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Lrms Suck (Venting)


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#41 martian

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Posted 03 December 2021 - 02:02 PM

View PostRemington1911, on 03 December 2021 - 01:38 PM, said:

I have had that Corsair out and have it run up to 70% heat and almost push that coldshot button from just the laser AMS fire....other players comment on that it just never stops shooting.

Generally speaking, one Laser AMS is acceptable. Two LAMS can be a problem, especially on already hot running 'Mechs. Three or four LAMS ... Well, as you have noticed, they can really mess with your 'Mech's cooling. Posted Image


View PostRemington1911, on 03 December 2021 - 01:38 PM, said:

I have not been here long enough to get a good idea on the overall health of the game, depth of the player base so my suggestion might be totally off base. Perhaps a greater heat ramp up for shooting all those missiles, that might make people build more well rounded mechs.

Try standard AMS. Its heat build-up is negligible.


View PostRemington1911, on 03 December 2021 - 01:38 PM, said:

Catching those mechs alone is generally a once in a blue moon type deal.

Do not worry, you will learn soon, where you can expect to find them.


View PostRemington1911, on 03 December 2021 - 01:38 PM, said:

I am just tossing stuff out there, but the quantity of lrm's in some games is just flat stupid, then you get a team that communicates, I have been on the giving end of that, as well as what I think is the taking end, and nothing lasts long....the missiles keep flying till the target is dead, takes cover (hard to do with mechs attacking from different quarters) or vanishes.

Posted Image

After you play some more games, you will find out that LRMs are not as terrible as they seem.

Note that if there are multiple enemy LRM boats attacking from different quarters, then probably at least some of them are unprotected and ready to be killed or harassed by a aggressive light or medium pilot, i. e. you. Posted Image

#42 ScrapIron Prime

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Posted 03 December 2021 - 06:20 PM

View Postmartian, on 03 December 2021 - 02:02 PM, said:

Generally speaking, one Laser AMS is acceptable. Two LAMS can be a problem, especially on already hot running 'Mechs. Three or four LAMS ... Well, as you have noticed, they can really mess with your 'Mech's cooling. Posted Image

Try standard AMS. Its heat build-up is negligible.

For IS mechs, a standard AMS plus a ton of ammo is same weight and space as a laser AMS, and the ammo doesn’t explode so you can put it anywhere. Since they buffed the ammo per ton, it’s a rare game indeed where I run dry on a ton of ammo per AMS.

#43 Novakaine

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Posted 03 December 2021 - 07:57 PM

I even carry AMS on my lirm boats.

#44 Saved By The Bell

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Posted 04 December 2021 - 12:56 AM

And AMS protect you from streaks very well.

#45 Richard Hazen

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Posted 04 December 2021 - 06:48 AM

I actually kind of want to drop my lrms on my huntsman prime because it's such a pain to use lrms atm but I'm not sure what to replace them with.

#46 martian

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Posted 04 December 2021 - 07:22 AM

View PostWill Hawker, on 04 December 2021 - 06:48 AM, said:

I actually kind of want to drop my lrms on my huntsman prime because it's such a pain to use lrms atm but I'm not sure what to replace them with.

Well, if you want guided missiles, try ATMs. If you want unguided missiles, use SRMs.

Or simply use different OmniPods to arm your Huntsman with direct-fire weapons such as lasers or ER PPCs.

#47 Blood Rose

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Posted 04 December 2021 - 11:18 AM

In time you will learn, as a lot of people do. LRM's and LRM boats are a joke in the face of the sniper meta. Having just come from yet another sniper-dominated map where my Fafnir did next to nothing before being pincushioned apart by PPC and Gauss snipers I would happily take a team of LRM boats for opfor.

#48 martian

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Posted 04 December 2021 - 12:52 PM

View PostBlood Rose, on 04 December 2021 - 11:18 AM, said:

In time you will learn, as a lot of people do. LRM's and LRM boats are a joke in the face of the sniper meta. Having just come from yet another sniper-dominated map where my Fafnir did next to nothing before being pincushioned apart by PPC and Gauss snipers I would happily take a team of LRM boats for opfor.

Dedicated premade teams running LRMs are not exactly common in the Quick Play queue.

#49 ScrapIron Prime

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Posted 04 December 2021 - 03:44 PM

View PostBlood Rose, on 04 December 2021 - 11:18 AM, said:

In time you will learn, as a lot of people do. LRM's and LRM boats are a joke in the face of the sniper meta. Having just come from yet another sniper-dominated map where my Fafnir did next to nothing before being pincushioned apart by PPC and Gauss snipers I would happily take a team of LRM boats for opfor.

LRMs make you want to duck as you head for cover saying “ow, ow, ow.”
Snipers make you WISH you had ducked by saying “well there goes my right torso.”

#50 D A T A

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Posted 04 December 2021 - 04:10 PM

i feel LRMs are an issue and should be nerfed

#51 ScrapIron Prime

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Posted 04 December 2021 - 04:39 PM

View PostD A T A, on 04 December 2021 - 04:10 PM, said:

i feel LRMs are an issue and should be nerfed

Posted Image
Or alternately… good use of cover, radar deprivation skills or ECM, you and friends with AMS, knowing your maps and where NOT to stand, being decisive with movement instead of standing around… etc.

#52 VeeOt Dragon

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Posted 04 December 2021 - 09:39 PM

View PostRemington1911, on 03 December 2021 - 01:38 PM, said:


I have had that Corsair out and have it run up to 70% heat and almost push that coldshot button from just the laser AMS fire....other players comment on that it just never stops shooting.

I have not been here long enough to get a good idea on the overall health of the game, depth of the player base so my suggestion might be totally off base. Perhaps a greater heat ramp up for shooting all those missiles, that might make people build more well rounded mechs.

Catching those mechs alone is generally a once in a blue moon type deal.

I am just tossing stuff out there, but the quantity of lrm's in some games is just flat stupid, then you get a team that communicates, I have been on the giving end of that, as well as what I think is the taking end, and nothing lasts long....the missiles keep flying till the target is dead, takes cover (hard to do with mechs attacking from different quarters) or vanishes.


i run my 7A with a mix, 2 standard AMS (1t ammo each) and 2 LAMS. for weapons i run 2 RAC/5 and 4 MLs. even with my Racs runnin full out and AMS going i rarely have heat troubles. the RACs will often jam well before i run out of heat even when i toss in a laser burst or two.

#53 martian

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Posted 04 December 2021 - 11:12 PM

View PostD A T A, on 04 December 2021 - 04:10 PM, said:

i feel LRMs are an issue and should be nerfed


I sense sarcasm in the air. Posted Image

#54 Heavy Money

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Posted 05 December 2021 - 03:53 PM

LRMs are one of those things that feels too strong when you are a new player, then seem fine once you are more experienced, and are considered largely irrelevant in high tier play unless done as part of a very specific strategy by a coordinated group.

The reason for this is that the effectiveness of LRMs is much more defined by the behavior of the target than the shooter (at least, much more than any other weapon.) Someone firing LRMs can work on their positioning and stuff, but at the end of the day there's not a huge amount more you can do beyond just locking and shooting. Whereas with other weapons, accuracy, target prediction, etc play a much larger role. There's barely even anything you can do to lock faster (despite some misleading equipment tooltips.)

The target, however, can do a lot to mitigate LRMs. Proper use of cover, avoiding open areas, running radar deprivation, and not exposing themselves for long periods. These sorts of things help against all weapons, but it helps the most against LRMs, especially direct firing ones. People won't hold locks on you if you shoot them in the face. And if locks aren't being held, indirect LRMers can't get anything done.

The higher you go in skill level, the less time people spend in the open exposed to each other. This means that often if you are trying to LRM, the enemy will peek out, shoot you, and then pull back before you can even complete a lock. And there's pretty much nothing you can do because you can't speed up lockon time enough, even with TAG.

The places you will see LRMs in higher tiers is coordinated groups using TAG and NARC. These work, but generally aren't better than the same group running something else. So they are still rare.

So overall, focus on learning positioning and cover and other stuff that's been suggested, and you too will soon come to think LRMs aren't a big deal.

#55 martian

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Posted 06 December 2021 - 12:19 AM

Let us not forget that PGI removed the original Polar Highlands map, i.e. map where LRMs really worked.

Posted Image

I still do not know why PGI can not keep both versions of Polar Highlands in rotation, so the players can decide what version they would like to use.

Is not this the purpose of the map voting system?

#56 PocketYoda

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Posted 06 December 2021 - 05:13 AM

View PostSaved By The Bell, on 02 December 2021 - 08:40 AM, said:

What piss me of, that almost nobody uses AMS these days. No LRM can do damage against 4 guys with usual AMS.


Some IS and many clan mechs cannot even use AMS. and omnipods make AMS even harder as you lost it most times.

#57 martian

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Posted 06 December 2021 - 05:28 AM

View PostMechaGnome, on 06 December 2021 - 05:13 AM, said:

Some IS and many clan mechs cannot even use AMS.

Not correct.

The only MWO BattleMech without AMS hardpoint is the Hero Cicada "X-5". As far as I know, all other MWO BattleMechs - both IS and Clan - have at least one AMS hardpoint, less commonly 2 AMS hardpoints, sometimes up to 4.


View PostMechaGnome, on 06 December 2021 - 05:13 AM, said:

and omnipods make AMS even harder as you lost it most times.

All MWO OmniMechs can be equipped with at least one OmniPod with AMS hardpoint (or their CT offers AMS hardpoint), sometimes more.

Thus, any decision not to use AMS is just the player's choice.

#58 Abisha

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Posted 06 December 2021 - 10:33 AM

LRM ain't that effective, it takes a lot of skills to use LRM with some efficiency.
getting a lock and press a button get you nowhere with LRM takes a lot of awareness and knowing mechanics to kill with LRM right

#59 Brom96

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Posted 06 December 2021 - 11:59 AM

LRMs are marginally usable. I get more damage done with machineguns then with double LRM 20s due to the abundance of ecm and ams. But I usually do not even use those on my mechs, mostly. Positioning is the thing. In the most maps simple terrain obstacles protect you from lrms.

If you aredying to them, then your position is bad, you have a spotter somewhere, or UAV is above you.

And get Radar deprivation nodes.

Seriously, with 1600 missles fired, when playing lrm boat, I usually get just about 200 damage done.

#60 ScrapIron Prime

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Posted 06 December 2021 - 12:16 PM

Its better to use a mixed LRM and direct fire build, IMO. The trick is to treat the LRMs as though they are LBX weapons, augmenting your laser fire at around 300-400m and often firing direct without lock. Then when you DO have a lock, you get bonus indirect damage on your way to the brawl.

Here's my charmed 800 damage build. it looks kinda potato-ish, but it just never stops FIRING. Plus the Highlander's armor is just so tanky, direct fire doesn't get you killed. Well... killed immediately. Posted Image

https://mech.nav-alp...54dd25_HGN-733P





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