Jump to content

Bad Maps


1 reply to this topic

#1 Corbantu

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 101 posts

Posted 10 December 2021 - 06:42 AM

Why not just make a few intentionally unbalanced maps? Ya know to experiment with different concepts and community dynamics. They could present an interesting user feedback test.

I'd like to see a map where it's just a massive slope and one side starts on higher-end and one on low-end, so a uphill battle.

Or one map where one side has minimal cover and the other side heavy cover.

It would be interesting to see what behavioral patterns the players would adopt to adapt to those situations.

#2 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,786 posts

Posted 10 December 2021 - 07:26 AM

View PostCorbantu, on 10 December 2021 - 06:42 AM, said:

Why not just make a few intentionally unbalanced maps? Ya know to experiment with different concepts and community dynamics. They could present an interesting user feedback test.

I'd like to see a map where it's just a massive slope and one side starts on higher-end and one on low-end, so a uphill battle.

Or one map where one side has minimal cover and the other side heavy cover.

It would be interesting to see what behavioral patterns the players would adopt to adapt to those situations.

Welcome to the forums!

Alpine Peaks is just one such unbalanced map.

The smarter - or just faster - team takes up the elevated position in H9, has partial cover and snipes downhill ...
Posted Image



... while the dimmer - or just slower - team fights from G7 through the wide valley uphill.
Posted Image


That's why PGI has placed the objectives in Domination and Conquest on the open plain elsewhere, as to ensure that not all fights on this map are that infamous uphill/downhill struggle. Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users