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Mechwarrior Online News- Dev Talk.


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#1 Storming Angel

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Posted 26 September 2021 - 07:48 AM




So bog land is next for re-vamping which will be interesting, clan booster pack, faction wars events are still being considered and much more.

Also seems we might be getting a new programmer once the new person does all the localisation or something.

And a free mech for a esports sort of competition 8 peeps per team.

Skill tree on the road map.

Most things are to be announced and discussed.

Seems very interesting too be fair past 19:10 mark is just random stuff afterwards so you can ignore that part if you wish.

#2 GoodTry

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Posted 27 September 2021 - 05:38 PM

I listened to this. Honestly all the talk about skill tree seems like a distraction from the biggest problem in the game IMO, that matchmaker can't seem balance the teams in the matches, resulting in stomps.

#3 Heavy Money

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Posted 27 September 2021 - 07:57 PM

View PostGoodTry, on 27 September 2021 - 05:38 PM, said:

I listened to this. Honestly all the talk about skill tree seems like a distraction from the biggest problem in the game IMO, that matchmaker can't seem balance the teams in the matches, resulting in stomps.


Even if this were the biggest problem, it can't necessarily be fixed given the current population without murdering matching speed. So having them rehash it again doesn't do any good.

Hopefully the new localization will boost population enough that we'll have better options.

#4 My Lord and Saviour Jesus Christ

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Posted 27 September 2021 - 11:42 PM

View PostHeavy Money, on 27 September 2021 - 07:57 PM, said:


Even if this were the biggest problem, it can't necessarily be fixed given the current population without murdering matching speed. So having them rehash it again doesn't do any good.

Hopefully the new localization will boost population enough that we'll have better options.


You can absolutely have more balanced matches without needing to worry about population, you just have a second stage of MM that once a lobby is formed tries to get an equal balance of player skill for each side using some metric like average MS. The real issue is whether this is feasible from a technical perspective.

#5 GoodTry

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Posted 28 September 2021 - 05:39 AM

View PostHeavy Money, on 27 September 2021 - 07:57 PM, said:


Even if this were the biggest problem, it can't necessarily be fixed given the current population without murdering matching speed. So having them rehash it again doesn't do any good.

Hopefully the new localization will boost population enough that we'll have better options.


This has zero impact on matchmaking speed. I'm just talking about moving players around in existing matches so that both sides are equal.

#6 D V Devnull

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Posted 28 September 2021 - 05:51 AM

Geez... I just listened to this video, and part of it just left me feeling totally sick due to the level of over-hashing going on, particularly during the chatter about Skill Tree stuff. Of course, that's one possibility of what happens when you completely blow away a person's learning about how to do something too many times. It even caused me to completely leave a previous MMO from some other company, as keeping up simply became impossible in the end. But here with MWO's stuff, they totally miss one of the Low-Hanging Fruit which they're talking about nailing down, and that's linked to the Skill Tree (the 2nd one since I started playing) which we have at this time. They literally and explicitly do not have to blow the current one away to get this right, and I am probably trying to say that in the kindest possible intent. All they need to do is take a hint from the folks who did the first BorderLands game, and increase the Total Allowed Active Skill Nodes count just slightly. Moving the limit to exactly 100 Active Skill Nodes would fix a lot of issues that New Players and/or people down in the Lower Tiers are all having with making a Mech's design work. That, and add a big multi-page Help Screen with a quick explanation of the effects that certain Skill Nodes have on certain parts of a Mech and how it operates. If people are confused, you give them more to work with and don't leave their minds in the dark about stuff, and then those people will be more happy with the company who provides the game of MWO which they play. :(

~D. V. "Who knows... Maybe I am crazy... But killing the Skill Tree again doesn't feel right." Devnull

#7 Teenage Mutant Ninja Urbie

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Posted 28 September 2021 - 05:54 AM

good to see them actively working on stuff.
seriously.

I'd still like to see them looking into improving the matchmaker and the gamemodes more.
-we seriously need %something% (not the topic here) to rate 24guys (1match full of people) and split them up 'evenly'. rating by tier never did cut it.
-skirmish needs a wincondition besides kills; reasoning: that genius in a stealthflea that hides for 10+ minutes without doing anything. and similar things. very annoying, very unneccessary, and a lot of ways to fix it.

and honestly, we need a "reason" to play this at all. or at least I do. QP is the only mode you can do ~quickly~, cause faction gets treated like the unwanted stepchild. and QP isn't very satisfying to play for me, to be blunt. at least not for more than 1-3 games in a row.

Edited by Teenage Mutant Ninja Urbie, 28 September 2021 - 05:56 AM.


#8 Teenage Mutant Ninja Urbie

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Posted 28 September 2021 - 06:02 AM

View PostD V Devnull, on 28 September 2021 - 05:51 AM, said:

Geez... I just listened to this video, and part of it just left me feeling totally sick due to the level of over-hashing going on, particularly during the chatter about Skill Tree stuff. Of course, that's one possibility of what happens when you completely blow away a person's learning about how to do something too many times. It even caused me to completely leave a previous MMO from some other company, as keeping up simply became impossible in the end. But here with MWO's stuff, they totally miss one of the Low-Hanging Fruit which they're talking about nailing down, and that's linked to the Skill Tree (the 2nd one since I started playing) which we have at this time. They literally and explicitly do not have to blow the current one away to get this right, and I am probably trying to say that in the kindest possible intent. All they need to do is take a hint from the folks who did the first BorderLands game, and increase the Total Allowed Active Skill Nodes count just slightly. Moving the limit to exactly 100 Active Skill Nodes would fix a lot of issues that New Players and/or people down in the Lower Tiers are all having with making a Mech's design work. That, and add a big multi-page Help Screen with a quick explanation of the effects that certain Skill Nodes have on certain parts of a Mech and how it operates. If people are confused, you give them more to work with and don't leave their minds in the dark about stuff, and then those people will be more happy with the company who provides the game of MWO which they play. Posted Image

~D. V. "Who knows... Maybe I am crazy... But killing the Skill Tree again doesn't feel right." Devnull


that doesn't solve anything, sorry. people who just don't spend their 91 points efficiently won't spend 9 more well, either.
while otoh people that do will use the additional points to further open the "skilltree gap".

to be frank, the system isn't that bad and works atm. reworking it / replacing it will end in -a lot of us- having to re-skill several hundred mechs, and that's the point where at least I say "f*ck it, not gonna spend hours on that".


either they do something that works without me spending time on it, or they don't change it at all. yes, I'm lazy. and yes, I like mechs. still not gonna waste several hours of my lifetime to reskill everything again-again.

#9 pattonesque

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Posted 28 September 2021 - 06:08 AM

imo the skill tree should be smaller and the nodes should be more powerful. dozens of 1% nodes is bad. A few 5-10% nodes would be better

it'd also be nice to have an excuse to put more points into unloved trees like JJs

#10 D V Devnull

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Posted 28 September 2021 - 06:37 AM

View PostTeenage Mutant Ninja Urbie, on 28 September 2021 - 06:02 AM, said:

that doesn't solve anything, sorry. people who just don't spend their 91 points efficiently won't spend 9 more well, either.

And those who are New/Lesser players can not learn better without enough to work with either. The current 91 limit is forcing people to try to be too efficient without enough learning to do so, which ultimately hurts the New/Lesser players a hell of a lot more. That actually gives the higher-end players a much bigger advantage than if you give everyone more Skill Nodes to work with. Thus giving just a few more Skill Nodes and making it a 100 maximum actually makes sense. I'm sure even you have a few Mechs that just happen to be missing that final touch, or you would likely already have a 'Tier 1 Badge' for yourself and be enjoying things up there. I just got reminded about this issue by a Catapult build that's just shy of being complete, but all the Allowed Active Skill Nodes are completely used up, and then this video sunk it home for me. :mellow:

Also, it feels like you completely side-stepped my mention of adding a Help Screen that better explains things, which would also help New/Lesser players by a really fair margin. Please read entire paragraphs in the future before going knee-jerk about something? -_-

~D. V. "a few additional Allowed Active Skill Nodes would help the New/Lesser players more than you think" Devnull

#11 knight-of-ni

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Posted 29 September 2021 - 07:24 PM

I find myself suddenly craving ramen. Not the 20 cent ramen mind you, but healthy ramen from vite ramen.

Edited by knight-of-ni, 29 September 2021 - 07:27 PM.


#12 The6thMessenger

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Posted 29 September 2021 - 08:08 PM

View PostTeenage Mutant Ninja Urbie, on 28 September 2021 - 06:02 AM, said:

to be frank, the system isn't that bad and works atm. reworking it / replacing it will end in -a lot of us- having to re-skill several hundred mechs, and that's the point where at least I say "f*ck it, not gonna spend hours on that".

either they do something that works without me spending time on it, or they don't change it at all. yes, I'm lazy. and yes, I like mechs. still not gonna waste several hours of my lifetime to reskill everything again-again.


I honestly had fun reskilling when the Skill Tree dropped.

I would love to have a different and simpler skill tree TBH, and I don't see reskilling my mechs an issue. Why not just skill it as you use it? It's not like you're going to use hundreds of mechs AT THE SAME TIME, and it's all to common to change builds of mechs: Such as when you're building a mech from Dakka to Laser-Boat, you will eventually have to also change how it is skilled to emphasize heat-efficiency. Why not just involve the skills with the creative process?

It's a non-issue for those that already have hundreds of mechs if we approach it that way, but at the same time once Skill-Tree has been simplified, it's even more of a boon for new players. This change, IMHO, is nothing but good.

Edited by The6thMessenger, 29 September 2021 - 08:10 PM.


#13 MW Waldorf Statler

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Posted 30 September 2021 - 01:48 AM

Thats the Problem with warmachines tahst not only carrys a maingun Posted Image and have 4 Class ...a player is good with light and brawl and hate lRMs and Snipers (and never will charge his Playstyle or use radar Dep. and Cover) a other terrible in Assaults and Gauss and love both , and lost against Gauss Players ,and than the Generalists thats can handle each gun and each Class and other thats to stupid to fire ,aim and moving in the same Time or seeing the red Blob on the Minimap behind

Edited by MW Waldorf Statler, 30 September 2021 - 01:54 AM.


#14 MechB Kotare

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Posted 30 September 2021 - 01:56 AM

Skill tree that makes sense pls. I still dont understand how can a pilot skill increase overall armor rating of a mech. Also it is thanks to current skill tree that most of high alpha power creeps roam mwo lands.

#15 Sergeant Destroy

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Posted 30 September 2021 - 02:25 AM

View Postknight-of-ni, on 29 September 2021 - 07:24 PM, said:

I find myself suddenly craving ramen. Not the 20 cent ramen mind you, but healthy ramen from vite ramen.


Flavoured noodles, for 6 bucks a pack. "It`s almost like cheating."

#16 Mochyn Pupur

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Posted 30 September 2021 - 04:02 AM

Hmmmm, a certain cauldron member was insistent that MWO had nothing to do with esports . . . . . odd really on listening to this Dev talk :P

#17 killkimno

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Posted 30 September 2021 - 04:06 AM

wait.... dev are going to ruin the bog land map? again?

It's one of my top 5 favorite maps.
And the devs have already completely ruined two of my favorite maps.

Edited by killkimno, 30 September 2021 - 04:09 AM.


#18 Dogstar

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Posted 30 September 2021 - 04:16 AM

View PostMechB Kotare, on 30 September 2021 - 01:56 AM, said:

Skill tree that makes sense pls. I still dont understand how can a pilot skill increase overall armor rating of a mech. Also it is thanks to current skill tree that most of high alpha power creeps roam mwo lands.


Yeah. Calling it a skill tree was entirely stupid, what it really is is 'Battlemech Customisation and Tuning'. I don't understand why they didn't call it this in the first place, more old PGI lack of thinking - hopefully they will figure it out this time!

#19 caravann

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Posted 30 September 2021 - 04:19 AM

The skill nodes doesn't do much to change the performance. Most stomps are based on firepower and not a single skill for that.

#20 MechB Kotare

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Posted 30 September 2021 - 05:25 AM

View Postcaravann, on 30 September 2021 - 04:19 AM, said:

The skill nodes doesn't do much to change the performance. Most stomps are based on firepower and not a single skill for that.


What? Survival nodes = more armor.
Heat generation nodes = more lasers (more firepower)
Operations = less heat, more heat dissipation = less heatsinks/more lasers (more firepower)
Uac jam duration decrease = more dps
Shorter laser duration = more dps

At least 40 % of mechs performance ( including armor, mobility and firepower) is in its skill nodes...

Edited by MechB Kotare, 30 September 2021 - 05:26 AM.






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