KnightKnownasNii, on 02 November 2021 - 11:54 AM, said:
2. Fixing the "tab out" crashes - This has been a issue for a long time. Why are we not trying to find the cause and fix it?
I just wanted to add that this issue has physically burned out two graphics cards, costing me several hundred dollars not spent directly on MWO. I don't know if anyone else has suffered a similar fate, but this isn't just an annoyance issue. This is causing physical damage to our personal computers, none of which are cheap to fix. Presently, I'm using "full window" as a workaround, but that only became a possibility once NVidia enabled recording of windows or the desktop, and not locked to a fullscreen game.
On an unrelated note: I miss old Polar Conquest, and having far-flung fights bringing us all over a giant map. I miss the gently rolling hills and wide open terrain. Literally the closest we could get to a proper battlemech fight at full speed with much less peeking and poking. Battlemechs are supposed to be open-field combatants, not something that pokes out of cover like an infantryman. Oh how I wish everything was properly destructible. I know PGI doesn't have the development resources available right now, but that's definitely something that should be on the back burner and developed slowly over time: If you're hiding behind a building to get away from LRMs, that building should collapse under the barrage, or catch fire and burn down, or something. Battlemechs put out a LOT of damage, and buildings are known to be highly susceptible to that, not impervious.
I also maintain my severe disdain for the asinine redesign of HPG manifold. Ramps to the outer defensive works is the stupidest thing anyone could ever have come up with and NEEDS to be reverted. In addition: Domination used to make sense: we're moving towards the dish. Now, we have this stupidly large dish on the side of the map, and we're adding a baby dish on a random walkway in the complex below? And we're fighting over it? WTF?!!
We don't need map redesigns. We need objective and drop relocation. Preferably randomly from match-to-match. Games are always more fun and improved when people DON'T know exactly where to go, and DON'T know to line up on a specific spot and shoot without even aiming because the enemy ALWAYS comes that way. Variety is the spice of life, and ruining old maps doesn't add variety. It just ruins old maps.
Maps aren't the problem: Domination is.
Edited by C337Skymaster, 14 November 2021 - 08:10 PM.