Why not just make a few intentionally unbalanced maps? Ya know to experiment with different concepts and community dynamics. They could present an interesting user feedback test.
I'd like to see a map where it's just a massive slope and one side starts on higher-end and one on low-end, so a uphill battle.
Or one map where one side has minimal cover and the other side heavy cover.
It would be interesting to see what behavioral patterns the players would adopt to adapt to those situations.
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Bad Maps
Started by Corbantu, Dec 10 2021 06:42 AM
1 reply to this topic
#1
Posted 10 December 2021 - 06:42 AM
#2
Posted 10 December 2021 - 07:26 AM
Corbantu, on 10 December 2021 - 06:42 AM, said:
Why not just make a few intentionally unbalanced maps? Ya know to experiment with different concepts and community dynamics. They could present an interesting user feedback test.
I'd like to see a map where it's just a massive slope and one side starts on higher-end and one on low-end, so a uphill battle.
Or one map where one side has minimal cover and the other side heavy cover.
It would be interesting to see what behavioral patterns the players would adopt to adapt to those situations.
I'd like to see a map where it's just a massive slope and one side starts on higher-end and one on low-end, so a uphill battle.
Or one map where one side has minimal cover and the other side heavy cover.
It would be interesting to see what behavioral patterns the players would adopt to adapt to those situations.
Welcome to the forums!
Alpine Peaks is just one such unbalanced map.
The smarter - or just faster - team takes up the elevated position in H9, has partial cover and snipes downhill ...
... while the dimmer - or just slower - team fights from G7 through the wide valley uphill.
That's why PGI has placed the objectives in Domination and Conquest on the open plain elsewhere, as to ensure that not all fights on this map are that infamous uphill/downhill struggle.
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