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Why The Caustic Valley Hate


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#81 martian

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Posted 05 December 2021 - 11:31 AM

View PostBlood Rose, on 05 December 2021 - 11:21 AM, said:

Bought it on sale, ive only played a bit and it seems fun, but the Leopard is niggling me a bit, I would rather a Union or Mule in the Succession wars (easier to find parts for, can hold its own LZ from light forces/cover retreating units, can carry a full company if needed, can store more spare parts, etc)

Well, the Leopard is much smaller than the Union, so it has weaker armament and smaller cargo capacity.

In MW5:Mercs you have more objective-based missions than in MWO.

#82 Blood Rose

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Posted 05 December 2021 - 12:18 PM

View Postmartian, on 05 December 2021 - 11:31 AM, said:

Well, the Leopard is much smaller than the Union, so it has weaker armament and smaller cargo capacity.

In MW5:Mercs you have more objective-based missions than in MWO.

Thats my point, it should really be a Union.

#83 martian

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Posted 05 December 2021 - 01:45 PM

View PostBlood Rose, on 05 December 2021 - 12:18 PM, said:

Thats my point, it should really be a Union.

Maybe it should be, but it is not.

#84 ScrapIron Prime

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Posted 05 December 2021 - 07:34 PM

View PostBlood Rose, on 05 December 2021 - 12:18 PM, said:

Thats my point, it should really be a Union.


Exactly. There's no way you can ready up 12 mechs on a Leopard, much less have a big stockpile of stripped ones waiting to sell or build out. The HBS Battletech game got around this because mid game your Leopard was docked to a larger ship and the extra mechs were stored there, you only dropped 4 at a time.

MW5 just ignores lore outright and provides you Tardis level storage inside your Leopard. It makes good use of the VTOL mech drop offs with Leopards all over the place, but it could really use a Union class animation and option for "realism".

Not that there's much realism in a "giant stompy robots move magically across the universe" genre, but I can dream. Posted Image

#85 C337Skymaster

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Posted 05 December 2021 - 09:07 PM

View Postpbiggz, on 04 December 2021 - 07:50 AM, said:


Yes,

because they are not the old maps. They are new maps. They aren't supposed to be like the old maps.


But the "New" Domination circle is exactly the same as the "old" domination circle, because the maps changed, but Domination did not. Domination requires you to play on an infinitesimal patch of a much larger map, and if the entire circle is encompassed by a "death zone" that you should not enter, nor should you ever expect to enter, because "it's a new map, and that's the no-go zone", then you are not being given the option of playing to the map's strengths, and instead are being corralled into a much more rigid experience.

View Postmartian, on 05 December 2021 - 01:45 PM, said:

Maybe it should be, but it is not.


That's defeatist. If nothing else has been proven over the last 10 years, we have at least proven that nothing that has been created by PGI is set in stone. Everything is malleable, and everything can be changed to fit the whims of those who complain the loudest. The only variable is how difficult the change is to implement, and thus how many complaints are required to have it implemented.

#86 martian

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Posted 06 December 2021 - 12:11 AM

View PostC337Skymaster, on 05 December 2021 - 09:07 PM, said:

That's defeatist. If nothing else has been proven over the last 10 years, we have at least proven that nothing that has been created by PGI is set in stone. Everything is malleable, and everything can be changed to fit the whims of those who complain the loudest. The only variable is how difficult the change is to implement, and thus how many complaints are required to have it implemented.

It is realistic. How many players do complain about Leopard vs. Union? Is it enough for PGI to change the in-game model? I quite do not think so.

#87 Tarl Cabot

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Posted 06 December 2021 - 04:12 PM

View Postmartian, on 06 December 2021 - 12:11 AM, said:

It is realistic. How many players do complain about Leopard vs. Union? Is it enough for PGI to change the in-game model? I quite do not think so.


The only place this would possibly make a difference would be Faction Play.... :) How quickly would the enemy move out from spawn camping if a Union hovered or landed to off load the next round of mechs simply due to the firepower it could bring.. provided PGI could code it properly Posted Image

#88 Blood Rose

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Posted 06 December 2021 - 06:54 PM

View PostScrapIron Prime, on 05 December 2021 - 07:34 PM, said:

Exactly. There's no way you can ready up 12 mechs on a Leopard, much less have a big stockpile of stripped ones waiting to sell or build out. The HBS Battletech game got around this because mid game your Leopard was docked to a larger ship and the extra mechs were stored there, you only dropped 4 at a time.

MW5 just ignores lore outright and provides you Tardis level storage inside your Leopard. It makes good use of the VTOL mech drop offs with Leopards all over the place, but it could really use a Union class animation and option for "realism".

Not that there's much realism in a "giant stompy robots move magically across the universe" genre, but I can dream. Posted Image

I generally read 'cold storage' as "we strap the mechs to the outside of the hull and hope for the best"
Still, the major problems with the Leopard are that its a fast strike/raider dropship intended to get in fast and drop a single lance. By the 3rd succession war its not too rare, but rare enough that finding parts becomes a chore and its utility for a merc company is limited, unless you specialise in fast raids and interdiction strikes.
The Union just makes more sense to me and would allow you to actually drop in with a lance, and/or add in some combat vees to the mix. You know, those ones you see around your base in the tutorial mode?

View PostTarl Cabot, on 06 December 2021 - 04:12 PM, said:


The only place this would possibly make a difference would be Faction Play.... Posted Image How quickly would the enemy move out from spawn camping if a Union hovered or landed to off load the next round of mechs simply due to the firepower it could bring.. provided PGI could code it properly Posted Image

Technically it wouldnt hover, the Union is designed to land in order to offload. But a Union or some other large, spheroid, dropship with plenty of firepower would dissuade spawn campers, or would make a good objective.

View Postmartian, on 06 December 2021 - 12:11 AM, said:

It is realistic. How many players do complain about Leopard vs. Union? Is it enough for PGI to change the in-game model? I quite do not think so.

Leopards make some sense in MWO if you consider games as fast strike actions, which are what a Leopard is designed for.





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