Meep Meep, on 11 February 2022 - 07:56 PM, said:
Which is why I was wanting some heavy weapons quirks so they can more efficiently use those limited hardpoints. The current set are too generic and seem to be more for light weapons like medium lasers and such.
There's a -50% cooldown quirk on the 5V, and a -40% one on the 5K. The 5D only gets -10%, but it's the ECM variant. Those seem like pretty strong quirks to me. Particularly since, as subtractive quirks, the marginal benefit of each additional point gets higher and higher.
Fully quirked out a 5V gets -62% cooldown, which means it can fire over two and a half times more quickly than the baseline (263% ROF, to be more specific). I'd call that pretty strong, myself: it effectively means that a 5V is carrying
five MLs in it's stock build -- which is also a zombie light mech build to boot! Or there's the large laser family, or one-second cooldown LPPCs.
You don't have the alpha, so it still isn't as good as actually having the hardpoints, but on the other hand you don't have to commit the tonnage to the guns, just to cooling them.