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What Mwo2 Could Be; Pvpve And Comp Modes


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#1 Kriegson

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Posted 09 January 2022 - 03:47 PM

Imagine the default mode was a 4v4 or 8v8 with elements taken from MOBA games where you defend a base against both the enemy players and waves of enemies.
This is the DEFAULT or quick play mode, you should have more matches queueing more frequently with fewer players required at a minimum.

Then you have Solaris for a competitive arena mode with no external factors. No getting finished off by a tank or having a component critted by a lucky shot from a turret. Just your lance against the enemy lance.

Faction war expands on elements from the default mode; Dedicating yourself to a faction builds reputation and eventually ranks in the faction. Not only do these give you improved rewards from faction battles, but an allowance of "Logistic points" (LP) that allow you to dictate how resources will be spent on an attack or defense for a planet.
Each faction has "Resource Points" as determined by their collective worlds that can be spent on various perks such as better defenses, combined operations weapons (Helicopters, tanks, infantry?) and support systems such as jammers, radars and repair bays. The more LP you have, the more sway you have in determining how a planet is outfitted.

This isn't using any resources PGI doesn't already have available to them in MWO and MW5:Mercenaries. Only the production time and effort to make the MechWarrior online they had envisioned years ago.





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