Posted 29 March 2022 - 08:24 PM
I'd have to say light mechs are the most overpowered. They should really be dying a lot more often especially if you refer to the board game. They have heavier armor than what a light mech should have it (I know all armor values are inflated, but they are over inflated for lights) but the biggest problem is they move much faster than the assault mech. In the board game, light mechs go much faster than an assault (most can go +3 to +6 for a hit modification, while an assault can only go +1 normally, a few can go +2 and I think only the original charger can go +3 if we stay in the 3025 tech era - before the clans) I don't know if that speed can be replicated in a special TacOps rule (there are lots of optional and advanced rules in Tactical Operations Rulebook)
Some solutions I've picked up in the last two months since I finally had a laptop that could run this game:
Spend skill points on being able to turn faster, increase tankiness of your mech.
Try to stay with the 'herd'. When I'm out by myself its difficult to deal with one light mech, and if I am swarmed it's over.
Try legging the light mechs. Too many people seem to skimp on armor for weapons - though how bad this is I am not sure.
Some things the Admins of this game could do:
Force everyone to play each weightclass. This way people are at least cycling through more than one or two favorite mechs.
Create stock only games based on actual battletech values as a game mode people can drop into. Each side would have the same BV within 2-5%. You dont get to bring in your own mech, 12 mechs are selected by the game. You click to pick your mech you want. If it is already taken, then you have to select another. The game seems to track a lot of stats, so If you pick assault mechs, next game you dont get that option. You pick heavies, then the third game you have lights and mediums left. On the 4th game, you get the last weight class. On game 5 all weight classes are available again. If you drop out of the game because you dont like the mech you get a penalty - delay to play another game, or suspension if you keep doing it.
Make the game shoot like the EA3025 game did back in the day. This was put out in about the year 2000 around the time of MW4, and it did not get out of beta. In the game, you hit randomly, but as you played a mech more, you got better aim wise, but there would still be a lot of randomness in what you hit - just like the original boardgame.