And by that way i rembered some of the positive experiences and motivations of the past.
Like what my ideal PvP is (DAOC princip like with modern tech) and how the group exoeriences were etc.
And one thing baffles me over and over again - DAOC was the only MMO that rewarded groupplay!
And by saying rewarded i mean rewarded via increased per player rewards.
By playing in a Group you would have a bigger effort in managing xour playtime by coordinating it with a group which is offset by increased rewards per player so that after a certain amount of time playing together at each occasion the faster killing and higher success would result in a higher profit than playing alone.
I dont speak about faction loyality (but it woild probably work with that too) i speak about a daily playtime of say 2 hours and what profit you have after that 2 hours.
Solo you can start playing right away and get what you get in that 2 hours.
Searching a Group may cost you 15, 20 even 30 mins but in the 1,5hours left you make 50% more profit for example.
That is, aside of the wanted difficulty, one of the motivations why grouping in DAC was favoured.
Would that motivate players today to group and if so would it be in some way applicable to MWO?
PS: I should make it more clear, each reward became bigger per player the more players were in a DAOC group.
Its not only the higher succes but also Groupsize that increased per player rewards.
Edited by Thorqemada, 04 October 2021 - 04:47 PM.