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General Cooldown Quirk?


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#1 B E E L Z E B U B

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Posted 14 January 2022 - 01:26 AM

Hi,

What exactly does the general "Cooldown" quirk do?
I used my CTF-IM to calculate cooldowns and it kinda seems that the general "Cooldown" does nothing,

IM has the following cooldown quirks:
Energy Cooldown -15%
Ballistic Cooldown -10%
Cooldown -12%

Say my skill tree gives me 12% cooldown as-well.

Ok now I loadout an AC10 and i get:
AC10 Cooldown: 2.25 sec (-0.495)

Meaning the sum of all quirks + skill tree amounts to -0.495 seconds cooldown bonus.
Lets make the calculations to see how that is:

2.25 * [Quirk of Ballistic Cooldown] = 2.25 * 0.1 = 0.225
2.25 * [Quirk of General Cooldown] = 2.25 * 0.12 = 0.27
2.25 * [Skill Tree Cooldown] = 2.25 * 0.12 = 0.27

Which means total cooldown bonus should be:
0.225 + 0.27 + 0.27 = 0.765

but 0.765 is not 0.495 as the game shows me....

so lets try to get to 0.495:
0.225 + 0.27 = 0.495
what the heck? so were missing 12% cooldown bonus... its not the skills tree, if remove skills tree completely i only get 10% cooldown bonus and that is from the ballistic quirk.

And so it seems that general Cooldown quirk doesnt do anything.

Well maybe its for energy weapons then?
nope.

LPPC cooldown: 3 sec
load it into the mech and you get:
3 (-0.81)

so lets get to 0.81:
2.25 * [Quirk of Energy Cooldown] = 3 * 0.15 = 0.45
2.25 * [Quirk of General Cooldown] = 3 * 0.12 = 0.36
2.25 * [Skill Tree Cooldown] = 3 * 0.12 = 0.36

total cooldown bonus should be:
0.45 + 0.36 + 0.36 = 1.17

but again:
1.17 > 0.81

so how do we get to 0.81?
0.45 + 0.36 = 0.81

once again, general cooldown does nothing.

What's going on here, what am i missing?

#2 Meep Meep

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Posted 14 January 2022 - 01:36 AM

Pretty sure you are counting the 12% bonus twice since its not a base quirk. If you have all the cooldown nodes unlocked its going to be reported in the expanded stats tab in the mechlab as Cooldown.

#3 killkimno

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Posted 14 January 2022 - 01:44 AM

View PostB E E L Z E B U B, on 14 January 2022 - 01:26 AM, said:


I used my CTF-IM to calculate cooldowns and it kinda seems that the general "Cooldown" does nothing,

IM has the following cooldown quirks:
Energy Cooldown -15%
Ballistic Cooldown -10%
Cooldown -12%

Say my skill tree gives me 12% cooldown as-well.

Ok now I loadout an AC10 and i get:
AC10 Cooldown: 2.25 sec (-0.495)

Meaning the sum of all quirks + skill tree amounts to -0.495 seconds cooldown bonus.
Lets make the calculations to see how that is:

2.25 * [Quirk of Ballistic Cooldown] = 2.25 * 0.1 = 0.225
2.25 * [Quirk of General Cooldown] = 2.25 * 0.12 = 0.27
2.25 * [Skill Tree Cooldown] = 2.25 * 0.12 = 0.27

Which means total cooldown bo



CTF-IM hasn't 'general' cooldown.
only ballistic cool and energy cool.

so -0.495 is correct. because ballistic cool 10% + skill tree cool down 12% = 22 % cooldown(ballistic)

Edited by killkimno, 14 January 2022 - 01:48 AM.


#4 Aidan Crenshaw

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Posted 14 January 2022 - 01:53 AM

The "Cooldown" 12% that you see on your perks list come from your skilltree nodes. You are counting it twice in your consideration.

#5 B E E L Z E B U B

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Posted 14 January 2022 - 02:05 AM

View PostAidan Crenshaw, on 14 January 2022 - 01:53 AM, said:

The "Cooldown" 12% that you see on your perks list come from your skilltree nodes. You are counting it twice in your consideration.



ok yes this is what io was missing!
Thank you...!

#6 Curccu

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Posted 14 January 2022 - 04:44 AM

View PostB E E L Z E B U B, on 14 January 2022 - 01:26 AM, said:

Hi, What exactly does the general "Cooldown" quirk do?

https://mwo.nav-alph.../mechlab/ctf-im is good site to check quirks and stuff, ingame skilltree+quirks list is total mess.
I'm not sure if coder of this site intends to add skilltree to this also so it would calculate "real" values.

#7 Cerebus23

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Posted 14 January 2022 - 03:11 PM

mech quirks should be color coded, why the hell they are not?





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