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Ranges For Brawling, Medium And Sniping


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#21 YueFei

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Posted 09 November 2021 - 07:13 PM

View PostKanil, on 09 November 2021 - 06:27 PM, said:


I'm not sure it's "universally viewed as bad"... but I will say if your 'mech can't secure a "quick and decisive kill" at <200m without your teammates help, then you shouldn't go facehugging. If it can, then go for it, who needs teammates when you just obliterate anything dumb enough to stand next to you.


Facehugging can be advantageous. It can turn spread weapons into essentially pinpoint with a "contact shot". SRMs/MRMs are a good example of this. If you're touching someone and fire those, it can deal all or almost all of the damage into a single hitbox.

Edited by YueFei, 09 November 2021 - 07:14 PM.


#22 MW Waldorf Statler

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Posted 09 November 2021 - 10:20 PM

For me all thats to many "RPG-WOW_BUBBLE" Specialists . thats not like real modern warfare and more the strict roles in Turnbased and Realtime RPGs, and specialists in mWO with his random maps for 50% of the Time ,useless tonnage and lost firepower for the Team .when the specialist wait of his special Situation and the Team dies in the Time

#23 1453 R

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Posted 10 November 2021 - 07:54 AM

View PostKanil, on 09 November 2021 - 06:27 PM, said:


I'm not sure it's "universally viewed as bad"... but I will say if your 'mech can't secure a "quick and decisive kill" at <200m without your teammates help, then you shouldn't go facehugging. If it can, then go for it, who needs teammates when you just obliterate anything dumb enough to stand next to you.


The intent more seems to be advising people not to discard a potential move for making the best of a bad situation. Facehugging is bad when you've got a numbers advantage on your enemy and you're making everybody else's shots more difficult in an attempt to hog the kill. Facehugging is potentially a useful fallback plan if the enemy has a numbers advantage on you, you have no means of disengaging, and your best remaining option turns into "wedge myself up this Stalker's asscheeks and make his buddy's shots as messy and difficult as possible in the hopes of doing more damage and delaying my inevitable fiery demise." It's an emergency measure to make killing you more painful for the enemy in situations where your team's balls un-dropped and everybody ditched you to fend for yourself.

#24 Kanil

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Posted 10 November 2021 - 12:20 PM

View Post1453 R, on 10 November 2021 - 07:54 AM, said:

Facehugging is bad when you've got a numbers advantage on your enemy and you're making everybody else's shots more difficult in an attempt to hog the kill.


I guess my point is when you bring a wrecking ball to a fight, and the enemy's wall is made of cardboard, you don't stop yourself mid-swing to make sure the people behind you get a kill assist. When you can W+M1 autowin, slowing down for 4 seconds gives the enemy 4 more seconds to react to your presence -- just break on through and keep going.

Of course, if you brought a hammer or whatever instead of a wrecking ball, then yeah you're gonna want to make sure someone else can help.

#25 YueFei

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Posted 10 November 2021 - 11:43 PM

View PostKanil, on 10 November 2021 - 12:20 PM, said:


I guess my point is when you bring a wrecking ball to a fight, and the enemy's wall is made of cardboard, you don't stop yourself mid-swing to make sure the people behind you get a kill assist. When you can W+M1 autowin, slowing down for 4 seconds gives the enemy 4 more seconds to react to your presence -- just break on through and keep going.

Of course, if you brought a hammer or whatever instead of a wrecking ball, then yeah you're gonna want to make sure someone else can help.


Face hugging doesn't even necessarily have to block friendly lines of fire. Just leg turn slightly as you close in and shade yourself to one shoulder when you hug. To put it in NFL terms, it's like a Nose Tackle using a 1 tech instead of 0 tech alignment. You still get "contact shots" so if you're using SRMs/MRMs you can basically pin-point it into a hitbox, and friendly mechs can still shoot around you and into the enemy's exposed CT.

Only potential downside is the lack of predictability due to collisions making the game/netcode go wonky so you might end up rubber banding or something.

Edited by YueFei, 10 November 2021 - 11:44 PM.


#26 Storming Angel

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Posted 11 November 2021 - 04:28 AM

Sniping - 1500 metres+ Weapon example: Light Gauss rifle.
Very Long range - 1499 metres to 950 metres. Weapon example: Gauss rifle.
Long range - 949 metres to 650 metres. Weapon example: Long range missile.
Medium range - 649 metres to 300 metres. Weapon example: Medium range missile.
Short range - 299 metres to 100 metres. Weapon example: Medium pulse laser.
CQC/Brawling - 99 metres to 0 metres. Weapon example: Micro pulse laser.

In my Opinion anyways.

#27 Moldur

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Posted 11 November 2021 - 04:33 AM

I dislike being severely range limited. Sometimes it's not a big deal, but depending on map and team make-up, you may just be taking clan lasers with no reply for half the match. Brawlers like the TDR-5SS that have a ton of range quirks (or dumping into range on the skilltree) adds a lot better flexibility imo. Perhaps counterintuitively, having a longer range is very useful as a brawler. Having SRMs go out past 300m and a 400+ meter LB-20X is pretty useful.

#28 1453 R

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Posted 11 November 2021 - 07:04 AM

View PostKanil, on 10 November 2021 - 12:20 PM, said:


I guess my point is when you bring a wrecking ball to a fight, and the enemy's wall is made of cardboard, you don't stop yourself mid-swing to make sure the people behind you get a kill assist. When you can W+M1 autowin, slowing down for 4 seconds gives the enemy 4 more seconds to react to your presence -- just break on through and keep going.

Of course, if you brought a hammer or whatever instead of a wrecking ball, then yeah you're gonna want to make sure someone else can help.


Breaking through an enemy's formation is a different thing entirely. If I had a nickel for every time I've seen an assault 'Mech start a spearhead charge only to get cold feet and reverse throttle away to lick their may-as-well-be-self-inflicted wounds while leaving the lighter units who tried to pounce with them and take advantage of/support their charge to flap in the wind (i.e. me, of course), I could buy friggin' Hawaii. And throw it at those stupid bumsucker assault jocks' heads until they agree to pilot nothing but UrbanMooks forever in punishment for their unbecoming cowardice.

And yet I still do the stupid thing and follow the damn Fatlas or Fatnir or whatever-it-is that's looking like it's thinking of growing a pair. Because every once in a while the Fatness in question does follow through on its spearhead charge, me and someone else follows it in closely, and we absolutely hornswogglin' murder-f@#$ the enemy in a landslide get-rekt orgy of devastation that puts a smile on my face for the next hour. Those occasional delightful games are almost worth getting scuttled every time the Fatness decides it'd rather just expose, take a bunch of damage it didn't need to if it wasn't gonna commit, and then back off to pretend like he "shared armor" instead of just throwing the game.

Almost.





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