Edited by Mercnet, 28 July 2012 - 05:13 AM.
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Variants and Mechbay slots?
#1
Posted 28 July 2012 - 05:11 AM
#2
Posted 28 July 2012 - 05:16 AM
#3
Posted 28 July 2012 - 05:24 AM
Edited by Mercnet, 28 July 2012 - 05:25 AM.
#4
Posted 28 July 2012 - 05:31 AM
Kumakichi, on 28 July 2012 - 05:16 AM, said:
Well each variant would be it's own mech yeah? So wouldn't it need it's own slot? If the only difference was which weapon went in which hardpoint I imagine you would be able to swap weapons in the mechbay. But if one mech could cary say an ac10 and it's variant couldn't, well that would be 2 different chassis and I reckon you would need two slots. Unless you can stack them on each other, but if you think about it in real life terms you would need 2 diff chassis and so you would need 2 spots to park them.
Has anyone heard if there is a maximum number of slots allowed?
#5
Posted 28 July 2012 - 05:55 AM
All the legendary founders have a huge advantage over all the other simply because they have 4 chassis already unlocked (that don't take a bay slot) thus you are already have mechs to get exp in and start unlocking its basic perks.
Makes me sad I don't have another $60 and that I took the jenner as my mech
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Edited by Mercnet, 28 July 2012 - 05:59 AM.
#6
Posted 28 July 2012 - 05:55 AM
#7
Posted 28 July 2012 - 07:06 AM
I may be wrong of course.
#8
Posted 28 July 2012 - 07:31 AM
Kumakichi, on 28 July 2012 - 05:16 AM, said:
Pretty sure the videos have hinted this is not the case. Look at mechlab. Each mech is uniquely id'd by its own 'cute' name. Likely the four slots are just what you get default (also heavily hinted at in the mechlab video).
#9
Posted 28 July 2012 - 07:55 AM
grimzod, on 28 July 2012 - 07:31 AM, said:
Pretty sure the videos have hinted this is not the case. Look at mechlab. Each mech is uniquely id'd by its own 'cute' name. Likely the four slots are just what you get default (also heavily hinted at in the mechlab video).
From what they've said, with founders starting with legendary founders starting with 8, because the 4 founder mechs come with a slot. I'm assuming then elite founders will get five. Therefore, presumably, anyone without a founder mech would start with 4.
#10
Posted 28 July 2012 - 06:55 PM
#11
Posted 30 July 2012 - 09:16 AM
#12
Posted 30 July 2012 - 09:28 AM
Mercnet, on 28 July 2012 - 05:55 AM, said:
All the legendary founders have a huge advantage over all the other simply because they have 4 chassis already unlocked (that don't take a bay slot) thus you are already have mechs to get exp in and start unlocking its basic perks.
Makes me sad I don't have another $60 and that I took the jenner as my mech
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oh boy wait until August 7th
#13
Posted 30 July 2012 - 09:37 AM
Enervation, on 28 July 2012 - 06:55 PM, said:
Yes, I hope there will be a way to save several configurations. It should be only take one or two clicks to switch from a Laser Cat-C1 to a Missile Cat-C1 after you've done it once (and you have all the required parts.)
Edited by BlackJackal, 30 July 2012 - 09:38 AM.
#14
Posted 30 July 2012 - 11:34 AM
Mercnet, on 28 July 2012 - 05:55 AM, said:
I thought this comment was off a bit. Based on the time line, these 'Mechs that do not use Omni tech. Canon wise, these Mech's are not plug and play and would require a good deal of time to modify. That being said, I would have to agree with Seabear's option. IIRC I believe I have seen it mentioned that most 'Mechs were used as acquired from the factory. I could see Omni 'Mechs do this, but we are a year off if not more.
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