Nesutizale, on 06 November 2021 - 02:22 PM, said:
To see if we are on the same page here. If I understand your right you would propose that, for example, an AC10 on a Centurion could have an tech unlock that changes its firing behavior from slug to burst fire?
Would that be something every mech can do or just specific mechs could have this specific quirks unlocked?
So Centurion AC10 has slug -> burst fire unlock but the Wolverine AC10 has burst -> higher range unlock. ?
No. Crosstech makes one faction obsolete as everyone will just run the meta or similar. Everything else would simply fade away.
Why should I take a IS Medium Laser over the Clan ER-M? Same weight, more damage, higher range, etc.
What about IS LRM over Clan LRM? One weights less, takes less slots and has no min range. It just outclasses the IS version in basicly every way.
I would give something if the Cauldron could tip the "balance" to be more asymetric. IS for duration, Clans hard hitting but no standing power.
False
Bulk hardpoint Clan mechs would benefit form the the IS faster firing close range brawling lasers whilst the low hardpoint IS mech's would Benefit from heavy medium and large lasers that could help fill the alpha disparity and boost some of the IS XLE Lite mechs.
Like wise Clan LRM's can stream fire suppressing and blinding target's but they don't have the alpha available that deals with targets moving through a timing window back to cover. It totally depends on the individual chassis it would help squeeze more performance out of the under performing chassis.
Like wise Clan could enjoy some Heavy Gauss and IS could enjoy some ATM's... what ever it would reinvigorate the game somewhat anyway and as it's only available from battle field loot it's not like you can go and put it on everything and give a reason to play and a little dopamine hit for collecting treasure.
No up grade path, just pure salvaged treasure with a cross tech stamp on it so it can't be obtained from the shop in any way. Maybe it could drop from loot box's as the only other alternative source because right now loot box's mean nearly nothing, especially to a long time player. A cross tech weapon could be a treasure.
They can't go fully asymmetric unless they introduce % based damage mitigation in the armor profiles which is exponentially better than a straight health pool for the survival architype which would otherwise always be inferior to the natively exponentially better damage architype as asymmetrical opposition.
They reeled in Clans because they had the vast majority of the mobility, range, firepower and XL survivability and easier to use weapons better heat efficiency, lighter weapons, more damage.
IS had: more hit points. IS are supposed to be more numerous but not in this game. Anyway they've found balance.
It would kill the bias arguments of any weapon as you would have access to it. Think somethings OP try it and see
Edit: Was just thinking, you could actually remove engine desync too because the Clan mobility disparity would be able to be addressed with cross tech engines. AND it could be it's own category game mode if it still seems too dicey to take a punt on, restricted from the standard engine desync and QP game modes currently.
Edited by Dauntless Blint, 10 November 2021 - 05:42 AM.