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Light Mechs & Survival Tree


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#1 Weeny Machine

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Posted 16 January 2022 - 03:39 AM

Has anyone done some testing if the survival tree is worth investing into when you play light mechs?

Personally, I feel that in case of an Urbie it is ok but in the other cases I feel not much effect for a heavy skill point investment. In case of a Wolfhound, I feel as if I run too hot then etc.

However, I would love to hear your opinions about that matter

#2 Maddermax

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Posted 16 January 2022 - 04:33 AM

It’s definitely worth it on some lights, especially those with good armour quirks (so urby and wolfhound really benefit in my opinion).

the thing to understand is that while they start from a smaller health pool for buffing, each armour/structure node is worth more per node - a 100 ton clan mech will have a 1% bonus, while a 20 ton mech can have 2.6% per node. While this still leads to overall lower hit points gained for a light, considering speed is a lot of your defence, that bit of extra armour can be stretched out significantly.

So yeah, it can be worth it, not on every light, but certainly on some of them.

Edited by Maddermax, 16 January 2022 - 04:52 AM.


#3 Gagis

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Posted 16 January 2022 - 04:47 AM

It is worth it. With enough survival, a locust can survive double heavy gauss to ct

#4 GoodTry

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Posted 16 January 2022 - 04:57 AM

Survival tree is absolutely worth it on lights in almost all cases IMO. I've heard some highly-skilled players disagree, on the theory that you're going to die either way if you get shot, so you might as well use the points elsewhere.

But there is an easy test: Do you live to the end in most matches that you win, with most of your weapons? If so, maybe you don't need survival tree. If not, you need survival tree.

#5 Weeny Machine

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Posted 16 January 2022 - 05:00 AM

View PostGoodTry, on 16 January 2022 - 04:57 AM, said:

Survival tree is absolutely worth it on lights in almost all cases IMO. I've heard some highly-skilled players disagree, on the theory that you're going to die either way if you get shot, so you might as well use the points elsewhere.

But there is an easy test: Do you live to the end in most matches that you win, with most of your weapons? If so, maybe you don't need survival tree. If not, you need survival tree.


Good point actually. Usually I am going down in the last 1/3 or as one of the last. Of course, sometimes I screw up and get a bad hit and sometimes that's all it need for a light

#6 SharDar

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Posted 16 January 2022 - 09:52 AM

I posted a video by DATA , one of the top players in the game, where he shows how to get the most from the skill tree; and he definitely recommends survival tree for lights: https://mwomercs.com...w-player-guide/

Based on that, I adjusted my skills to give way more survivability to my lights, particularly the ones with machine guns and other short range weapons. On my skirmishers, I use a mix of Survival and Mobility. I think it's been helpful. My lights are much less susceptible to insta-kills.

For example, I have a Piranha PIR-3 that runs 145.8. It has all ER SML Lasers and ER Micro Lasers, so very short range. I gave that one most of the Survival tree including all but one of the Armor Hardening nodes. I gave it 6 Kinetic Burst modes to make me more agile. I will likely play with this balance to see if it works better to put even more into Survival. I need seven more nodes to get that last Armor Hardening node. That would leave me with a single Kinetic Burst, which may not be an issue since is is already a very agile mech.

#7 KaptinOrk

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Posted 16 January 2022 - 10:40 AM

I enjoy running both the survivability and mobility trees on basically everything; it's fun, but the points are probably better spent elsewhere.

Edited by KaptinOrk, 16 January 2022 - 10:40 AM.


#8 Meep Meep

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Posted 16 January 2022 - 01:00 PM

If I can spare the points then going down left side of the survival tree is a no brainer on lights as it can add just enough points to make you a two shot vs many loadouts instead of a one shot. For certain lights with armor quirks its a double no brainer. I've been running a pir-a and its +8 armor quirks for every component coupled with the left side survival tree has turned it into a mini urbie on survivability.

Posted Image

Edited by Meep Meep, 16 January 2022 - 01:34 PM.


#9 keramatzmode

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Posted 16 January 2022 - 02:25 PM

Depends on the playstyle. For poke and cover, definitely survival tree.
You are expected to get scratched by lasers when you poke from the firing line. But it is not a magical "fix" to ignore MRMs/ACs to the face. You also get crit reduction, so its pretty nice not having your ECM ripped out at the endgame.
That 11 or 12 armor gives you extra 5-6 times to get some cheeky poke damage in before your armor is open and get primaried.
For skirmishers, you should prioritize the mobility first. Mobility is "armor". Survival is "endurance".

#10 ThreeStooges

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Posted 16 January 2022 - 03:59 PM

For the vast majority of light mechs I go with the mobility tree first above survival. A light mech survives by doging fire not by tanking it. Kinetic burst and speed tweak are what I go for first. Survival tree next. On lights that are sub 110 speed usually just the left most side for the 18 or so survival points is enough.

If the light is only 110 or one that uses long range weapons like dual ppcs like the pnt with 95% of its fire power on the torso/arm then prioritize survival over mobility and get all the armor and structure nodes.

#11 dario03

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Posted 16 January 2022 - 11:54 PM

Often times yes. You don't have to get all of them but if its a structure quirked mech, get that, if its armor quirked get that. Some have structure on some components and armor on others, in that case if you can't get all of them then jump around a bit and see what works for you. Bigger the quirk, the more you should try to get.





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