Maps prevent build's, Maps force Build's. Maps prevent build variety.
There's only 1 Metamech / build for FP. the others are useless x4.
Maps force Firing Lines
Maps force running through to a brawl, rather than hiding and infotech.
Map goals fail to scatter battles across the map.
Mechwarrior needs to be designed around optimizing Player Expirience and giving them a choice, and this is not done by reading clouded statistics of map and game design errors.
Edited by tenchugecko, 27 October 2021 - 10:51 AM.