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What To Add To Fp/fw?


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Poll: What do you want to be added in Faction Play (11 member(s) have cast votes)

More Mechs?

  1. yes (9 votes [69.23%])

    Percentage of vote: 69.23%

  2. yes (4 votes [30.77%])

    Percentage of vote: 30.77%

More and bigger maps?

  1. yes (8 votes [72.73%])

    Percentage of vote: 72.73%

  2. yes (3 votes [27.27%])

    Percentage of vote: 27.27%

More turrets?

  1. yes/no (8 votes [61.54%])

    Percentage of vote: 61.54%

  2. no/yes (5 votes [38.46%])

    Percentage of vote: 38.46%

More objectives?

  1. Yes, but I blame the devs if I dont like it. (6 votes [54.55%])

    Percentage of vote: 54.55%

  2. Yes (5 votes [45.45%])

    Percentage of vote: 45.45%

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#21 Khalcruth

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Posted 17 December 2021 - 09:06 PM

View Posttee5, on 17 December 2021 - 06:31 AM, said:

And then they need 8 months to fix the thing they "added".


If we're lucky it only takes 8 months to "fix" it.

#22 Bowelhacker

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Posted 18 December 2021 - 02:25 AM

They need to do a better job of switching which faction is attacker and which is defender. Some clan vs clan and IS vs IS runs would be nice too.

And cattleprods up the arses of the tools who don't switch sides when the frigging queue is 2/23.

#23 MZR1000

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Posted 18 December 2021 - 07:54 AM

Mix QP&FP by adding an option to vote for a FP game in QP and give enough time before the game starts to select things like, your faction, and your mech deck. They would also need to make 12P premade groups able to queue as a faction group in QP.

#24 Will9761

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Posted 18 December 2021 - 11:04 AM

Faction vs Faction wars (not IS vs Clans) with planet picking. I still remember how entertaining the Battle of Wazan was when it became a community battle leading to this wonderful art piece:
Posted Image
Never Forget

Edited by Will9761, 18 December 2021 - 11:09 AM.


#25 Kotis77

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Posted 18 December 2021 - 11:08 AM

Thats a beatiful pic. Hollywood should make battletech movie with full budget, that would be sweet

BTW those mechs have worst aim

Edited by Kotis77, 18 December 2021 - 11:42 AM.


#26 stress doG

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Posted 18 December 2021 - 01:26 PM

better or fun rewards for faction reputation

#27 Khalcruth

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Posted 18 December 2021 - 05:09 PM

View PostWill9761, on 18 December 2021 - 11:04 AM, said:

Never Forget


Oh, rest assured, us Lyran Commonwealth loyalists won't forget that you abandoned us in our nightly fights against the clans. I certainly haven't. I'll respect the Free Rasalhague Republic and Draconis Combine folks, the rest of you cowards can all go __________ yourselves.

#28 Will9761

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Posted 18 December 2021 - 05:44 PM

View PostKhalcruth, on 18 December 2021 - 05:09 PM, said:

Oh, rest assured, us Lyran Commonwealth loyalists won't forget that you abandoned us in our nightly fights against the clans. I certainly haven't. I'll respect the Free Rasalhague Republic and Draconis Combine folks, the rest of you cowards can all go __________ yourselves.

What are you talking about?

#29 tee5

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Posted 18 December 2021 - 10:42 PM

The Clans where attacking the Inner Sphere and instead of helping us Lyrans, Rassalhagues and Kuritans defend vs the Clan Invasion. They were seeking battles Marik vs Davion or Marik vs Liao etc.

But it was the good old times, where you had the feeling that there was a big Clan Invasion and you saw their progress on the map, carving their way into the Inner Sphere.

#30 Will9761

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Posted 19 December 2021 - 10:03 AM

Well, I never participated in the Liao vs Marik or the Davion vs Liao battles. But I did remember people making their own news media about the wars through soundcloud. Those were some fun times though.

#31 pbiggz

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Posted 20 December 2021 - 06:14 AM

b̵̧̛͕̱͉̘̭͌̄͑͗́̾̉̀̊̀̈̂͂͝a̷̢̗͍̞̗̱̳͛̑̏̾̋̏͠͠ͅṭ̵̛̰͊̄̉̎̃͛̐̈́̓̐̓͝c̵̡̡͕̻̪̩̼͍͍͖̯̝͔̔̂̆̄̀́̏̈̒̕͜͠ḫ̶̯̳̌̓̈́́̏̏͐̒̕a̴̛̺̭̥̺̜̎̋̾̾̽́̀̅͐͌̆͜l̸̢̲̯̝͉͌̅̈́́͒̔͒̓̽̅͘͘͝l̶͚̭̟͗̐̽̾̇̈̐͗̽͆̅̏̚͜

#32 tee5

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Posted 20 December 2021 - 10:50 AM

View PostWill9761, on 19 December 2021 - 10:03 AM, said:

Well, I never participated in the Liao vs Marik or the Davion vs Liao battles. But I did remember people making their own news media about the wars through soundcloud. Those were some fun times though.


https://soundcloud.com/merc-radio

#33 Will9761

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Posted 20 December 2021 - 01:05 PM

Those types of media were music to my ears and only enhanced the atmosphere of Community Warfare. I wish we could have that magic in FP again. I'd be laughing my tail off if there was another player-based war called, "The Reclamation of Kentares" between Davion and Kurita players.

Edited by Will9761, 20 December 2021 - 01:06 PM.


#34 Corbantu

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Posted 29 December 2021 - 06:23 AM

I'd like to see faction vs random, not sure necessarily how to implement it but something like 4 faction players vs 6 random players from QP, or 8 vs 12. Something where a well built, experienced team vs a random assembled group of individuals.

#35 LordNothing

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Posted 02 January 2022 - 10:31 AM

hows about more players.

#36 LordNothing

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Posted 02 January 2022 - 10:57 AM

View PostPeppaPig, on 15 December 2021 - 10:40 AM, said:

I would hazard to say, that the unwanted changes implemented by PGI did wonders to kill this mode off.
  • Changing from Faction Play to Community Play removed the choices as to how to fight and channelled it down some bizarre variance which limited who you could drop against instead of open IS v IS, Clan v Clan or Clan v IS
  • Loyalty rewards for being a loyalist, limited time contract of mercenary messed up with the revolving contracts.
  • Failure to make the match maker do what it was supposed to after its reworking, i.e. not to ignore the solo/small unit drops constantly in favour of the premade 12 man.
In addition, certain player/units' ethos of farm, farm, farm when objective wins were available and spawn camping (for whatever reason, not getting into that argument per se, but it is a valid reference) drove newer and less skilled players away from getting to grips to one of the greatest aspects of the game, but poor numbers and as has been noted, people not willing to swap sides to make a drop, left many long term players disillusioned with the game as a whole and simply left.



It is sad to see my friends list rarely show more than a handful of friends and units I would be invited in for drops, sit at such low numbers because folk haven't logged in for over 6 months to a year or more because of their lack of trust in PGI as a games developer and the aspect of a self-fulfilling prophecy where the repeated failures of PGI and certain player base, continued to drive the mode down further - the bar was set very low and still the developers couldn't get over it because of lack of initiative and too much focus on the ego driven players who seem to continue to gain influence over the game's (lack of) real progress.

FP was THE best aspect with probably thousands dropping every night and even more at the weekend - great community spirit and lots of fun to be had. Look at it now and meh Posted Image


id argue that the match maker is not a failure. the people who asked for it simply never showed up to play the mode. i figure if you did a tukayyid and got about half the player base in on it, it would be about half as good as the qp mm, which lately has been awful. match making is a pipe dream considering the overall player pool, all in different time zones playing at different times with a large number of players in each match and then you got to match skill on top of that. and in the early days, buckets, buckets everywhere, so even when people were playing the mode, drop rates kind of sucked.

12 mans can also completely lock it down where one team's overall rating is a constant and you cant do a player swap pass, and the mm will find the most qualified players to face them. so for a pug with no experience simply wanting to try the mode, they can get passed up by multiple mm cycles. i can understand why pgi only listens to unit feedback, as they are the only ones who play the mode with any regularity. had pugs showed up, that might have been different. instead they bleed out and never returned, even the good ones who were actually capable of playing the mode.

there are a lot of simple solutions, like pug nights, or more events, or limiting 12v12 to direct challenge, or matching based on difference in team size. the mode continues to suffer for being non-inclusive of lower skill players and pgi's solution was simply put up a sign that essentially says: "this mode is not for you". that is fp's tombstone.

Edited by LordNothing, 02 January 2022 - 11:00 AM.


#37 Kotis77

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Posted 03 January 2022 - 06:18 AM

Thats alot of BS you wrote there. There is no matchmaker in FP. There is only lies by PGI that there is MM. There is only algorithm that prioritise groups to fill up match. Thats it.

Id argue if we got matchmaker, FP would be better place. But now we got just sweaty guys to stack up defence and puggies that dont listens to commands fill up attack lane.

#38 Yondu Udonta

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Posted 03 January 2022 - 07:41 AM

not to be pessimistic but an entirely pointless poll unless PGI really wants to devote their minuscule amount of resources on this game mode

#39 Kotis77

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Posted 03 January 2022 - 08:57 AM

You are right Yondu, but let people dream. Ive seen you make topics about stuff to fix too.

I just wish that next time PGI spends some dev time on FP it would be to fix core problems. Starting from lobby. Not just add more broken stuff or stuff that will break FP even more.

Edited by Kotis77, 03 January 2022 - 09:04 AM.






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