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No Love For Firestorm?

Balance BattleMechs

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#1 martian

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Posted 01 October 2021 - 08:16 AM

This is Firestarter "Ember"

As you can see, it comes with some solid weapon quirks and and seven durability quirks.

Posted Image


... and this is Firestarter "Firestorm".

It has worse weapon quirks and literally "zero" durability quirks.

Posted Image


Both 'Mechs have identical type and number of hardpoints.

Do you think that having slightly better twist speeds balances the complete lack of armor or structure quirks for "Firestorm"? Especially if the total pitch and yaw angles are the same for both 'Mechs anyway?

#2 John Bronco

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Posted 01 October 2021 - 08:20 AM

It's been discussed numerous times, help is coming.

#3 ScrapIron Prime

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Posted 01 October 2021 - 09:35 AM

Yeah, cauldron has recommended buffing the Firestarter because virtually nobody uses them anymore. The quirk passes are an effort to give reason to all the unloved chassis again.

I for one want to bust out my Ember again. but I'm afraid it will go as badly as me playing my Sarah's Jenner, which I only do on principle. Posted Image

EDIT... yup... bad idea. Busted out my Firestarter S today... 6ML, TAG, 2 AMS. Kept getting crushed. Posted Image

Edited by ScrapIron Prime, 01 October 2021 - 02:36 PM.


#4 D A T A

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Posted 01 October 2021 - 02:54 PM

We have not touched the firestarters yet, mainly because its the chassis that got the most out of the agility pass, and some of them are so strong to be mandatory comp level picks.

Some others instead actually need something

#5 Wildstreak

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Posted 01 October 2021 - 05:06 PM

View PostScrapIron Prime, on 01 October 2021 - 09:35 AM, said:

Yeah, cauldron has recommended buffing the Firestarter because virtually nobody uses them anymore. The quirk passes are an effort to give reason to all the unloved chassis again.

Unfortunately some of the Mechs already given passes were done wrong.

#6 ScrapIron Prime

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Posted 01 October 2021 - 07:04 PM

View PostWildstreak, on 01 October 2021 - 05:06 PM, said:

Unfortunately some of the Mechs already given passes were done wrong.


A few haven't landed properly, true. most have though, so its a hellah lot better than nothing.

#7 caravann

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Posted 02 October 2021 - 09:45 AM

Why you shouldn't put on a flamer is the amount of heat generating to opponent is equivalent to your own.

And that's where the firestarter fails miserly.

It has machine gun rate of fire on an Inner sphere mech

And not a single heat reduction quirk as far the eye can see

#8 LordNothing

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Posted 02 October 2021 - 04:11 PM

i want to see an 8 ballistic variant in one of the booster packs at some point.

Hailstorm

not sure how to put lower arm actuators on custom variants, but i left a couple crit slots for them. the utility of having longer range lmgs on articulated arms is mostly for shooting down uavs or fighting on slopes, with the hmgs mostly for brawling. obligatory flamers because its a firestarter.

Edited by LordNothing, 03 October 2021 - 02:53 PM.


#9 JediPanther

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Posted 02 October 2021 - 05:49 PM

mg rof seems to be the default quirk for any ballistic mech. You'll find it on all weight classes and go wtf. Too bad we can't just uber quirk single variants of a chassis;you know the ones that really stink due to very low hard point count or placement.

#10 Wildstreak

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Posted 02 October 2021 - 06:16 PM

View PostScrapIron Prime, on 01 October 2021 - 07:04 PM, said:

A few haven't landed properly, true. most have though, so its a hellah lot better than nothing.

Only thing I see is the bump in Lights, nothing else.
Certain Mechs were generalized making certain variants redundant.
Other variants got oddball stuff.

#11 ScrapIron Prime

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Posted 02 October 2021 - 08:06 PM

View PostWildstreak, on 02 October 2021 - 06:16 PM, said:

Only thing I see is the bump in Lights, nothing else.


You didn't notice the Centurion or the Shadowhawk? (just to name two)

#12 Wildstreak

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Posted 03 October 2021 - 11:23 AM

View PostScrapIron Prime, on 02 October 2021 - 08:06 PM, said:

You didn't notice the Centurion or the Shadowhawk? (just to name two)

Actually no, when I played recently I pretty much never saw these in matches and neither are listed in last patch notes.

I figured out how to run Centurions decently before any changes, I have only 1 Shadow Hawk, ditched the other because it got unfun to try and find a use for it without copying the same build on another chassis.

#13 LordNothing

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Posted 03 October 2021 - 02:07 PM

View PostJediPanther, on 02 October 2021 - 05:49 PM, said:

mg rof seems to be the default quirk for any ballistic mech. You'll find it on all weight classes and go wtf. Too bad we can't just uber quirk single variants of a chassis;you know the ones that really stink due to very low hard point count or placement.


they seem to come standard on mechs with low hardpoint counts so that machine guns are not to weak, usually inversely proportional to the number of hardpoints, sometimes used for flavor on some builds. because if they buff machine guns then the fleas and piranhas will make a small buff stack to a big one. its a good thing to do for light mechs i suppose, but leaves something to be desired on larger mechs (the only thing bigger than the arrow that i consider a good machine gun boat is the 6x hmg+mrm king crab brawler that was mostly useful as a solaris build).

i think instead of those quirks you could add machine gun arrays to the game. thus mechs with small ballistic hardpoint counts can carry piranha numbers of machine guns. that includes lights with only a couple of hard points. you might have to pay a half a ton and an extra slot in addition to the machine guns themselves and there would be a spread nerf involved (this is to simulate the all or nothing nature of them in tt). the ammo consumption would be astronomical, so i think they would be like larger ballistics where if you want to boat them you have to make huge build sacrifices, particularly to keep the light mechs from boating them. but 3 or 4 of them would give you piranha level firepower. always felt the game should have ballistics in the 2-5 ton range and mgas would fill that role nicely. something to think about should we ever advance the timeline.

Edited by LordNothing, 03 October 2021 - 02:11 PM.


#14 JC Daxion

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Posted 08 October 2021 - 06:56 AM

View PostD A T A, on 01 October 2021 - 02:54 PM, said:

We have not touched the firestarters yet, mainly because its the chassis that got the most out of the agility pass, and some of them are so strong to be mandatory comp level picks.

Some others instead actually need something



Can you or someone please tell me which Firestarter and what builds you are talking about as "almost mandatory" Id like to check it out, I always liked FS and play them on occasion even before they got buffed with the agility patch which helped a bunch of mechs IMO

#15 martian

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Posted 09 October 2021 - 03:33 AM

View PostJC Daxion, on 08 October 2021 - 06:56 AM, said:

Can you or someone please tell me which Firestarter and what builds you are talking about as "almost mandatory" Id like to check it out, I always liked FS and play them on occasion even before they got buffed with the agility patch which helped a bunch of mechs IMO

I would guess "any variant but the Firestorm" ... Posted Image

Just compare their quirks.

#16 Verilligo

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Posted 09 October 2021 - 09:32 AM

View PostJC Daxion, on 08 October 2021 - 06:56 AM, said:



Can you or someone please tell me which Firestarter and what builds you are talking about as "almost mandatory" Id like to check it out, I always liked FS and play them on occasion even before they got buffed with the agility patch which helped a bunch of mechs IMO


Almost certainly the -A, -K, and -S, with more emphasis on the -A and -S. Less susceptible to weapon loss, but if you're good with arm mounts then the -K works just as well. The -S is less burst, but has a little less heat. They're basically all SL/SPL boats, though.

Edited by Verilligo, 09 October 2021 - 09:36 AM.


#17 JC Daxion

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Posted 09 October 2021 - 07:26 PM

ahh, Ok, I thought maybe they had PPC builds or perhaps ML or something, but thanks, I have one i put together when the new tech came out way back, it was ERSL+ a snub, can't recall which one but i really did enjoy it.

Edited by JC Daxion, 09 October 2021 - 07:27 PM.






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