JediPanther, on 02 October 2021 - 05:49 PM, said:
mg rof seems to be the default quirk for any ballistic mech. You'll find it on all weight classes and go wtf. Too bad we can't just uber quirk single variants of a chassis;you know the ones that really stink due to very low hard point count or placement.
they seem to come standard on mechs with low hardpoint counts so that machine guns are not to weak, usually inversely proportional to the number of hardpoints, sometimes used for flavor on some builds. because if they buff machine guns then the fleas and piranhas will make a small buff stack to a big one. its a good thing to do for light mechs i suppose, but leaves something to be desired on larger mechs (the only thing bigger than the arrow that i consider a good machine gun boat is the 6x hmg+mrm king crab brawler that was mostly useful as a solaris build).
i think instead of those quirks you could add machine gun arrays to the game. thus mechs with small ballistic hardpoint counts can carry piranha numbers of machine guns. that includes lights with only a couple of hard points. you might have to pay a half a ton and an extra slot in addition to the machine guns themselves and there would be a spread nerf involved (this is to simulate the all or nothing nature of them in tt). the ammo consumption would be astronomical, so i think they would be like larger ballistics where if you want to boat them you have to make huge build sacrifices, particularly to keep the light mechs from boating them. but 3 or 4 of them would give you piranha level firepower. always felt the game should have ballistics in the 2-5 ton range and mgas would fill that role nicely. something to think about should we ever advance the timeline.
Edited by LordNothing, 03 October 2021 - 02:11 PM.