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Variants and Mechbay slots?


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#1 Mercnet

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Posted 28 July 2012 - 05:11 AM

Will variants need a dedicated slot in the Mechbay or will there be an option to swap out components to the desired variant? If not that seems like you will have to buy an insane amount of slots to hold all the variants. I wouldn't mind a C-bill fee to reconfigure variants ( of course you will still have to pay full price to "unlock" the variant the first time)

Edited by Mercnet, 28 July 2012 - 05:13 AM.


#2 Kumakichi

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Posted 28 July 2012 - 05:16 AM

I watched that video stream from the mech event last nite and to me it looked like you only needed a slot for the base varient.

#3 Mercnet

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Posted 28 July 2012 - 05:24 AM

Well that is good to know. 15+ mechs in the game and 4 variants each = rich developers if we needed all those slots lol. Will variants be able to be unlocked then rather then bought?

Edited by Mercnet, 28 July 2012 - 05:25 AM.


#4 DeclanH

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Posted 28 July 2012 - 05:31 AM

View PostKumakichi, on 28 July 2012 - 05:16 AM, said:

I watched that video stream from the mech event last nite and to me it looked like you only needed a slot for the base varient.

Well each variant would be it's own mech yeah? So wouldn't it need it's own slot? If the only difference was which weapon went in which hardpoint I imagine you would be able to swap weapons in the mechbay. But if one mech could cary say an ac10 and it's variant couldn't, well that would be 2 different chassis and I reckon you would need two slots. Unless you can stack them on each other, but if you think about it in real life terms you would need 2 diff chassis and so you would need 2 spots to park them.
Has anyone heard if there is a maximum number of slots allowed?

#5 Mercnet

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Posted 28 July 2012 - 05:55 AM

That's why I mention a swap fee. That is the cost to reconfigure current mech to variants. The Battleframes are supposed to be modular in design for this reason. In real life terms this means you have the prime chassis, and the variant components all in one bay, you only need to swap the modules out that make it a variant.

All the legendary founders have a huge advantage over all the other simply because they have 4 chassis already unlocked (that don't take a bay slot) thus you are already have mechs to get exp in and start unlocking its basic perks.

Makes me sad I don't have another $60 and that I took the jenner as my mech :D

Edited by Mercnet, 28 July 2012 - 05:59 AM.


#6 Tiberiosity

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Posted 28 July 2012 - 05:55 AM

Oh thank goodness...

#7 PeRRaKo

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Posted 28 July 2012 - 07:06 AM

From what I saw on the videos you will need an slot for every customized variant regardless if those variants come from the same chassis.
I may be wrong of course.

#8 grimzod

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Posted 28 July 2012 - 07:31 AM

View PostKumakichi, on 28 July 2012 - 05:16 AM, said:

I watched that video stream from the mech event last nite and to me it looked like you only needed a slot for the base varient.


Pretty sure the videos have hinted this is not the case. Look at mechlab. Each mech is uniquely id'd by its own 'cute' name. Likely the four slots are just what you get default (also heavily hinted at in the mechlab video).

#9 donkeybas

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Posted 28 July 2012 - 07:55 AM

View Postgrimzod, on 28 July 2012 - 07:31 AM, said:


Pretty sure the videos have hinted this is not the case. Look at mechlab. Each mech is uniquely id'd by its own 'cute' name. Likely the four slots are just what you get default (also heavily hinted at in the mechlab video).


From what they've said, with founders starting with legendary founders starting with 8, because the 4 founder mechs come with a slot. I'm assuming then elite founders will get five. Therefore, presumably, anyone without a founder mech would start with 4.

#10 Enervation

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Posted 28 July 2012 - 06:55 PM

Mechbay slot discussions hurt mah head. If each variant requires its own space then i'll just most likely be re-tuning the same mech over and over. 50+ respec characters ftw >_<

#11 Seabear

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Posted 30 July 2012 - 09:16 AM

It is logical for each variant to need its own slot as each variant is essentially a completely different mech. The hard points on a standard CAatapult can in no way support the weapons of the K@ variant for example, or the Centurion 9 A/H, for the 9AL.

#12 Xathanael

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Posted 30 July 2012 - 09:28 AM

Based off http://www.sarna.net/wiki/Main_Page Variants are Battlemechs unto themselves as they have different hard points and physical attributes

View PostMercnet, on 28 July 2012 - 05:55 AM, said:

That's why I mention a swap fee. That is the cost to reconfigure current mech to variants. The Battleframes are supposed to be modular in design for this reason. In real life terms this means you have the prime chassis, and the variant components all in one bay, you only need to swap the modules out that make it a variant.

All the legendary founders have a huge advantage over all the other simply because they have 4 chassis already unlocked (that don't take a bay slot) thus you are already have mechs to get exp in and start unlocking its basic perks.

Makes me sad I don't have another $60 and that I took the jenner as my mech :rolleyes:


oh boy wait until August 7th

#13 BlackJackal

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Posted 30 July 2012 - 09:37 AM

View PostEnervation, on 28 July 2012 - 06:55 PM, said:

Mechbay slot discussions hurt mah head. If each variant requires its own space then i'll just most likely be re-tuning the same mech over and over. 50+ respec characters ftw >_<


Yes, I hope there will be a way to save several configurations. It should be only take one or two clicks to switch from a Laser Cat-C1 to a Missile Cat-C1 after you've done it once (and you have all the required parts.)

Edited by BlackJackal, 30 July 2012 - 09:38 AM.


#14 AkuPyro

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Posted 30 July 2012 - 11:34 AM

View PostMercnet, on 28 July 2012 - 05:55 AM, said:

The Battleframes are supposed to be modular in design for this reason.


I thought this comment was off a bit. Based on the time line, these 'Mechs that do not use Omni tech. Canon wise, these Mech's are not plug and play and would require a good deal of time to modify. That being said, I would have to agree with Seabear's option. IIRC I believe I have seen it mentioned that most 'Mechs were used as acquired from the factory. I could see Omni 'Mechs do this, but we are a year off if not more.





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