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Ultra Cannons: Y U Do Dis?


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#1 Ihlrath

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Posted 16 April 2022 - 01:18 PM

I can't be the only one that seems to have unusually bad luck with them constantly jamming on the first shot of any match even in mechs with good UAC jam quirks can I? They seem to randomly jam quite a bit even when you're letting them cool down so to speak...

Is my karma that bad?

#2 Nightbird

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Posted 16 April 2022 - 02:44 PM

They never jam on the first shot, only when you panic double tap.

#3 FupDup

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Posted 16 April 2022 - 02:46 PM

I think it's an issue that a lot of mice have where it sometimes double clicks even when you only click once. I try to put my UACs on right click instead of left click to avoid this.

#4 Ihlrath

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Posted 16 April 2022 - 05:33 PM

I might have to try that. My house is set for double click on left button. Thanks for the help!

#5 Kimias

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Posted 16 April 2022 - 05:42 PM

My Cicada with an ultra ac2 rarely jammed since yesterday it stays frozen....

#6 Meep Meep

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Posted 16 April 2022 - 11:02 PM

I experimented with a clan uac20 on a mech with no jam reduction quirk and figured out that the longer you wait till you do the second tap the less chance there is of a jam. A quick double tap would jam very frequently but if you waited till the cooldown bar was roughly a quarter of the way done then it would only occasionally jam and if you waited till it was half or less it would only jam rarely with very rare jams once you got to a quarter of the cooldown bar left. So do a slow double tap and you should be fine. This is also why boated uac tend to jam less because it takes longer to get back around to the second tap unless you are really spamming the fire button.

#7 caravann

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Posted 16 April 2022 - 11:21 PM

I always double click and solution is to put it on chain fire.
There are no quirks who reduce jam, only the time.

We focus on the times it's not working, no matter how small the chances are
There are risks involved and depend how you look at it.
I prefer to have a support gun to UAC fired at the same time.
The UAC shreds armor and won't reach the structure on its own,
the support provide an in time delivery in case the UAC jams.

#8 Curccu

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Posted 16 April 2022 - 11:46 PM

View Postcaravann, on 16 April 2022 - 11:21 PM, said:

There are no quirks who reduce jam, only the time.


65 times lies, only 65 mechs or omnipods with quirk that reduces uac jam CHANCE.
https://mwo.nav-alpha.com/mechs feel free typing "jam chance" to quirks search box

View Postcaravann, on 16 April 2022 - 11:21 PM, said:

We focus on the times it's not working, no matter how small the chances are
There are risks involved and depend how you look at it.
I prefer to have a support gun to UAC fired at the same time.
The UAC shreds armor and won't reach the structure on its own,
the support provide an in time delivery in case the UAC jams.

Posted Image What?

#9 Meep Meep

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Posted 16 April 2022 - 11:48 PM

View Postcaravann, on 16 April 2022 - 11:21 PM, said:

There are no quirks who reduce jam, only the time.


I think you mean skill nodes as there are definitely mechs with jam reduction quirks.

https://mwo.nav-alph...m/mechlab/cou-d

#10 LordNothing

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Posted 17 April 2022 - 12:45 AM

View PostNightbird, on 16 April 2022 - 02:44 PM, said:

They never jam on the first shot, only when you panic double tap.


or if your rat had debounce issues. there is this mod ive done a number of times where i put a low pass filter on the button to reject some of the spurious signals, though in some cases switching out the switches helps. haven't had that problem since i got my g604 though (and it costs something like 8x what my previous mouse cost).

View PostFupDup, on 16 April 2022 - 02:46 PM, said:

I think it's an issue that a lot of mice have where it sometimes double clicks even when you only click once. I try to put my UACs on right click instead of left click to avoid this.


piss poor filtering. really its just a couple passives, total cost probibly less than a penny in bulk rates that manufacturers gets. my diy controllers that make heavy use of multiplexing, i tend to denounce in software and that works flawlessly. it can edge detect and reject short pulses that switches tend to emit and its all bitwise so its fast as hell.

Edited by LordNothing, 17 April 2022 - 12:55 AM.


#11 KodiakGW

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Posted 18 April 2022 - 03:47 PM

View PostIhlrath, on 16 April 2022 - 01:18 PM, said:

Is my karma that bad?


You and me both, my friend. But, according to some very persistent posters, it it all your fault. Me: Comcast Business with 20ms ping most games (until I stopped playing), and various higher end mice (Razer, Corsair, and mostly Logitech G502 wired) always the same results.

Dragon with 40% UAC jam reduction - July 2017
https://youtu.be/MNeMPTH_cxU

Chain fire UAC jamming - January 2018
https://youtu.be/1ZQNPJvJviI

As you can see, been that way for a while. Never been addressed, probably never will be. Even though there is a better solution already implemented in the game. I've also suggested just changing things so that all Clan ACs are the same amount of slots as their AC counterparts since we will never see ammo switching in MWO (theory reason why they are one slot more than standard ACs). That way you can run ACs instead of UACs. But the TRO purists won't have it. So no way players like us will have the same experience as those who have some sort of better RNG Karma (or very high end gaming mice/ones with customized switches) by running regular ACs.

Just sit back and enjoy all the arguments that will be used now. Seen them all before, and they don't address the issue. The issue is that it does happen (video proof), and there are two viable solutions to fix it. It's called compromise, and a number of people will have none of it.

#12 Beastbear

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Posted 18 April 2022 - 05:10 PM

View PostKodiakGW, on 18 April 2022 - 03:47 PM, said:


You and me both, my friend. But, according to some very persistent posters, it it all your fault. Me: Comcast Business with 20ms ping most games (until I stopped playing), and various higher end mice (Razer, Corsair, and mostly Logitech G502 wired) always the same results.

Dragon with 40% UAC jam reduction - July 2017
https://youtu.be/MNeMPTH_cxU

Chain fire UAC jamming - January 2018
https://youtu.be/1ZQNPJvJviI

As you can see, been that way for a while. Never been addressed, probably never will be. Even though there is a better solution already implemented in the game. I've also suggested just changing things so that all Clan ACs are the same amount of slots as their AC counterparts since we will never see ammo switching in MWO (theory reason why they are one slot more than standard ACs). That way you can run ACs instead of UACs. But the TRO purists won't have it. So no way players like us will have the same experience as those who have some sort of better RNG Karma (or very high end gaming mice/ones with customized switches) by running regular ACs.

Just sit back and enjoy all the arguments that will be used now. Seen them all before, and they don't address the issue. The issue is that it does happen (video proof), and there are two viable solutions to fix it. It's called compromise, and a number of people will have none of it.

rng is rng, you feel it harder because you only have 1. Tried plenty of 3-6uac boats of is and clan and while it's very inconsistent it's not perma locked the way those vids feel, even without the quirks. Triple uac10 mad2c-a is pretty strong, and it only has -20%





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