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Slow And Steady

Mapchange idea

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#1 Nesutizale

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Posted 06 November 2021 - 07:27 AM

Just had an idea for the map.

My limited experiance with the maps is that you would have to get into cover much faster at these pillars in the middle but most people seam to do the "very big circle" Nascar now then even try to get through the middle and fighter around the pillars.
Also snipers are a lot more common now...and annyoing.


In that regard I say make the pillars much higher, so they block the view from the side lines, and make them stick closer together. Turning the middle into a knife-fighting zone without snipers or LRMs beeing able to disturbe the "killzone" inside.

I am aware that this would mean that LRMs and some sniper builds would be less valid. Frankly let it be so. Not every map needs to be equal, also I thought differently but my current experiance changed my mind. Let there be a few maps that are more specialised.

Also increase heat to "hellish" levels so that your mech is allready running at 50% heat capacity. Have fun with your alphas you will imidiatly shut down or kill yourself, thank you ^_^
(PS you should consider to play with heat more often)

The result should be a map where you have to go in slow and carefull. Kinda like a labyrinth where you can't see the enemy approach, you will just face him suddenly.
(PS: Dissable UAVs and Artillerie/Airstrickes)

There was a very nice passage on how battles would be...I think it was from "The battles of Tukayyid" - The Icarus Lament, DEVIL’S BATH TUKAYYID
I am not certain I would be allowed to post it here so I won't but if you find the novel you should give it a read to get the feeling.





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