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Player Kicked From Match Due To Team Damage


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#1 knight-of-ni

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Posted 04 October 2021 - 04:49 AM

Returning player here, attempting to re-familiarize myself with MWO.

I was in a match yesterday when I saw a message similar to "xxxxxxx was kicked from the match due to excessive team damage". This player was on the opposing team.

Looks like PGI removed all-chat from the game (no more taunting, eh?), so there was no way to know what happened, at least as far as I could tell.

Booting players for excessive team damage sounds like a good idea, if it can be implemented properly. Does anyone know what the conditions and/or threshold are? I'd hate to get booted if I accidentally dropped an arty on a teammate, for example.

#2 Gagis

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Posted 04 October 2021 - 05:23 AM

all chat can be enabled in the game settings

#3 katoult

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Posted 04 October 2021 - 05:30 AM

"All Chat" now needs to be opted in (enabled) in the settings by players individually. They changed this at some point several years back for various reasons.

Immediate Kicking for team damage only occurs for cadets in their first 25 matches. There is a minimum threshold as far as i'm aware of, high enough that one wouldn't get kicked for collision damage or just some glancing shot etc.

For all players, team damage exceeding certain thresholds (above about 100 team dmg or a team kill in a match) always results in the penalty system kicking in as well as your match score being lowered significantly. The penalty system is an escalating time-out of between 10 seconds and 20 minutes before you can requeue for a new match.

#4 Bud Crue

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Posted 04 October 2021 - 05:33 AM

View Postknight-of-ni, on 04 October 2021 - 04:49 AM, said:

Returning player here, attempting to re-familiarize myself with MWO.

I was in a match yesterday when I saw a message similar to "xxxxxxx was kicked from the match due to excessive team damage". This player was on the opposing team.



Learn something new everyday...

I had no idea the game did this or even could do this. I once had three matches in a row of excess of 200 points of team damage (I was recovering from eye surgery, but was convinced I was "fine" to play) and finally gave it up when the game gave me an hour's long "time out" after the third one. I would think for the game to boot someone mid match he/she must be putting up incredible numbers.

#5 martian

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Posted 04 October 2021 - 08:48 AM

View PostBud Crue, on 04 October 2021 - 05:33 AM, said:

Learn something new everyday...

I had no idea the game did this or even could do this. I once had three matches in a row of excess of 200 points of team damage (I was recovering from eye surgery, but was convinced I was "fine" to play) and finally gave it up when the game gave me an hour's long "time out" after the third one. I would think for the game to boot someone mid match he/she must be putting up incredible numbers.

Once I managed about 200-250 points of friendly damage (artillery strike fell a bit "short", i.e. right on my team Posted Image ) , but I stayed in the game.

#6 McGoat

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Posted 04 October 2021 - 08:53 AM

View Postknight-of-ni, on 04 October 2021 - 04:49 AM, said:

Returning player here, attempting to re-familiarize myself with MWO.

I was in a match yesterday when I saw a message similar to "xxxxxxx was kicked from the match due to excessive team damage". This player was on the opposing team.

Looks like PGI removed all-chat from the game (no more taunting, eh?), so there was no way to know what happened, at least as far as I could tell.

Booting players for excessive team damage sounds like a good idea, if it can be implemented properly. Does anyone know what the conditions and/or threshold are? I'd hate to get booted if I accidentally dropped an arty on a teammate, for example.



This is only done to players during the cadet phase and can be as little as 5dmg to a friendly, with what is barely passable as an explanation to the player .

This came about as a response to 2 people getting around PGIs hardware bans and coming back on new accounts trolling the matches they landed in.

#7 Thorqemada

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Posted 04 October 2021 - 08:55 AM

If ammo explosions still count as damage that could rack up quite high numbers...

#8 Heavy Money

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Posted 04 October 2021 - 09:47 AM

The penalty for small amounts of team damage is almost non-existent. If you accidentally hit friendlies with arty or tag a team mate in the back because of wide arms, or even accidentally TK someone who is low, you'll have to wait an extra few seconds for your next match and will lose some c-bills from your score.

But it scales up really fast if you're actually doing real damage to a team. If you're doing enough to kill team mates from full, you'll be looking at several minutes wait.

But really, the check on people griefing is the report system. So you have to do something enough to get mass reported over several games for something to actually be done to you (which it will. The moderation on this game is solid.)

Keep in mind that if you do accidentally friendly fire, its good to apologize or at least say something so ppl don't think an enemy stealth light is behind them.

Edited by Heavy Money, 04 October 2021 - 10:28 AM.


#9 Thorqemada

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Posted 04 October 2021 - 10:15 AM

that is a good point, a problem arises that Chat these days is afaik mostly disabled by default.

#10 RickySpanish

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Posted 04 October 2021 - 11:29 AM

Cadets can be kicked for accidentally staring at a friendly for too long, or daring to wonder how to use an air/artillery strike and having an idiot team mate walk into it. They are then booted immediately and without explanation. I mentioned this some time ago on an alt and apparently the forum warriors were more concerned with who my main was than the obviously terrible experience that a cadet would be subject to.

Edited by RickySpanish, 04 October 2021 - 11:29 AM.


#11 JC Daxion

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Posted 08 October 2021 - 06:53 AM

View PostBud Crue, on 04 October 2021 - 05:33 AM, said:

Learn something new everyday...

I had no idea the game did this or even could do this. I once had three matches in a row of excess of 200 points of team damage (I was recovering from eye surgery, but was convinced I was "fine" to play) and finally gave it up when the game gave me an hour's long "time out" after the third one. I would think for the game to boot someone mid match he/she must be putting up incredible numbers.


The problem is if you drop a strike and then your own team runs into it. It's happened to me on occasion you can rack up +200 damage rather easy. It's rare but it does happen. More often than not when i get anything over a few points it's exactly because of that.

Even a single light that runs in is going to cost you +100, Even when you say strike is coming light don't move in!

#12 martian

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Posted 08 October 2021 - 07:20 AM

View PostJC Daxion, on 08 October 2021 - 06:53 AM, said:

The problem is if you drop a strike and then your own team runs into it. It's happened to me on occasion you can rack up +200 damage rather easy. It's rare but it does happen. More often than not when i get anything over a few points it's exactly because of that.

Even a single light that runs in is going to cost you +100, Even when you say strike is coming light don't move in!

Sometimes the friendly team is playing peek-a-boo for a long time, you know it, so I decide to drop artillery strike on enemy position.

And exactly when I drop it and the red smoke appears, then all friendly 'Mechs (that spend the last 10 minutes camping in one place) decide that they must charge the enemy team and that they must run right "through" the red smoke ... Posted Image

I do not know if it has ever happened to you.

#13 ScrapIron Prime

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Posted 08 October 2021 - 07:36 AM

That is exactly why I load up UAV's instead of strikes in quickplay. yes, my overall match score is lower because of less damage done, but it's literally been years since I've done more than 20 team damage.

#14 Therewolf

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Posted 08 October 2021 - 08:33 AM

I also have no idea what the threshold is but would be interested to know for sure.

I remember a few occasions, once I made a very bad judgement of what was on the screen before me and thought I shot at an enemy but actually hit my teammate for a whopping 65 damage. The red and blue symbols were superimposed in a way that my brain failed to parse. In two separate cases I got a team kill when someone ran into my firing line which I couldn't see before it was too late because I was aiming with maximum zoom. All of these incidents led to nothing more than a 90 seconds or so penalty I had to wait after the match was over before getting into the next one. I'm wondering what you really need to do to get yourself banned in the middle of a match.

Edited by Therewolf, 08 October 2021 - 08:40 AM.


#15 The6thMessenger

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Posted 08 October 2021 - 05:16 PM

Dude, players could be kicked?

I have never been in a game that had this malevolent ******* that dealt so much damage. Although Team Killers usually get killed themselves, but that's already 2 mechs out of the game lol.

#16 PocketYoda

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Posted 10 October 2021 - 03:12 AM

Don't you vote to kick people, at least thats how it used to work?

#17 MechWarrior5782621

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Posted 10 October 2021 - 07:44 AM

View PostMechaGnome, on 10 October 2021 - 03:12 AM, said:

Don't you vote to kick people, at least thats how it used to work?


You can report people for team damage, but I've never seen someone immediately get kicked. I think the reports are only counted after the match is over.

In this case, the player probably did some ridiculous amount of team damage, like 500+, or killed multiple teammates.

#18 martian

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Posted 10 October 2021 - 07:47 AM

View PostFainting Goat, on 10 October 2021 - 07:44 AM, said:

In this case, the player probably did some ridiculous amount of team damage, like 500+, or killed multiple teammates.

I saw teamkillers with two, maybe three teamkills, and they were not kicked. I do not know how many friendly players one would have to kill to be kicked ... Four? Five? Posted Image

#19 Tarl Cabot

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Posted 10 October 2021 - 08:13 AM

Afaik, only Cadets are kicked out during the game after team damage reaches a specific level, ie their accounts are automatically flagged The OP, at least at the time of my post is listed as being in Tier 3, where he could be have Cadets on either team.

Now if the player hadnt been listed as a Cadet, PGI may have something implemented where specific accounts have been flagged after repeat offenders have been reported several times. PGI already has it in place for Cadets, to prevent Trolls from creating new accounts and blasting away repeatedly on that same account.

https://mwomercs.com...-1458-15mar2016

Added back in March 2016 with the various penalty timers.

Edited by Tarl Cabot, 10 October 2021 - 08:24 AM.


#20 martian

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Posted 10 October 2021 - 08:30 AM

View PostTarl Cabot, on 10 October 2021 - 08:13 AM, said:

Afaik, only Cadets are kicked out during the game after team damage reaches a specific level, ie their accounts are automatically flagged The OP, at least at the time of my post is listed as being in Tier 3, where he could be have Cadets on either team.

Now if the player hadnt been listed as a Cadet, PGI may have something implemented where specific accounts have been flagged after repeat offenders have been reported several times. PGI already has it in place for Cadets, to prevent Trolls from creating new accounts and blasting away repeatedly on that same account.

https://mwomercs.com...-1458-15mar2016

Added back in March 2016 with the various penalty timers.


Yeah, those were the days ...

New patches that brought brand new maps, new game modes and brand new 'Mechs ... and many other goodies. Posted Image





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