View PostAC 130 Eregion never forgotten, on 29 September 2021 - 06:32 AM, said:


Because even a ******** person can shoot 3 or 4 alpha with an assault and kill something, different thing is if a ******** person use a light... not many people are good to use a light so that chart doesn't explain anything useful for this topic...


mine was just a guide on how to use at best a piranha, idk what all this trash talk from these internet trolls is about......

and that chart is literally a coloured line on a black screen with no meaning at all, no data source, nothing.....and yet again, this was only a "how to use X at best" guide...

i think that chart is about the multipliers of jarl list.....and i don't see how the jarl list multipliers relate to a "how to use a piranha" guide...

#15 pattonesque

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Posted 29 September 2021 - 06:44 AM

View PostAC 130 Eregion never forgotten, on 29 September 2021 - 06:36 AM, said:

The max tons for a well mixed group of heavies and assaults mechs is 280, if we test i'm pretty sure that the fat ones will die most of the time.


you're saying an organized group of four well-built, say, Warhammers will lose to an organized group of well-built Piranhas?

#16 RickySpanish

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Posted 29 September 2021 - 06:50 AM

View Postpattonesque, on 29 September 2021 - 06:44 AM, said:


you're saying an organized group of four well-built, say, Warhammers will lose to an organized group of well-built Piranhas?


If the Whammys have packed all their guns into their torsos like good little meta builds then yes, they're toast.

#17 D A T A

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Posted 29 September 2021 - 06:51 AM

pls stick to the main topic, this is about how a person should use a piranha, not this is OP that is OP bullcrap

#18 pattonesque

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Posted 29 September 2021 - 07:02 AM

View PostRickySpanish, on 29 September 2021 - 06:50 AM, said:

If the Whammys have packed all their guns into their torsos like good little meta builds then yes, they're toast.


hard, hard disagree. not particularly difficult to track and fire at Piranhas even without arm-mounted weapons.

#19 John Bronco

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Posted 29 September 2021 - 07:14 AM

View PostD A T A, on 29 September 2021 - 06:40 AM, said:


and that chart is literally a coloured line on a black screen with no meaning at all, no data source, nothing.....and yet again, this was only a "how to use X at best" guide...

i think that chart is about the multipliers of jarl list.....and i don't see how the jarl list multipliers relate to a "how to use a piranha" guide...


Yes, I should have cited a source, the data is from PGI's leaderboards and was compiled by Tarogato. The first chart shows matchscore relativities by class.

Yet your last comment about assaults getting trolled by the agility pass illuminates your actual point and once again shows your obvious bias to assault play.

#20 1453 R

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Posted 29 September 2021 - 07:20 AM

How to Play a Piranha, 1453 R Edition:

1.)
Navigate to the "Select 'Mech" screen.

2.) Go to the Light 'Mech section of the screen. Toggle "Clan Only" on to view your Clan light 'Mechs.

3.) Look at your Piranha for a few moments.

4.) Wonder why you even bought the blurdy overhyped thing.

5.) Select your Mist Lynx, instead.

6.) Push "Play".





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