#1
Posted 24 January 2022 - 04:02 PM
Or any idea if any OP Light mech will get a new size nerf with it to be the same size as an Atlas as wide as an Awsome and ugly as an Hellfire? I'm betting 500 mech bays and ten million c-bills the Jenners get it again.
#2
Posted 24 January 2022 - 05:49 PM
end of part 1
https://youtu.be/gbM...XABxtlOf&t=6989
then it moves into part 2
#3
Posted 24 January 2022 - 06:52 PM
#4
Posted 24 January 2022 - 09:33 PM
#5
Posted 24 January 2022 - 10:46 PM
#6
Posted 25 January 2022 - 12:57 AM
ThreeStooges, on 24 January 2022 - 04:02 PM, said:
Or any idea if any OP Light mech will get a new size nerf with it to be the same size as an Atlas as wide as an Awsome and ugly as an Hellfire? I'm betting 500 mech bays and ten million c-bills the Jenners get it again.
The same time they will add those steam packs they said they were going to add.. which is never..
Vxheous, on 24 January 2022 - 10:46 PM, said:
They could just remove bolt ons they are pretty useless.. or they could rescale in stages like the quirk passes..
Edited by Nomad Tech, 25 January 2022 - 12:58 AM.
#7
Posted 25 January 2022 - 03:13 AM
Edited by MW Waldorf Statler, 25 January 2022 - 11:11 AM.
#8
Posted 25 January 2022 - 08:22 AM
#9
Posted 25 January 2022 - 08:34 AM
and thankfully, THOSE are in the hands of the cauldron now.
#11
Posted 25 January 2022 - 10:49 AM
That said, I can't think of a time where I thought to myself "Man... If I was just 3% smaller I'd have survived that match".
#12
Posted 25 January 2022 - 11:36 AM
#13
Posted 25 January 2022 - 04:50 PM
Davegt27, on 24 January 2022 - 05:49 PM, said:
end of part 1
https://youtu.be/gbM...XABxtlOf&t=6989
then it moves into part 2
I counter with a more updated recent video:https://www.youtube.com/watch?v=5_OnswpCUcA
As for that individual doo dad needing resized ever hear of a batch file exe? If I can get photoshop to rescale crop and rotate a bunch of images I bet there is a similar fuction in maya or whatever program the mechs are imported into. A lot of 3d programs have improved vastly since 2012.
#14
Posted 25 January 2022 - 09:29 PM
ThreeStooges, on 25 January 2022 - 04:50 PM, said:
As for that individual doo dad needing resized ever hear of a batch file exe? If I can get photoshop to rescale crop and rotate a bunch of images I bet there is a similar fuction in maya or whatever program the mechs are imported into. A lot of 3d programs have improved vastly since 2012.
it is no use to scale only the mechparts (a mech consists of several parts that have to work together), you also have to change Hit zones and the rigging skeleton,Animations ,you must make the Steps Longer or with more Speed ,and both have Problems ...its looks like Speedy Gonzales Cartonn or or the Mech slinding over the Ground and the leganimation is not in balance with the speed, and every single weapon module that could be mounted in one place, otherwise the lasers disappear in the arm or float 3 m away.
Edited by MW Waldorf Statler, 26 January 2022 - 02:54 AM.
#15
Posted 25 January 2022 - 10:49 PM
ThreeStooges, on 25 January 2022 - 04:50 PM, said:
As for that individual doo dad needing resized ever hear of a batch file exe? If I can get photoshop to rescale crop and rotate a bunch of images I bet there is a similar fuction in maya or whatever program the mechs are imported into. A lot of 3d programs have improved vastly since 2012.
I will have to re-watch that video you posted --thanks
anyone that built plastic models as a kid understands scale
#16
Posted 26 January 2022 - 03:02 AM
Quote
[color=#959595]anyone that built plastic models as a kid understands scale[/color]
The only basic facts since the first Days the Sizes of the old Dougram/Macross Originals, thats use for BT (and many becames smaller like the locust or the Gloug Pod) ..so the Shadowhawk is 9,63m , and all others around 10 m ...the Atlas was in the old Days the tallest mech with 14m ...later her up to 16m and 18m and the Designs not in Relation with the Mechlab Builds (never a pilot becomes 1000 missles in his Mech) each technical Idea or Reality(who has the Hollander his ammunition for his Gauss Gun???)
Plastic Models great with the Problem , the models not moving or flying in a Virtual World with exact virtual ranges, have Hitzones ,Weaponmodules.
The new Catalyst Games Miniatures all bigger and bulkier as the old Originals ,and the Clan Elementars now not looking like 3m tall ,more like normal Pilotsize.
The TT rules says a Building with 2 levels (each level~ 6m) give all Mechs without the Tallest like Atlas a Full Cover.
Edited by MW Waldorf Statler, 26 January 2022 - 05:20 AM.
#17
Posted 26 January 2022 - 08:58 AM
MW Waldorf Statler, on 25 January 2022 - 09:29 PM, said:
I was referring to the bolt ons for the batch file as those are usually single pieces of geometry with none of the problems the mechs have with all their rigging,controls,constraints,animation cycles and all the other things one must do to make a 3d model work in a game enviroment.
We all know pgi/eg7 doesn't give a dam about mwo as long as people keep buying the ecm power creep variants.
#18
Posted 26 January 2022 - 10:53 AM
ThreeStooges, on 26 January 2022 - 08:58 AM, said:
We all know pgi/eg7 doesn't give a dam about mwo as long as people keep buying the ecm power creep variants.
Yes of Course ,thats right in each way the Bolt ons only cosmetic simple 3D Models without most with each sense for scaling for each Mech (and the olds most ugly like hell) and very very different from teh Mechmodels.By the mechmodels you have hundreds of Weaponmoduls (and each in scaling Reakltion to all others when you build more as one in), the Animations, the htzones, the rigging, the Viewpoint (or you hangs over the Cockpit by scaling down the Mech ....and all you must do with the own Hands ,no tools thats can help you ,the scaling is not the Problem ,all whats hangs by is the Problem and thats only by now one man thats must handle all Modelling Questions and Problems ,while EG 7 shrunk the little small team now further extremly.
Sorry when im a Little Harsh in my Words , im in moment al ´little pissed on ,by all the Whining Treads-....Lights bad ,Assaults bad,Groups bad..Longerange bad, while im not will use Longrange weapons ,or im will not learn or drive other classes of mechs ,let me win easy
Edited by MW Waldorf Statler, 26 January 2022 - 10:59 AM.
#19
Posted 26 January 2022 - 05:08 PM
MW Waldorf Statler, on 26 January 2022 - 10:53 AM, said:
Sorry when im a Little Harsh in my Words , im in moment al ´little pissed on ,by all the Whining Treads-....Lights bad ,Assaults bad,Groups bad..Longerange bad, while im not will use Longrange weapons ,or im will not learn or drive other classes of mechs ,let me win easy
Yes the forums of late have been a lot of crying from a lot of people but they are always the same problems since the game started. Except with the re-scale of 2016 that took out the weakest class making them even worse for those of us who like or use to use lights.
Only the outliers like the pir 1 pir 2 or fle ever get cried about while rest of lights remain garbage. I've tried assaults a few times and I can't pilot them at all. They simply move too slow for me. The other three classes I like more as I percive them to move slow moving shoot me sign.
As video has shown the rescale made many lights TOO BIG which has made them far too easy to shoot with all the newer bigger higher damage alphas assaults and heavies can do. A second rescale to make them their original size or smaller is the only thing that can save the lights. They don't need quirks of 1000 armor to ct but I wish the jenners did.
#20
Posted 26 January 2022 - 05:28 PM
this would mean that all lights would be of a similar size, the jenners get smaller rand the piranhas and fleas get a little bigger. i think the urbie or firestarter is a good size. there would be variation of course with the lighter lights being more spindly, but its not the wide variation we got now. on the assault side the difference in scale between an awesome and an atlas would be more substantial. the awesome was the one mech everyone complained about being too big, and according to pgi it was the closest to the correct scale. i think this reveals a flawed method. this would mean the awesome would get a little smaller, 100 tonners are about where they should be.
Edited by LordNothing, 26 January 2022 - 05:30 PM.
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