ScrapIron Prime, on 05 December 2021 - 07:34 PM, said:
Exactly. There's no way you can ready up 12 mechs on a Leopard, much less have a big stockpile of stripped ones waiting to sell or build out. The HBS Battletech game got around this because mid game your Leopard was docked to a larger ship and the extra mechs were stored there, you only dropped 4 at a time.
MW5 just ignores lore outright and provides you Tardis level storage inside your Leopard. It makes good use of the VTOL mech drop offs with Leopards all over the place, but it could really use a Union class animation and option for "realism".
Not that there's much realism in a "giant stompy robots move magically across the universe" genre, but I can dream.
I generally read 'cold storage' as "we strap the mechs to the outside of the hull and hope for the best"
Still, the major problems with the Leopard are that its a fast strike/raider dropship intended to get in fast and drop a single lance. By the 3rd succession war its not too rare, but rare enough that finding parts becomes a chore and its utility for a merc company is limited, unless you specialise in fast raids and interdiction strikes.
The Union just makes more sense to me and would allow you to actually drop in with a lance, and/or add in some combat vees to the mix. You know, those ones you see around your base in the tutorial mode?
Tarl Cabot, on 06 December 2021 - 04:12 PM, said:
The only place this would possibly make a difference would be Faction Play....
How quickly would the enemy move out from spawn camping if a Union hovered or landed to off load the next round of mechs simply due to the firepower it could bring.. provided PGI could code it properly
Technically it wouldnt hover, the Union is designed to land in order to offload. But a Union or some other large, spheroid, dropship with plenty of firepower would dissuade spawn campers, or would make a good objective.
martian, on 06 December 2021 - 12:11 AM, said:
It is realistic. How many players do complain about Leopard vs. Union? Is it enough for PGI to change the in-game model? I quite do not think so.
Leopards make some sense in MWO if you consider games as fast strike actions, which are what a Leopard is designed for.