Mechwarrior Online News- Dev Talk.
#1
Posted 26 September 2021 - 07:48 AM
So bog land is next for re-vamping which will be interesting, clan booster pack, faction wars events are still being considered and much more.
Also seems we might be getting a new programmer once the new person does all the localisation or something.
And a free mech for a esports sort of competition 8 peeps per team.
Skill tree on the road map.
Most things are to be announced and discussed.
Seems very interesting too be fair past 19:10 mark is just random stuff afterwards so you can ignore that part if you wish.
#2
Posted 27 September 2021 - 05:38 PM
#3
Posted 27 September 2021 - 07:57 PM
GoodTry, on 27 September 2021 - 05:38 PM, said:
Even if this were the biggest problem, it can't necessarily be fixed given the current population without murdering matching speed. So having them rehash it again doesn't do any good.
Hopefully the new localization will boost population enough that we'll have better options.
#4
Posted 27 September 2021 - 11:42 PM
Heavy Money, on 27 September 2021 - 07:57 PM, said:
Even if this were the biggest problem, it can't necessarily be fixed given the current population without murdering matching speed. So having them rehash it again doesn't do any good.
Hopefully the new localization will boost population enough that we'll have better options.
You can absolutely have more balanced matches without needing to worry about population, you just have a second stage of MM that once a lobby is formed tries to get an equal balance of player skill for each side using some metric like average MS. The real issue is whether this is feasible from a technical perspective.
#5
Posted 28 September 2021 - 05:39 AM
Heavy Money, on 27 September 2021 - 07:57 PM, said:
Even if this were the biggest problem, it can't necessarily be fixed given the current population without murdering matching speed. So having them rehash it again doesn't do any good.
Hopefully the new localization will boost population enough that we'll have better options.
This has zero impact on matchmaking speed. I'm just talking about moving players around in existing matches so that both sides are equal.
#6
Posted 28 September 2021 - 05:51 AM
~D. V. "Who knows... Maybe I am crazy... But killing the Skill Tree again doesn't feel right." Devnull
#7
Posted 28 September 2021 - 05:54 AM
seriously.
I'd still like to see them looking into improving the matchmaker and the gamemodes more.
-we seriously need %something% (not the topic here) to rate 24guys (1match full of people) and split them up 'evenly'. rating by tier never did cut it.
-skirmish needs a wincondition besides kills; reasoning: that genius in a stealthflea that hides for 10+ minutes without doing anything. and similar things. very annoying, very unneccessary, and a lot of ways to fix it.
and honestly, we need a "reason" to play this at all. or at least I do. QP is the only mode you can do ~quickly~, cause faction gets treated like the unwanted stepchild. and QP isn't very satisfying to play for me, to be blunt. at least not for more than 1-3 games in a row.
Edited by Teenage Mutant Ninja Urbie, 28 September 2021 - 05:56 AM.
#8
Posted 28 September 2021 - 06:02 AM
D V Devnull, on 28 September 2021 - 05:51 AM, said:
~D. V. "Who knows... Maybe I am crazy... But killing the Skill Tree again doesn't feel right." Devnull
that doesn't solve anything, sorry. people who just don't spend their 91 points efficiently won't spend 9 more well, either.
while otoh people that do will use the additional points to further open the "skilltree gap".
to be frank, the system isn't that bad and works atm. reworking it / replacing it will end in -a lot of us- having to re-skill several hundred mechs, and that's the point where at least I say "f*ck it, not gonna spend hours on that".
either they do something that works without me spending time on it, or they don't change it at all. yes, I'm lazy. and yes, I like mechs. still not gonna waste several hours of my lifetime to reskill everything again-again.
#9
Posted 28 September 2021 - 06:08 AM
it'd also be nice to have an excuse to put more points into unloved trees like JJs
#10
Posted 28 September 2021 - 06:37 AM
Teenage Mutant Ninja Urbie, on 28 September 2021 - 06:02 AM, said:
And those who are New/Lesser players can not learn better without enough to work with either. The current 91 limit is forcing people to try to be too efficient without enough learning to do so, which ultimately hurts the New/Lesser players a hell of a lot more. That actually gives the higher-end players a much bigger advantage than if you give everyone more Skill Nodes to work with. Thus giving just a few more Skill Nodes and making it a 100 maximum actually makes sense. I'm sure even you have a few Mechs that just happen to be missing that final touch, or you would likely already have a 'Tier 1 Badge' for yourself and be enjoying things up there. I just got reminded about this issue by a Catapult build that's just shy of being complete, but all the Allowed Active Skill Nodes are completely used up, and then this video sunk it home for me.
Also, it feels like you completely side-stepped my mention of adding a Help Screen that better explains things, which would also help New/Lesser players by a really fair margin. Please read entire paragraphs in the future before going knee-jerk about something?
~D. V. "a few additional Allowed Active Skill Nodes would help the New/Lesser players more than you think" Devnull
#11
Posted 29 September 2021 - 07:24 PM
Edited by knight-of-ni, 29 September 2021 - 07:27 PM.
#12
Posted 29 September 2021 - 08:08 PM
Teenage Mutant Ninja Urbie, on 28 September 2021 - 06:02 AM, said:
either they do something that works without me spending time on it, or they don't change it at all. yes, I'm lazy. and yes, I like mechs. still not gonna waste several hours of my lifetime to reskill everything again-again.
I honestly had fun reskilling when the Skill Tree dropped.
I would love to have a different and simpler skill tree TBH, and I don't see reskilling my mechs an issue. Why not just skill it as you use it? It's not like you're going to use hundreds of mechs AT THE SAME TIME, and it's all to common to change builds of mechs: Such as when you're building a mech from Dakka to Laser-Boat, you will eventually have to also change how it is skilled to emphasize heat-efficiency. Why not just involve the skills with the creative process?
It's a non-issue for those that already have hundreds of mechs if we approach it that way, but at the same time once Skill-Tree has been simplified, it's even more of a boon for new players. This change, IMHO, is nothing but good.
Edited by The6thMessenger, 29 September 2021 - 08:10 PM.
#13
Posted 30 September 2021 - 01:48 AM
Edited by MW Waldorf Statler, 30 September 2021 - 01:54 AM.
#14
Posted 30 September 2021 - 01:56 AM
#16
Posted 30 September 2021 - 04:02 AM
#17
Posted 30 September 2021 - 04:06 AM
It's one of my top 5 favorite maps.
And the devs have already completely ruined two of my favorite maps.
Edited by killkimno, 30 September 2021 - 04:09 AM.
#18
Posted 30 September 2021 - 04:16 AM
MechB Kotare, on 30 September 2021 - 01:56 AM, said:
Yeah. Calling it a skill tree was entirely stupid, what it really is is 'Battlemech Customisation and Tuning'. I don't understand why they didn't call it this in the first place, more old PGI lack of thinking - hopefully they will figure it out this time!
#19
Posted 30 September 2021 - 04:19 AM
#20
Posted 30 September 2021 - 05:25 AM
caravann, on 30 September 2021 - 04:19 AM, said:
What? Survival nodes = more armor.
Heat generation nodes = more lasers (more firepower)
Operations = less heat, more heat dissipation = less heatsinks/more lasers (more firepower)
Uac jam duration decrease = more dps
Shorter laser duration = more dps
At least 40 % of mechs performance ( including armor, mobility and firepower) is in its skill nodes...
Edited by MechB Kotare, 30 September 2021 - 05:26 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users