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Second Re-Re-Scale

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#1 ThreeStooges

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Posted 24 January 2022 - 04:02 PM

Six years since the first one. Not even a road map mention of a fabled "soon" second rescale. Any one want to take bets on the exact date/year of the second coming of jes...rescale?

Or any idea if any OP Light mech will get a new size nerf with it to be the same size as an Atlas as wide as an Awsome and ugly as an Hellfire? I'm betting 500 mech bays and ten million c-bills the Jenners get it again.

#2 Davegt27

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Posted 24 January 2022 - 05:49 PM

for a review of some old re-scale town hall stuff

end of part 1

https://youtu.be/gbM...XABxtlOf&t=6989

then it moves into part 2



#3 C E Dwyer

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Posted 24 January 2022 - 06:52 PM

My monies on after the next new mech arrives..

#4 MW Waldorf Statler

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Posted 24 January 2022 - 09:33 PM

we can be happy if the handful of team members that EG7 is still working on MWO can keep the game running at all, if the Couldron team freelances to work on it and improve it and EG7 not only finishes everything with MW5 and distributes the rest of PGi on their projects and closes the studio.

#5 Vxheous

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Posted 24 January 2022 - 10:46 PM

From what I understand, PGI was receptive to rescaling the mechs, but then realized that EVERY SINGLE BOLT-ON ever added into the game needed to be INDIVIDUALLY RESIZED as well, which is such a massive undertaking that well....that's why there's still no rescale.

#6 PocketYoda

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Posted 25 January 2022 - 12:57 AM

View PostThreeStooges, on 24 January 2022 - 04:02 PM, said:

Six years since the first one. Not even a road map mention of a fabled "soon" second rescale. Any one want to take bets on the exact date/year of the second coming of jes...rescale?

Or any idea if any OP Light mech will get a new size nerf with it to be the same size as an Atlas as wide as an Awsome and ugly as an Hellfire? I'm betting 500 mech bays and ten million c-bills the Jenners get it again.


The same time they will add those steam packs they said they were going to add.. which is never..

View PostVxheous, on 24 January 2022 - 10:46 PM, said:

From what I understand, PGI was receptive to rescaling the mechs, but then realized that EVERY SINGLE BOLT-ON ever added into the game needed to be INDIVIDUALLY RESIZED as well, which is such a massive undertaking that well....that's why there's still no rescale.


They could just remove bolt ons they are pretty useless.. or they could rescale in stages like the quirk passes..

Edited by Nomad Tech, 25 January 2022 - 12:58 AM.


#7 MW Waldorf Statler

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Posted 25 January 2022 - 03:13 AM

PGi say in older Treads thats Knock Down come back or invasive Kinetic for Legs ,and later ...sorry Folks, we not can make it ,we not have the Technical Crew for it ...and now ,the word from PGI have not longer a Big Weight, when EG7 say which way the Studio and his Crew goes.Hey , EG7 canceled the work on MW5 from one Day of the other and take the talented folks away from the Work to work on Lord of the Rings and thats was not the wished way of PGI

Edited by MW Waldorf Statler, 25 January 2022 - 11:11 AM.


#8 DreadTracer

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Posted 25 January 2022 - 08:22 AM

It is extremely unlikely there will be another re scale even for individual mechs

#9 Captain Caveman DE

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Posted 25 January 2022 - 08:34 AM

I'd say that at this point, Quirks is the far easier and only realistic way to handle the various chassis-sizes.
and thankfully, THOSE are in the hands of the cauldron now.

#10 Curccu

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Posted 25 January 2022 - 10:24 AM

View PostCaptain Caveman DE, on 25 January 2022 - 08:34 AM, said:

I'd say that at this point, Quirks is the far easier and only realistic way to handle the various chassis-sizes.
and thankfully, THOSE are in the hands of the cauldron now.


Yep +50 Armor to all Jenner CTs

#11 DaZur

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Posted 25 January 2022 - 10:49 AM

I do realize some mechs are a bit wonky in contrast to similar ones in same their respective classes...

That said, I can't think of a time where I thought to myself "Man... If I was just 3% smaller I'd have survived that match".

#12 Michael Abt

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Posted 25 January 2022 - 11:36 AM

Rescale in 90 days. Promised.

#13 ThreeStooges

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Posted 25 January 2022 - 04:50 PM

View PostDavegt27, on 24 January 2022 - 05:49 PM, said:

for a review of some old re-scale town hall stuff

end of part 1

https://youtu.be/gbM...XABxtlOf&t=6989

then it moves into part 2




I counter with a more updated recent video:https://www.youtube.com/watch?v=5_OnswpCUcA

As for that individual doo dad needing resized ever hear of a batch file exe? If I can get photoshop to rescale crop and rotate a bunch of images I bet there is a similar fuction in maya or whatever program the mechs are imported into. A lot of 3d programs have improved vastly since 2012.

#14 MW Waldorf Statler

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Posted 25 January 2022 - 09:29 PM

View PostThreeStooges, on 25 January 2022 - 04:50 PM, said:

I counter with a more updated recent video:https://www.youtube.com/watch?v=5_OnswpCUcA

As for that individual doo dad needing resized ever hear of a batch file exe? If I can get photoshop to rescale crop and rotate a bunch of images I bet there is a similar fuction in maya or whatever program the mechs are imported into. A lot of 3d programs have improved vastly since 2012.

it is no use to scale only the mechparts (a mech consists of several parts that have to work together), you also have to change Hit zones and the rigging skeleton,Animations ,you must make the Steps Longer or with more Speed ,and both have Problems ...its looks like Speedy Gonzales Cartonn or or the Mech slinding over the Ground and the leganimation is not in balance with the speed, and every single weapon module that could be mounted in one place, otherwise the lasers disappear in the arm or float 3 m away.

Edited by MW Waldorf Statler, 26 January 2022 - 02:54 AM.


#15 Davegt27

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Posted 25 January 2022 - 10:49 PM

View PostThreeStooges, on 25 January 2022 - 04:50 PM, said:

I counter with a more updated recent video:https://www.youtube.com/watch?v=5_OnswpCUcA

As for that individual doo dad needing resized ever hear of a batch file exe? If I can get photoshop to rescale crop and rotate a bunch of images I bet there is a similar fuction in maya or whatever program the mechs are imported into. A lot of 3d programs have improved vastly since 2012.


I will have to re-watch that video you posted --thanks
anyone that built plastic models as a kid understands scale

#16 MW Waldorf Statler

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Posted 26 January 2022 - 03:02 AM

Quote

[color=#959595]I will have to re-watch that video you posted --thanks[/color]
[color=#959595]anyone that built plastic models as a kid understands scale[/color]
of Course and is a Problem in the BT universe , each designer make the Mechs and weapons others and has his own Aestethical ideas.
The only basic facts since the first Days the Sizes of the old Dougram/Macross Originals, thats use for BT (and many becames smaller like the locust or the Gloug Pod) ..so the Shadowhawk is 9,63m , and all others around 10 m ...the Atlas was in the old Days the tallest mech with 14m ...later her up to 16m and 18m and the Designs not in Relation with the Mechlab Builds (never a pilot becomes 1000 missles in his Mech) each technical Idea or Reality(who has the Hollander his ammunition for his Gauss Gun???)
Plastic Models great with the Problem , the models not moving or flying in a Virtual World with exact virtual ranges, have Hitzones ,Weaponmodules.

The new Catalyst Games Miniatures all bigger and bulkier as the old Originals ,and the Clan Elementars now not looking like 3m tall ,more like normal Pilotsize.
The TT rules says a Building with 2 levels (each level~ 6m) give all Mechs without the Tallest like Atlas a Full Cover.

Edited by MW Waldorf Statler, 26 January 2022 - 05:20 AM.


#17 ThreeStooges

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Posted 26 January 2022 - 08:58 AM

View PostMW Waldorf Statler, on 25 January 2022 - 09:29 PM, said:

it is no use to scale only the mechparts (a mech consists of several parts that have to work together), you also have to change Hit zones and the rigging skeleton,Animations ,you must make the Steps Longer or with more Speed ,and both have Problems ...its looks like Speedy Gonzales Cartonn or or the Mech slinding over the Ground and the leganimation is not in balance with the speed, and every single weapon module that could be mounted in one place, otherwise the lasers disappear in the arm or float 3 m away.


I was referring to the bolt ons for the batch file as those are usually single pieces of geometry with none of the problems the mechs have with all their rigging,controls,constraints,animation cycles and all the other things one must do to make a 3d model work in a game enviroment.

We all know pgi/eg7 doesn't give a dam about mwo as long as people keep buying the ecm power creep variants.

#18 MW Waldorf Statler

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Posted 26 January 2022 - 10:53 AM

View PostThreeStooges, on 26 January 2022 - 08:58 AM, said:

I was referring to the bolt ons for the batch file as those are usually single pieces of geometry with none of the problems the mechs have with all their rigging,controls,constraints,animation cycles and all the other things one must do to make a 3d model work in a game enviroment.

We all know pgi/eg7 doesn't give a dam about mwo as long as people keep buying the ecm power creep variants.


Yes of Course ,thats right in each way Posted Image Posted Image the Bolt ons only cosmetic simple 3D Models without most with each sense for scaling for each Mech (and the olds most ugly like hell) and very very different from teh Mechmodels.By the mechmodels you have hundreds of Weaponmoduls (and each in scaling Reakltion to all others when you build more as one in), the Animations, the htzones, the rigging, the Viewpoint (or you hangs over the Cockpit by scaling down the Mech ....and all you must do with the own Hands ,no tools thats can help you ,the scaling is not the Problem ,all whats hangs by is the Problem and thats only by now one man thats must handle all Modelling Questions and Problems ,while EG 7 shrunk the little small team now further extremly.

Sorry when im a Little Harsh in my Words :( , im in moment al ´little pissed on ,by all the Whining Treads-....Lights bad ,Assaults bad,Groups bad..Longerange bad, while im not will use Longrange weapons ,or im will not learn or drive other classes of mechs ,let me win easy

Edited by MW Waldorf Statler, 26 January 2022 - 10:59 AM.


#19 ThreeStooges

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Posted 26 January 2022 - 05:08 PM

View PostMW Waldorf Statler, on 26 January 2022 - 10:53 AM, said:



Sorry when im a Little Harsh in my Words Posted Image , im in moment al ´little pissed on ,by all the Whining Treads-....Lights bad ,Assaults bad,Groups bad..Longerange bad, while im not will use Longrange weapons ,or im will not learn or drive other classes of mechs ,let me win easy


Yes the forums of late have been a lot of crying from a lot of people but they are always the same problems since the game started. Except with the re-scale of 2016 that took out the weakest class making them even worse for those of us who like or use to use lights.

Only the outliers like the pir 1 pir 2 or fle ever get cried about while rest of lights remain garbage. I've tried assaults a few times and I can't pilot them at all. They simply move too slow for me. The other three classes I like more as I percive them to move slow moving shoot me sign.

As video has shown the rescale made many lights TOO BIG which has made them far too easy to shoot with all the newer bigger higher damage alphas assaults and heavies can do. A second rescale to make them their original size or smaller is the only thing that can save the lights. They don't need quirks of 1000 armor to ct but I wish the jenners did.

#20 LordNothing

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Posted 26 January 2022 - 05:28 PM

now i dont think a rescale is neccisary. but if i were to do one i think id have different scale factors for each mech class. the difference between a 20 tonner and a 35 tonner would be less than the difference between an 80 tonner and a 100 tonner. lights represent tighter integration that an assault mech and larger mechs are going to waste some space, so to speak. if you assume that all mechs are the same overall density, then you get the current scaling situation. instead mech density would go down slightly with an increase in tonnage. lights are more dense than mediums, which are more dense than heavies, which in turn are more dense than assaults.

this would mean that all lights would be of a similar size, the jenners get smaller rand the piranhas and fleas get a little bigger. i think the urbie or firestarter is a good size. there would be variation of course with the lighter lights being more spindly, but its not the wide variation we got now. on the assault side the difference in scale between an awesome and an atlas would be more substantial. the awesome was the one mech everyone complained about being too big, and according to pgi it was the closest to the correct scale. i think this reveals a flawed method. this would mean the awesome would get a little smaller, 100 tonners are about where they should be.

Edited by LordNothing, 26 January 2022 - 05:30 PM.






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