

Player Kicked From Match Due To Team Damage
#1
Posted 04 October 2021 - 04:49 AM
I was in a match yesterday when I saw a message similar to "xxxxxxx was kicked from the match due to excessive team damage". This player was on the opposing team.
Looks like PGI removed all-chat from the game (no more taunting, eh?), so there was no way to know what happened, at least as far as I could tell.
Booting players for excessive team damage sounds like a good idea, if it can be implemented properly. Does anyone know what the conditions and/or threshold are? I'd hate to get booted if I accidentally dropped an arty on a teammate, for example.
#2
Posted 04 October 2021 - 05:23 AM
#3
Posted 04 October 2021 - 05:30 AM
Immediate Kicking for team damage only occurs for cadets in their first 25 matches. There is a minimum threshold as far as i'm aware of, high enough that one wouldn't get kicked for collision damage or just some glancing shot etc.
For all players, team damage exceeding certain thresholds (above about 100 team dmg or a team kill in a match) always results in the penalty system kicking in as well as your match score being lowered significantly. The penalty system is an escalating time-out of between 10 seconds and 20 minutes before you can requeue for a new match.
#4
Posted 04 October 2021 - 05:33 AM
knight-of-ni, on 04 October 2021 - 04:49 AM, said:
I was in a match yesterday when I saw a message similar to "xxxxxxx was kicked from the match due to excessive team damage". This player was on the opposing team.
Learn something new everyday...
I had no idea the game did this or even could do this. I once had three matches in a row of excess of 200 points of team damage (I was recovering from eye surgery, but was convinced I was "fine" to play) and finally gave it up when the game gave me an hour's long "time out" after the third one. I would think for the game to boot someone mid match he/she must be putting up incredible numbers.
#5
Posted 04 October 2021 - 08:48 AM
Bud Crue, on 04 October 2021 - 05:33 AM, said:
I had no idea the game did this or even could do this. I once had three matches in a row of excess of 200 points of team damage (I was recovering from eye surgery, but was convinced I was "fine" to play) and finally gave it up when the game gave me an hour's long "time out" after the third one. I would think for the game to boot someone mid match he/she must be putting up incredible numbers.
Once I managed about 200-250 points of friendly damage (artillery strike fell a bit "short", i.e. right on my team

#6
Posted 04 October 2021 - 08:53 AM
knight-of-ni, on 04 October 2021 - 04:49 AM, said:
I was in a match yesterday when I saw a message similar to "xxxxxxx was kicked from the match due to excessive team damage". This player was on the opposing team.
Looks like PGI removed all-chat from the game (no more taunting, eh?), so there was no way to know what happened, at least as far as I could tell.
Booting players for excessive team damage sounds like a good idea, if it can be implemented properly. Does anyone know what the conditions and/or threshold are? I'd hate to get booted if I accidentally dropped an arty on a teammate, for example.
This is only done to players during the cadet phase and can be as little as 5dmg to a friendly, with what is barely passable as an explanation to the player .
This came about as a response to 2 people getting around PGIs hardware bans and coming back on new accounts trolling the matches they landed in.
#7
Posted 04 October 2021 - 08:55 AM
#8
Posted 04 October 2021 - 09:47 AM
But it scales up really fast if you're actually doing real damage to a team. If you're doing enough to kill team mates from full, you'll be looking at several minutes wait.
But really, the check on people griefing is the report system. So you have to do something enough to get mass reported over several games for something to actually be done to you (which it will. The moderation on this game is solid.)
Keep in mind that if you do accidentally friendly fire, its good to apologize or at least say something so ppl don't think an enemy stealth light is behind them.
Edited by Heavy Money, 04 October 2021 - 10:28 AM.
#9
Posted 04 October 2021 - 10:15 AM
#10
Posted 04 October 2021 - 11:29 AM
Edited by RickySpanish, 04 October 2021 - 11:29 AM.
#11
Posted 08 October 2021 - 06:53 AM
Bud Crue, on 04 October 2021 - 05:33 AM, said:
I had no idea the game did this or even could do this. I once had three matches in a row of excess of 200 points of team damage (I was recovering from eye surgery, but was convinced I was "fine" to play) and finally gave it up when the game gave me an hour's long "time out" after the third one. I would think for the game to boot someone mid match he/she must be putting up incredible numbers.
The problem is if you drop a strike and then your own team runs into it. It's happened to me on occasion you can rack up +200 damage rather easy. It's rare but it does happen. More often than not when i get anything over a few points it's exactly because of that.
Even a single light that runs in is going to cost you +100, Even when you say strike is coming light don't move in!
#12
Posted 08 October 2021 - 07:20 AM
JC Daxion, on 08 October 2021 - 06:53 AM, said:
Even a single light that runs in is going to cost you +100, Even when you say strike is coming light don't move in!
Sometimes the friendly team is playing peek-a-boo for a long time, you know it, so I decide to drop artillery strike on enemy position.
And exactly when I drop it and the red smoke appears, then all friendly 'Mechs (that spend the last 10 minutes camping in one place) decide that they must charge the enemy team and that they must run right "through" the red smoke ...

I do not know if it has ever happened to you.
#13
Posted 08 October 2021 - 07:36 AM
#14
Posted 08 October 2021 - 08:33 AM
I remember a few occasions, once I made a very bad judgement of what was on the screen before me and thought I shot at an enemy but actually hit my teammate for a whopping 65 damage. The red and blue symbols were superimposed in a way that my brain failed to parse. In two separate cases I got a team kill when someone ran into my firing line which I couldn't see before it was too late because I was aiming with maximum zoom. All of these incidents led to nothing more than a 90 seconds or so penalty I had to wait after the match was over before getting into the next one. I'm wondering what you really need to do to get yourself banned in the middle of a match.
Edited by Therewolf, 08 October 2021 - 08:40 AM.
#15
Posted 08 October 2021 - 05:16 PM
I have never been in a game that had this malevolent ******* that dealt so much damage. Although Team Killers usually get killed themselves, but that's already 2 mechs out of the game lol.
#16
Posted 10 October 2021 - 03:12 AM
#17
Posted 10 October 2021 - 07:44 AM
MechaGnome, on 10 October 2021 - 03:12 AM, said:
You can report people for team damage, but I've never seen someone immediately get kicked. I think the reports are only counted after the match is over.
In this case, the player probably did some ridiculous amount of team damage, like 500+, or killed multiple teammates.
#18
Posted 10 October 2021 - 07:47 AM
Fainting Goat, on 10 October 2021 - 07:44 AM, said:
I saw teamkillers with two, maybe three teamkills, and they were not kicked. I do not know how many friendly players one would have to kill to be kicked ... Four? Five?

#19
Posted 10 October 2021 - 08:13 AM
Now if the player hadnt been listed as a Cadet, PGI may have something implemented where specific accounts have been flagged after repeat offenders have been reported several times. PGI already has it in place for Cadets, to prevent Trolls from creating new accounts and blasting away repeatedly on that same account.
https://mwomercs.com...-1458-15mar2016
Added back in March 2016 with the various penalty timers.
Edited by Tarl Cabot, 10 October 2021 - 08:24 AM.
#20
Posted 10 October 2021 - 08:30 AM
Tarl Cabot, on 10 October 2021 - 08:13 AM, said:
Now if the player hadnt been listed as a Cadet, PGI may have something implemented where specific accounts have been flagged after repeat offenders have been reported several times. PGI already has it in place for Cadets, to prevent Trolls from creating new accounts and blasting away repeatedly on that same account.
https://mwomercs.com...-1458-15mar2016
Added back in March 2016 with the various penalty timers.
Yeah, those were the days ...
New patches that brought brand new maps, new game modes and brand new 'Mechs ... and many other goodies.

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