Time To Say Bye Bye
#41
Posted 27 March 2022 - 08:25 AM
Major problem: devs do counter-productive things. Game is very hardcore. Lower Tier players quit. Devs need to bring lower Tier players back. What they do? Yeah. They start two events, where players can earn 3k MC, and also two sales, where players can spend them. Problem is - too low population causes constant playing against Tier 1 pros. Result? Tier 1 pros complete event very quickly via seal clubbing. And lower Tier players have completely unplayable game, so no MC can revive their desire to play it.
#42
Posted 27 March 2022 - 09:17 AM
MrMadguy, on 27 March 2022 - 08:25 AM, said:
Those "terrible changes" have brought many mechs back to being viable and fun in place of merely functional, giving them back (or outright creating) individual niches. What is so horrible about that?
Edited by Horseman, 27 March 2022 - 09:17 AM.
#43
Posted 27 March 2022 - 09:24 AM
Horseman, on 27 March 2022 - 09:17 AM, said:
My Firestarter "Firestorm" finally got quirks that boosted its usefulness.
From the worst Firestarter in the game is suddenly a viable light 'Mech.
#45
Posted 27 March 2022 - 06:53 PM
Horseman, on 27 March 2022 - 09:17 AM, said:
perfect balance is not having everything viable, but let certain classes be dominant for while, then nerf and move to other classes.
its why games like wot/lol are way more popular
but balance is not the only reason for mwo decline
Edited by JudauAshta, 27 March 2022 - 06:54 PM.
#46
Posted 31 March 2022 - 02:20 PM
MadBede, on 13 January 2022 - 06:10 PM, said:
-snipers in every match, you cant move in open, you cant peak
-extreme damage alpha everyone can bring to the match, zero room for error. Or you swarm with team or you get rekt asap
-12-0 0-12 all day long, no balance in teams
-lights running rampart
-assault only camps, they move they get fkd by snipers, poptarts loaded to brim with heavy weapons
-new map just for fast mechs, you can sneak around and farm from behind, great idea, give lights more fun, spit on slow mechs
-models hit boxes from hell, one mech can eat dumb amount of punishment (all small designs) biggies no matter where to shot you rekt them, hihi fun to play King Crab or Marauder or Anihillator , 100 tomes of joke.
-MG no heat, no cd on reload just keep finger om trigger, sure sure
-LRM turned to useless poo, try go with LRM, someone will MG your mech in 5 sec , no problem
-ECM, Stealth spam one one team when other got none..fun 12-0 inc
PGI went for mech packs to farm cash, balance went to hell, game is just boring.
Hope one day Devs will open eyes and do something.
I still can't find a single thing that this man said, that isn't true..
#47
Posted 31 March 2022 - 03:21 PM
Vellron2005, on 31 March 2022 - 02:20 PM, said:
Well from my ~15000 matchscore worth of games past two days.
- yep snipers... but all other play styles also each and every game.
- I played with two different weight class mechs with just twin LPLs other was IS mech and other Clan (you don't count IS LPL as sniper weapon do you?).
- Zero 12-0 or 0-12 games, worst game was 3-12.
- Lights are running? If they don't run they die? saw multiple lights getting 1 shotted also.
- Assaults camp, assaults nascar, assaults push the snipers and snipers die?
- Well this whole point is just total BS.
- All the mechs take damage if shot... or to say more correctly if HIT. for some reason it is easier to hit slumbering 100 tonner than some light mech going 150. Usually this is issue for players that cannot aim... but you play lurms and don't aim yourself anyway so???
- By design and by your beloved BT MGs do not have heat, jam or don't need to reload (what weapon does need to reload?
- Lurms still work, they just need some minor skill to work, If you stay close to your team your bottom might not get rekt by MGs.
I don't remember getting killed by MGs while playing lurms these two days...
- From my experience team with more useless stealth mechs loses the game, and still zero 12-0 games seen.
so from my XP and point of view that post has pretty much zero thigs that are true.
edit: typos... almost 2AM
Edited by Curccu, 31 March 2022 - 03:29 PM.
#49
Posted 01 April 2022 - 11:17 AM
Edited by B1ack Dragon, 01 April 2022 - 11:18 AM.
#50
Posted 01 April 2022 - 11:46 AM
B1ack Dragon, on 01 April 2022 - 11:17 AM, said:
I think that a half of his post can be summarized as "Lights are OP!"
#52
Posted 02 April 2022 - 06:43 AM
Edited by Quandoo, 02 April 2022 - 06:44 AM.
#54
Posted 03 April 2022 - 09:07 AM
https://leaderboard....earch?u=Madbede
Edited by I LOVE ANNIHILATORS, 03 April 2022 - 09:08 AM.
#55
Posted 03 April 2022 - 10:46 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



























