

When Do The Normal People Play Anymore?
#1
Posted 18 February 2022 - 01:47 PM
Evenings are out, QP gets dominated by tryhards doing group drops to farm pugs and basically make a mockery of the game with various troll builds which manipulate both overdone mech quirks and the game's quirks. And daytime is overrun with noobs and morons who seem to think this is some sort of solo game. They wander off on their own, go yolo, hide, snipe and just generally do anything other than try to play a team game as a team. Nobody uses comms or calls and if someone tries to, people wholesale ignore it.
Maybe it's just me, but neither of these scenarios motivates me to even bother trying to play well. Since coming back, it feels like I'm playing a different game, and it's not a fun game at that.
Non-tryhard MWO veterans, in your experience, when's the best time of the day/week to play for the best game experience? Also, what play style are you playing with? Please don't tell me turretwarrior sniping is the meta, because I can't f*cking stand that sh*t, it's so excruciatingly boring.
#2
Posted 18 February 2022 - 02:58 PM
That said, I don't play those. The solo players do what the solo players do, and there's really no telling the quality of the teamwork from match to match. I typically pick a battle buddy whether they communicate or not, and use my mech's strengths to do what they do, then switch buddies in the battle as it becomes expedient. Under an environment where communication is lacking, it does pretty well.
That said, you might consider hitting LFG and team up with some random folks. If they're bad, you can drop group after a game or two, and if they're not bad then its better than solo dropping.
#3
Posted 18 February 2022 - 07:53 PM
#4
Posted 19 February 2022 - 03:03 AM
Do people actually try to do badly instead?
#5
Posted 19 February 2022 - 03:45 PM
ShooteyMcShooterson, on 18 February 2022 - 01:47 PM, said:
Evenings are out, QP gets dominated by tryhards doing group drops to farm pugs and basically make a mockery of the game with various troll builds which manipulate both overdone mech quirks and the game's quirks. And daytime is overrun with noobs and morons who seem to think this is some sort of solo game. They wander off on their own, go yolo, hide, snipe and just generally do anything other than try to play a team game as a team. Nobody uses comms or calls and if someone tries to, people wholesale ignore it.
Maybe it's just me, but neither of these scenarios motivates me to even bother trying to play well. Since coming back, it feels like I'm playing a different game, and it's not a fun game at that.
Non-tryhard MWO veterans, in your experience, when's the best time of the day/week to play for the best game experience? Also, what play style are you playing with? Please don't tell me turretwarrior sniping is the meta, because I can't f*cking stand that sh*t, it's so excruciatingly boring.
If you could please apply this :
Gagis, on 19 February 2022 - 03:03 AM, said:
Do people actually try to do badly instead?
To your post then I pretty much can tell you that I totally agree with you and that the things you have experienced is basically what MWO has become over the last year or a bit longer!


My solution was always to try to play more inbetween the Events but now there is basically ZERO time between Events so all the n00bs that have seen some kind of notification in their Steam Client (Why play via Steam anyway ?!) start up the game and just DERP around all the time with their crappy builds... YAY! FUN! NOT! LOL!





#6
Posted 20 February 2022 - 12:56 AM
Gagis, on 19 February 2022 - 03:03 AM, said:
If it becomes clear early in the match that for whatever reason, the team I'm on really doesn't care about winning, it's a bunch of solo players going for stats or whatever, I don't see much point in playing that match. Would rather get on to a match that will actually be fun to play because there's a good shot of winning. I'm still rusty, there will be no carrying by me again any time soon.
#7
Posted 21 February 2022 - 10:16 AM
#8
Posted 21 February 2022 - 12:51 PM
For me personally sometimes I just have to say screw-meta, screw-pilot rating and just try and run the build I want and hope that over the course of an evening I have a few great games that are a ton of fun. I'm sure that isn't the case for all users but when I run a Flea-19 and stick with my Assaults and kill 3 lights trying to backstab, I instantly want to queue up again for more. And sometimes MWO get's me so angry I just have to walk away.
Additionally, I know this is easier said than done, just keep playing and if you find some other players that play the way you like, shoot them a friend request and try to build a lance. I have a love/hate relationship with MWO where there are evenings that I absolutely have a blast and 9/10 games are just a ton of fun (win or lose) and there are other nights where I'm ready to uninstall the game.
Sadly, unless PGI really makes some big changes to maps or scoring systems, I don't think the nascar sniper-tickle-fight will end. I wouldn't blame you for walking away, games are to be fun for the player. If your not having fun, why play?
#9
Posted 21 February 2022 - 05:30 PM
YOUR tier 1 you will find, it will be harder holding tier 1. i was tier 2 when the PSR change happened within 15 days, i had dropped to tier 4, then slow degrade for 1 year, i am about the top of tier 5, but i am trapped in a 2 hour time slot 7 pm to about 11 pm eastern time. the time 2 time zones i found killers in : )
BEST one was thursday and friday at 1 am in the morning eastern time, the germans were playing and commy guys, ok the flip side is 11 am to 2 pm eastern time, you see some folks even list there you tube channels around 12 noon to 1 pm.
BEST of LUCK SAWK clanner
#10
Posted 13 March 2022 - 02:51 PM
Over the last 4 months I have stopped enjoying MWO, not due to players but the OP lights who can take me appart in seconds, so the game has lost the tactical element of flanking/angles and even lrm backup has almost gone leading to us bunching up into the good old deatball and thats it. You can't even get a line set up to envelop a push as the mechs on the end have thier backs ripped out in seconds. Sounds daft but I had a blood asp with 15/20/15 rear armour destroyed in 1 or 2 bursts by 2 lights just after game on- I 'd not fired a shot ! (end game stats showed I'd taken 250 dam ,still can't work it out)
Shame as the player attitude is generally great, I've noticed only a few toxic types who don't stay long but as gamers we will always look for exploits and players have worked some lights into death machines that can move and jump so fast it's luck if you hit 'em.
The new maps do not help tactical play ,as like helbore springs , it's like controling a tank co on everest- useless, at least most players don't chose it now thank f.
So I hope things get better with a load of light nerfing but I'm off to try something else (prob elite dangerous) as I can't see it happening for a while. I'll keep an eye on the patch notes via youtube and I'll be back if we can have fun again in large mechs.
All the best ,J
#11
Posted 14 March 2022 - 08:46 AM
JPeiper, on 13 March 2022 - 02:51 PM, said:
There is nothing you can do with it. Sorry.
JPeiper, on 13 March 2022 - 02:51 PM, said:
If you have been consistently taken apart by light 'Mechs for months, perhaps it could be a good idea to change your 'Mech, your loadout or your tactics.
JPeiper, on 13 March 2022 - 02:51 PM, said:
Since when is piloting a light 'Mech an "exploit"? You really should try to pilot light 'Mechs to find out their strong suits and their weaknesses.
JPeiper, on 13 March 2022 - 02:51 PM, said:

Do not worry, I always vote for this map to ensure that other players - such as you - can enjoy it too.

JPeiper, on 13 March 2022 - 02:51 PM, said:
All the best ,J
Why should be the weakest class of 'Mechs in MWO nerfed?
#12
Posted 14 March 2022 - 11:19 AM
ShooteyMcShooterson, on 18 February 2022 - 01:47 PM, said:
Maybe it's just me, but neither of these scenarios motivates me to even bother trying to play well. Since coming back, it feels like I'm playing a different game, and it's not a fun game at that.
It is you, dude. I know that is probably sounds a bit dickish and it's not meant to be.
However, the game player base changes over time. As the base changes so do the strategies (or seemingly lack of strategies). As far as try-hards go, you can only drop four man groups and sync-dropping doesn't work worth a squirt anymore.
Tactics, build, communication, and pay attention to radar.
Just take a smart, solid build and don't push unless the team is pushing.
Make smart trades. If you're losing in a trade,...stop what you're doing and reposition.
Good hunting to you.
Regards,
Rev
Edited by xxREVxx, 14 March 2022 - 11:21 AM.
#13
Posted 14 March 2022 - 03:22 PM
ShooteyMcShooterson, on 18 February 2022 - 01:47 PM, said:
Evenings are out, QP gets dominated by tryhards doing group drops to farm pugs and basically make a mockery of the game with various troll builds which manipulate both overdone mech quirks and the game's quirks. And daytime is overrun with noobs and morons who seem to think this is some sort of solo game. They wander off on their own, go yolo, hide, snipe and just generally do anything other than try to play a team game as a team. Nobody uses comms or calls and if someone tries to, people wholesale ignore it.
Maybe it's just me, but neither of these scenarios motivates me to even bother trying to play well. Since coming back, it feels like I'm playing a different game, and it's not a fun game at that.
Non-tryhard MWO veterans, in your experience, when's the best time of the day/week to play for the best game experience? Also, what play style are you playing with? Please don't tell me turretwarrior sniping is the meta, because I can't f*cking stand that sh*t, it's so excruciatingly boring.
I'm sorry to say this, but turretwarrior sniping is the meta right now, in all it's static, boring gameplay.
My best advice is to just play what you want and try to do your best. Unless you're at the highest levels of play, your specific build probably won't matter that much as long as you bring in 250+ match score. Also remember that it's just a game, if you're not having fun, then take a break or play something else; your mental health isn't worth a nearly 10 year old F2P video game.
#15
Posted 16 March 2022 - 09:52 AM
ScrapIron Prime, on 15 March 2022 - 11:07 AM, said:

Now that I've finished my MW5 campaign, I was considering coming back to MWO and doing something similar. I was thinking of bringing back a couple classic brawling Urbie builds and hunting snipers and LRM boats every match, not a 100+KPH medium, but close enough with the right skill tree.
My old, stand-by Urbie builds are 5xMPLas UM-K9 and 2xSRM6 + 3xSPLas UM-R68, but I'll have to reevaluate them since the quirk passes, especially since I have the UM-R80(L).
Edited by KaptinOrk, 16 March 2022 - 09:52 AM.
#16
Posted 17 March 2022 - 07:56 AM
#17
Posted 18 March 2022 - 05:52 PM
Gagis, on 19 February 2022 - 03:03 AM, said:
Do people actually try to do badly instead?
No one can say this game is boring. Some groups I can not figure,what they hoped to accomplish. My desire is for the whole group to do well. Usually I end up fighting 2-4 enemy by myself because people pursue random goals. All I want is to work with others and get 1-3 Kills or at minimum 1-3 Kill Most Damage Done and 3-9 Kill Assists per game.
#18
Posted 18 March 2022 - 07:01 PM
ScrapIron Prime, on 17 March 2022 - 07:56 AM, said:
The ammo quirks are a welcome change, I was able to add Artemis to my SRM Urbie with the weight formerly taken by ammo.
#19
Posted 19 March 2022 - 02:12 AM
#20
Posted 01 April 2022 - 06:55 AM
JPeiper, on 13 March 2022 - 02:51 PM, said:
Play exclusively Light mechs for a month then please come back and tell me they need to be nerfed.
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