

Ultra Cannons: Y U Do Dis?
#1
Posted 16 April 2022 - 01:18 PM
Is my karma that bad?
#2
Posted 16 April 2022 - 02:44 PM
#3
Posted 16 April 2022 - 02:46 PM
#4
Posted 16 April 2022 - 05:33 PM
#5
Posted 16 April 2022 - 05:42 PM
#6
Posted 16 April 2022 - 11:02 PM
#7
Posted 16 April 2022 - 11:21 PM
There are no quirks who reduce jam, only the time.
We focus on the times it's not working, no matter how small the chances are
There are risks involved and depend how you look at it.
I prefer to have a support gun to UAC fired at the same time.
The UAC shreds armor and won't reach the structure on its own,
the support provide an in time delivery in case the UAC jams.
#8
Posted 16 April 2022 - 11:46 PM
caravann, on 16 April 2022 - 11:21 PM, said:
65 times lies, only 65 mechs or omnipods with quirk that reduces uac jam CHANCE.
https://mwo.nav-alpha.com/mechs feel free typing "jam chance" to quirks search box
caravann, on 16 April 2022 - 11:21 PM, said:
There are risks involved and depend how you look at it.
I prefer to have a support gun to UAC fired at the same time.
The UAC shreds armor and won't reach the structure on its own,
the support provide an in time delivery in case the UAC jams.

#9
Posted 16 April 2022 - 11:48 PM
caravann, on 16 April 2022 - 11:21 PM, said:
I think you mean skill nodes as there are definitely mechs with jam reduction quirks.
https://mwo.nav-alph...m/mechlab/cou-d
#10
Posted 17 April 2022 - 12:45 AM
Nightbird, on 16 April 2022 - 02:44 PM, said:
or if your rat had debounce issues. there is this mod ive done a number of times where i put a low pass filter on the button to reject some of the spurious signals, though in some cases switching out the switches helps. haven't had that problem since i got my g604 though (and it costs something like 8x what my previous mouse cost).
FupDup, on 16 April 2022 - 02:46 PM, said:
piss poor filtering. really its just a couple passives, total cost probibly less than a penny in bulk rates that manufacturers gets. my diy controllers that make heavy use of multiplexing, i tend to denounce in software and that works flawlessly. it can edge detect and reject short pulses that switches tend to emit and its all bitwise so its fast as hell.
Edited by LordNothing, 17 April 2022 - 12:55 AM.
#11
Posted 18 April 2022 - 03:47 PM
Ihlrath, on 16 April 2022 - 01:18 PM, said:
You and me both, my friend. But, according to some very persistent posters, it it all your fault. Me: Comcast Business with 20ms ping most games (until I stopped playing), and various higher end mice (Razer, Corsair, and mostly Logitech G502 wired) always the same results.
Dragon with 40% UAC jam reduction - July 2017
https://youtu.be/MNeMPTH_cxU
Chain fire UAC jamming - January 2018
https://youtu.be/1ZQNPJvJviI
As you can see, been that way for a while. Never been addressed, probably never will be. Even though there is a better solution already implemented in the game. I've also suggested just changing things so that all Clan ACs are the same amount of slots as their AC counterparts since we will never see ammo switching in MWO (theory reason why they are one slot more than standard ACs). That way you can run ACs instead of UACs. But the TRO purists won't have it. So no way players like us will have the same experience as those who have some sort of better RNG Karma (or very high end gaming mice/ones with customized switches) by running regular ACs.
Just sit back and enjoy all the arguments that will be used now. Seen them all before, and they don't address the issue. The issue is that it does happen (video proof), and there are two viable solutions to fix it. It's called compromise, and a number of people will have none of it.
#12
Posted 18 April 2022 - 05:10 PM
KodiakGW, on 18 April 2022 - 03:47 PM, said:
You and me both, my friend. But, according to some very persistent posters, it it all your fault. Me: Comcast Business with 20ms ping most games (until I stopped playing), and various higher end mice (Razer, Corsair, and mostly Logitech G502 wired) always the same results.
Dragon with 40% UAC jam reduction - July 2017
https://youtu.be/MNeMPTH_cxU
Chain fire UAC jamming - January 2018
https://youtu.be/1ZQNPJvJviI
As you can see, been that way for a while. Never been addressed, probably never will be. Even though there is a better solution already implemented in the game. I've also suggested just changing things so that all Clan ACs are the same amount of slots as their AC counterparts since we will never see ammo switching in MWO (theory reason why they are one slot more than standard ACs). That way you can run ACs instead of UACs. But the TRO purists won't have it. So no way players like us will have the same experience as those who have some sort of better RNG Karma (or very high end gaming mice/ones with customized switches) by running regular ACs.
Just sit back and enjoy all the arguments that will be used now. Seen them all before, and they don't address the issue. The issue is that it does happen (video proof), and there are two viable solutions to fix it. It's called compromise, and a number of people will have none of it.
rng is rng, you feel it harder because you only have 1. Tried plenty of 3-6uac boats of is and clan and while it's very inconsistent it's not perma locked the way those vids feel, even without the quirks. Triple uac10 mad2c-a is pretty strong, and it only has -20%
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